namespace VRTK.Examples.Old
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{
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using UnityEngine;
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public class FireExtinguisher_Base : VRTK_InteractableObject
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{
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public Animation leverAnimation;
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public FireExtinguisher_Sprayer sprayer;
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private VRTK_ControllerEvents controllerEvents;
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public override void StartUsing(VRTK_InteractUse currentUsingObject = null)
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{
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base.StartUsing(currentUsingObject);
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controllerEvents = currentUsingObject.GetComponent<VRTK_ControllerEvents>();
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}
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public override void StopUsing(VRTK_InteractUse previousUsingObject = null, bool resetUsingObjectState = true)
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{
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base.StopUsing(previousUsingObject, resetUsingObjectState);
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controllerEvents = null;
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}
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protected override void Update()
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{
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base.Update();
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if (controllerEvents)
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{
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float power = controllerEvents.GetTriggerAxis();
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Spray(power);
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VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f);
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}
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else
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{
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Spray(0f);
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}
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}
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private void Spray(float power)
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{
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SetHandleFrame(power);
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sprayer.Spray(power);
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}
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private void SetHandleFrame(float frame)
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{
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leverAnimation["FireExtinguisherLever"].speed = 0;
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leverAnimation["FireExtinguisherLever"].time = frame;
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leverAnimation.Play("FireExtinguisherLever");
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}
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}
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}
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