Assignment for RMIT Mixed Reality in 2020
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namespace VRTK.Examples.Old
{
using UnityEngine;
public class FireExtinguisher_Base : VRTK_InteractableObject
{
public Animation leverAnimation;
public FireExtinguisher_Sprayer sprayer;
private VRTK_ControllerEvents controllerEvents;
public override void StartUsing(VRTK_InteractUse currentUsingObject = null)
{
base.StartUsing(currentUsingObject);
controllerEvents = currentUsingObject.GetComponent<VRTK_ControllerEvents>();
}
public override void StopUsing(VRTK_InteractUse previousUsingObject = null, bool resetUsingObjectState = true)
{
base.StopUsing(previousUsingObject, resetUsingObjectState);
controllerEvents = null;
}
protected override void Update()
{
base.Update();
if (controllerEvents)
{
float power = controllerEvents.GetTriggerAxis();
Spray(power);
VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f);
}
else
{
Spray(0f);
}
}
private void Spray(float power)
{
SetHandleFrame(power);
sprayer.Spray(power);
}
private void SetHandleFrame(float frame)
{
leverAnimation["FireExtinguisherLever"].speed = 0;
leverAnimation["FireExtinguisherLever"].time = frame;
leverAnimation.Play("FireExtinguisherLever");
}
}
}