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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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public class About : EditorWindow
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{
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private const string AboutImageGUID = "8aba6bb20faf8824d9d81946542f1ce1";
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private Vector2 m_scrollPosition = Vector2.zero;
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private Texture2D m_aboutImage;
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[MenuItem( "Window/Amplify Shader Editor/About...", false, 2001 )]
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static void Init()
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{
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About window = (About)GetWindow( typeof( About ), true, "About Amplify Shader Editor" );
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window.minSize = new Vector2( 502, 290 );
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window.maxSize = new Vector2( 502, 290 );
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window.Show();
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}
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[MenuItem( "Window/Amplify Shader Editor/Manual", false, 2000 )]
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static void OpenManual()
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{
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Application.OpenURL( "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Manual" );
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}
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private void OnEnable()
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{
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m_aboutImage = AssetDatabase.LoadAssetAtPath<Texture2D>( AssetDatabase.GUIDToAssetPath( AboutImageGUID ) );
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}
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public void OnGUI()
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{
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m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition );
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GUILayout.BeginVertical();
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GUILayout.Space( 10 );
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.Box( m_aboutImage, GUIStyle.none );
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if( Event.current.type == EventType.MouseUp && GUILayoutUtility.GetLastRect().Contains( Event.current.mousePosition ) )
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Application.OpenURL( "http://www.amplify.pt" );
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUIStyle labelStyle = new GUIStyle( EditorStyles.label );
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labelStyle.alignment = TextAnchor.MiddleCenter;
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labelStyle.wordWrap = true;
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GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) );
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GUILayout.Label( "\nCopyright (c) Amplify Creations, Lda. All rights reserved.\n", labelStyle, GUILayout.ExpandWidth( true ) );
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GUILayout.EndVertical();
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GUILayout.EndScrollView();
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}
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}
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}
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