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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.IO;
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using System.Security.Cryptography;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.Threading;
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using UnityEditor.VersionControl;
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namespace AmplifyShaderEditor
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{
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public enum ShaderLoadResult
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{
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LOADED,
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TEMPLATE_LOADED,
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FILE_NOT_FOUND,
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ASE_INFO_NOT_FOUND,
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UNITY_NATIVE_PATHS
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}
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public class Worker
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{
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public static readonly object locker = new object();
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public void DoWork()
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{
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while ( IOUtils.ActiveThread )
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{
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if ( IOUtils.SaveInThreadFlag )
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{
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IOUtils.SaveInThreadFlag = false;
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lock ( locker )
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{
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IOUtils.SaveInThreadShaderBody = IOUtils.ShaderCopywriteMessage + IOUtils.SaveInThreadShaderBody;
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// Add checksum
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string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody );
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IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum;
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// Write to disk
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StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName );
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try
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{
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fileWriter.Write( IOUtils.SaveInThreadShaderBody );
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Debug.Log( "Saving complete" );
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}
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catch ( Exception e )
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{
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Debug.LogException( e );
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}
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finally
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{
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fileWriter.Close();
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}
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}
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}
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}
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Debug.Log( "Thread closed" );
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}
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}
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public static class IOUtils
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{
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public delegate void OnShaderAction( Shader shader, bool isTemplate, string type );
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public static OnShaderAction OnShaderSavedEvent;
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public static OnShaderAction OnShaderTypeChangedEvent;
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public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n";
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public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n";
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public static readonly string GrabPassBegin = "\t\tGrabPass{ \"";
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public static readonly string GrabPassEnd = "\" }\n";
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public static readonly string PropertiesBegin = "\tProperties\n\t{\n";
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public static readonly string PropertiesEnd = "\t}\n";
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public static readonly string PropertiesElement = "\t\t{0}\n";
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public static readonly string PropertiesElementsRaw = "{0}\n";
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public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n";
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public static readonly string InstancedPropertiesHeader = "multi_compile_instancing";
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public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE";
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public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})";
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public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END";
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public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
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public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})";
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public static readonly string DotsInstancedPropertiesData = "\tUNITY_DOTS_INSTANCED_PROP({0}, {1})";
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public static readonly string DotsInstancedDefinesData = "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata_{1})";
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public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})";
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public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})";
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public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
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public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})";
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public static readonly string SRPCBufferPropertiesBegin = "CBUFFER_START( UnityPerMaterial )";//"CBUFFER_START({0})";
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public static readonly string SRPCBufferPropertiesEnd = "CBUFFER_END";
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public static readonly string InstancedPropertiesBeginTabs = "\t\t"+ InstancedPropertiesBegin + "\n";
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public static readonly string InstancedPropertiesEndTabs = "\t\t"+ InstancedPropertiesEnd + "\n";
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public static readonly string InstancedPropertiesElementTabs = "\t\t\t"+ InstancedPropertiesElement + "\n";
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public static readonly string MetaBegin = "defaultTextures:";
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public static readonly string MetaEnd = "userData:";
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public static readonly string ShaderBodyBegin = "/*ASEBEGIN";
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public static readonly string ShaderBodyEnd = "ASEEND*/";
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//public static readonly float CurrentVersionFlt = 0.4f;
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//public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt;
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public static readonly string CHECKSUM = "//CHKSM";
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public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID";
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public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID";
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public static readonly char FIELD_SEPARATOR = ';';
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public static readonly char VALUE_SEPARATOR = '=';
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public static readonly char LINE_TERMINATOR = '\n';
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public static readonly char VECTOR_SEPARATOR = ',';
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public static readonly char FLOAT_SEPARATOR = '.';
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public static readonly char CLIPBOARD_DATA_SEPARATOR = '|';
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public static readonly char MATRIX_DATA_SEPARATOR = '|';
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public readonly static string NO_TEXTURES = "<None>";
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public static readonly string SaveShaderStr = "Please enter shader name to save";
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public static readonly string FloatifyStr = ".0";
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// Node parameter names
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public const string NodeParam = "Node";
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public const string NodePosition = "Position";
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public const string NodeId = "Id";
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public const string NodeType = "Type";
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public const string WireConnectionParam = "WireConnection";
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public static readonly uint NodeTypeId = 1;
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public static readonly int InNodeId = 1;
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public static readonly int InPortId = 2;
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public static readonly int OutNodeId = 3;
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public static readonly int OutPortId = 4;
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public readonly static string DefaultASEDirtyCheckName = "__dirty";
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public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1";
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public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;";
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public readonly static string MaskClipValueName = "_Cutoff";
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public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}";
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public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};";
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public readonly static string ChromaticAberrationProperty = "_ChromaticAberration";
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//public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935";
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//public static string ASEResourcesPath = "/Plugins/EditorResources/";
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//public static string ASEFolderPath;
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//public static bool IsShaderFunctionWindow = false;
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public static int DefaultASEDirtyCheckId;
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// this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them
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public static string dataPath;
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public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb";
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public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73";
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public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1";
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public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608";
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public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb";
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public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8";
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public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6";
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public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e";
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public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d";
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public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18";
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public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b";
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public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3";
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public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354";
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public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c";
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public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746";
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public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15";
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public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d";
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public static string TakeScreenshotOFFGUID = "7587de2e3bec8bf4d973109524ccc6b1";
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public static string TakeScreenshotONGUID = "7587de2e3bec8bf4d973109524ccc6b1";
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public static string ShareOFFGUID = "bc5bd469748466a459badfab23915cb0";
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public static string ShareONGUID = "bc5bd469748466a459badfab23915cb0";
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public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2";
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public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0";
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public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359";
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public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c";
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public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e";
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public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb";
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public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131";
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public static Dictionary<string, string> NodeTypeReplacer = new Dictionary<string, string>()
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{
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{"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"},
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{"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"},
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{"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"},
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{"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"},
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{"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"},
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{"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"},
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{"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"}
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};
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private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR";
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/////////////////////////////////////////////////////////////////////////////
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// THREAD IO UTILS
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public static bool SaveInThreadFlag = false;
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public static string SaveInThreadShaderBody;
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public static string SaveInThreadPathName;
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public static Thread SaveInThreadMainThread;
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public static bool ActiveThread = true;
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private static bool UseSaveThread = false;
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private static bool Initialized = false;
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public static bool FunctionNodeChanged = false;
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public static List<AmplifyShaderEditorWindow> AllOpenedWindows = new List<AmplifyShaderEditorWindow>();
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public static void StartSaveThread( string shaderBody, string pathName )
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{
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if( Provider.enabled && Provider.isActive )
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{
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Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) );
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if( loadedAsset != null )
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{
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//Task statusTask = Provider.Status( loadedAsset );
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//statusTask.Wait();
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//if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) )
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{
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Task checkoutTask = Provider.Checkout( loadedAsset, CheckoutMode.Both );
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checkoutTask.Wait();
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}
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}
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}
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if( UseSaveThread )
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{
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if ( !SaveInThreadFlag )
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{
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if ( SaveInThreadMainThread == null )
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{
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Worker worker = new Worker();
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SaveInThreadMainThread = new Thread( worker.DoWork );
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SaveInThreadMainThread.Start();
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Debug.Log( "Thread created" );
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}
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SaveInThreadShaderBody = shaderBody;
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SaveInThreadPathName = pathName;
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SaveInThreadFlag = true;
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}
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}
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else
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{
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SaveTextfileToDisk( shaderBody, pathName );
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}
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}
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////////////////////////////////////////////////////////////////////////////
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public static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )
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{
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string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );
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if ( !currData.Contains( AmplifyShaderEditorDefineSymbol ) )
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{
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if ( string.IsNullOrEmpty( currData ) )
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{
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PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol );
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}
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else
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{
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if ( !currData[ currData.Length - 1 ].Equals( ';' ) )
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{
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currData += ';';
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}
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currData += AmplifyShaderEditorDefineSymbol;
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PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );
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}
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}
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}
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public static void RemoveAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )
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{
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string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );
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if( currData.Contains( AmplifyShaderEditorDefineSymbol ) )
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{
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currData = currData.Replace( AmplifyShaderEditorDefineSymbol + ";", "" );
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currData = currData.Replace( ";" + AmplifyShaderEditorDefineSymbol, "" );
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currData = currData.Replace( AmplifyShaderEditorDefineSymbol, "" );
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PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );
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}
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}
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public static void Init()
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{
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if ( !Initialized )
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{
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Initialized = true;
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if( EditorPrefs.GetBool( Preferences.PrefDefineSymbol, true ) )
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SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup );
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//Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup ));
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//for ( int i = 0; i < BuildTargetGroupValues.Length; i++ )
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//{
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// if( i != 0 && i != 15 && i != 16 )
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// SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) );
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//}
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DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName );
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dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 );
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//ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID );
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//ASEResourcesPath = ASEFolderPath + ASEResourcesPath;
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}
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}
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public static void DumpTemplateManagers()
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{
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for( int i = 0; i < AllOpenedWindows.Count; i++ )
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{
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if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
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{
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Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() );
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}
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}
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}
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public static TemplatesManager FirstValidTemplatesManager
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{
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get
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{
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for( int i = 0; i < AllOpenedWindows.Count; i++ )
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{
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if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
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{
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return AllOpenedWindows[ i ].TemplatesManagerInstance;
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}
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}
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return null;
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}
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}
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public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function )
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{
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for( int i = 0; i < AllOpenedWindows.Count; i++ )
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{
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AllOpenedWindows[ i ].LateRefreshAvailableNodes();
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if( AllOpenedWindows[ i ].IsShaderFunctionWindow )
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{
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if( AllOpenedWindows[ i ].OpenedShaderFunction == function )
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{
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AllOpenedWindows[ i ].UpdateTabTitle();
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}
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}
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}
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}
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public static void UpdateIO()
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{
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int windowCount = AllOpenedWindows.Count;
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if ( windowCount == 0 )
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{
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EditorApplication.update -= IOUtils.UpdateIO;
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return;
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}
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for ( int i = 0; i < AllOpenedWindows.Count; i++ )
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{
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if ( AllOpenedWindows[i] == EditorWindow.focusedWindow )
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{
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UIUtils.CurrentWindow = AllOpenedWindows[ i ];
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}
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if( FunctionNodeChanged )
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AllOpenedWindows[ i ].CheckFunctions = true;
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if ( AllOpenedWindows[ i ] == null )
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{
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AllOpenedWindows.RemoveAt( i );
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i--;
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}
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}
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if ( FunctionNodeChanged )
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FunctionNodeChanged = false;
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}
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public static void Destroy()
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{
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ActiveThread = false;
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if ( SaveInThreadMainThread != null )
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{
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SaveInThreadMainThread.Abort();
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SaveInThreadMainThread = null;
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}
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}
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public static void GetShaderName( out string shaderName, out string fullPathname, string defaultName, string customDatapath )
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{
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string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath;
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fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save", defaultName, "shader", SaveShaderStr, currDatapath );
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if ( !String.IsNullOrEmpty( fullPathname ) )
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{
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shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension
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string[] subStr = shaderName.Split( '/' );
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if ( subStr.Length > 0 )
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{
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shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname
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}
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}
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else
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{
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shaderName = string.Empty;
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}
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}
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public static void AddTypeToString( ref string myString, string typeName )
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{
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myString += typeName;
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}
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public static void AddFieldToString( ref string myString, string fieldName, object fieldValue )
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{
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myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue;
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}
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public static void AddFieldValueToString( ref string myString, object fieldValue )
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{
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myString += FIELD_SEPARATOR + fieldValue.ToString();
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}
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public static void AddLineTerminator( ref string myString )
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{
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myString += LINE_TERMINATOR;
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}
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public static string CreateChecksum( string buffer )
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{
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SHA1 sha1 = SHA1.Create();
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byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer );
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byte[] hash = sha1.ComputeHash( buf, 0, buf.Length );
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string hashstr = BitConverter.ToString( hash ).Replace( "-", "" );
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return hashstr;
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}
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public static void SaveTextfileToDisk( string shaderBody, string pathName, bool addAdditionalInfo = true )
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{
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if ( addAdditionalInfo )
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{
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shaderBody = ShaderCopywriteMessage + shaderBody;
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// Add checksum
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string checksum = CreateChecksum( shaderBody );
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shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
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}
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// Write to disk
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StreamWriter fileWriter = new StreamWriter( pathName );
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try
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{
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fileWriter.Write( shaderBody );
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}
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catch ( Exception e )
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{
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Debug.LogException( e );
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|
}
|
|
finally
|
|
{
|
|
fileWriter.Close();
|
|
}
|
|
}
|
|
|
|
public static string AddAdditionalInfo( string shaderBody )
|
|
{
|
|
shaderBody = ShaderCopywriteMessage + shaderBody;
|
|
string checksum = CreateChecksum( shaderBody );
|
|
shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
|
|
return shaderBody;
|
|
}
|
|
|
|
public static string LoadTextFileFromDisk( string pathName )
|
|
{
|
|
string result = string.Empty;
|
|
if ( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) )
|
|
{
|
|
|
|
StreamReader fileReader = null;
|
|
try
|
|
{
|
|
fileReader = new StreamReader( pathName );
|
|
result = fileReader.ReadToEnd();
|
|
}
|
|
catch ( Exception e )
|
|
{
|
|
Debug.LogException( e );
|
|
}
|
|
finally
|
|
{
|
|
if( fileReader != null)
|
|
fileReader.Close();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public static bool IsASEShader( Shader shader )
|
|
{
|
|
string datapath = AssetDatabase.GetAssetPath( shader );
|
|
if ( UIUtils.IsUnityNativeShader( datapath ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
string buffer = LoadTextFileFromDisk( datapath );
|
|
if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static bool IsShaderFunction( string functionInfo )
|
|
{
|
|
string buffer = functionInfo;
|
|
if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static bool HasValidShaderBody( ref string shaderBody )
|
|
{
|
|
int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin );
|
|
if ( shaderBodyBeginId > -1 )
|
|
{
|
|
int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd );
|
|
return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static int[] AllIndexesOf( this string str, string substr, bool ignoreCase = false )
|
|
{
|
|
if ( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) )
|
|
{
|
|
throw new ArgumentException( "String or substring is not specified." );
|
|
}
|
|
|
|
List<int> indexes = new List<int>();
|
|
int index = 0;
|
|
|
|
while ( ( index = str.IndexOf( substr, index, ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 )
|
|
{
|
|
indexes.Add( index++ );
|
|
}
|
|
|
|
return indexes.ToArray();
|
|
}
|
|
|
|
public static void AddFunctionHeader( ref string function, string header )
|
|
{
|
|
function += "\t\t" + header + "\n\t\t{\n";
|
|
}
|
|
|
|
public static void AddSingleLineFunction( ref string function, string header )
|
|
{
|
|
function += "\t\t" + header;
|
|
}
|
|
|
|
public static void AddFunctionLine( ref string function, string line )
|
|
{
|
|
function += "\t\t\t" + line + "\n";
|
|
}
|
|
|
|
public static void CloseFunctionBody( ref string function )
|
|
{
|
|
function += "\t\t}\n";
|
|
}
|
|
|
|
public static string CreateFullFunction( string header, params string[] functionLines )
|
|
{
|
|
string result = string.Empty;
|
|
AddFunctionHeader( ref result, header );
|
|
for ( int i = 0; i > functionLines.Length; i++ )
|
|
{
|
|
AddFunctionLine( ref result, functionLines[ i ] );
|
|
}
|
|
CloseFunctionBody( ref result );
|
|
return result;
|
|
}
|
|
|
|
public static string CreateCodeComments( bool forceForwardSlash, params string[] comments )
|
|
{
|
|
string finalComment = string.Empty;
|
|
if ( comments.Length == 1 )
|
|
{
|
|
finalComment = "//" + comments[ 0 ];
|
|
}
|
|
else
|
|
{
|
|
if ( forceForwardSlash )
|
|
{
|
|
for ( int i = 0; i < comments.Length; i++ )
|
|
{
|
|
finalComment += "//" + comments[ i ];
|
|
if ( i < comments.Length - 1 )
|
|
{
|
|
finalComment += "\n\t\t\t";
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
finalComment = "/*";
|
|
for ( int i = 0; i < comments.Length; i++ )
|
|
{
|
|
if ( i != 0 )
|
|
finalComment += "\t\t\t";
|
|
finalComment += comments[ i ];
|
|
if ( i < comments.Length - 1 )
|
|
finalComment += "\n";
|
|
}
|
|
finalComment += "*/";
|
|
}
|
|
}
|
|
return finalComment;
|
|
}
|
|
|
|
public static string GetUVChannelDeclaration( string uvName, int channelId, int set )
|
|
{
|
|
string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
|
|
return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/;
|
|
}
|
|
|
|
public static string GetUVChannelName( string uvName, int set )
|
|
{
|
|
string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
|
|
return uvSetStr + uvName;
|
|
}
|
|
|
|
public static string GetVertexUVChannelName( int set )
|
|
{
|
|
string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() );
|
|
return uvSetStr;
|
|
}
|
|
|
|
public static string Floatify( float value )
|
|
{
|
|
return ( value % 1 ) != 0 ? value.ToString() : ( value.ToString() + FloatifyStr );
|
|
}
|
|
|
|
public static string Vector2ToString( Vector2 data )
|
|
{
|
|
return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString();
|
|
}
|
|
|
|
public static string Vector3ToString( Vector3 data )
|
|
{
|
|
return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString();
|
|
}
|
|
|
|
public static string Vector4ToString( Vector4 data )
|
|
{
|
|
return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString();
|
|
}
|
|
|
|
public static string ColorToString( Color data )
|
|
{
|
|
return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString();
|
|
}
|
|
|
|
public static string Matrix3x3ToString( Matrix4x4 matrix )
|
|
{
|
|
return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
|
|
matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
|
|
matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString();
|
|
}
|
|
|
|
public static string Matrix4x4ToString( Matrix4x4 matrix )
|
|
{
|
|
return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
|
|
matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
|
|
matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
|
|
matrix[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 3 ].ToString();
|
|
}
|
|
|
|
public static Vector2 StringToVector2( string data )
|
|
{
|
|
string[] parsedData = data.Split( VECTOR_SEPARATOR );
|
|
if ( parsedData.Length >= 2 )
|
|
{
|
|
return new Vector2( Convert.ToSingle( parsedData[ 0 ] ),
|
|
Convert.ToSingle( parsedData[ 1 ] ) );
|
|
}
|
|
return Vector2.zero;
|
|
}
|
|
|
|
public static Vector3 StringToVector3( string data )
|
|
{
|
|
string[] parsedData = data.Split( VECTOR_SEPARATOR );
|
|
if ( parsedData.Length >= 3 )
|
|
{
|
|
return new Vector3( Convert.ToSingle( parsedData[ 0 ] ),
|
|
Convert.ToSingle( parsedData[ 1 ] ),
|
|
Convert.ToSingle( parsedData[ 2 ] ) );
|
|
}
|
|
return Vector3.zero;
|
|
}
|
|
|
|
public static Vector4 StringToVector4( string data )
|
|
{
|
|
string[] parsedData = data.Split( VECTOR_SEPARATOR );
|
|
if ( parsedData.Length >= 4 )
|
|
{
|
|
return new Vector4( Convert.ToSingle( parsedData[ 0 ] ),
|
|
Convert.ToSingle( parsedData[ 1 ] ),
|
|
Convert.ToSingle( parsedData[ 2 ] ),
|
|
Convert.ToSingle( parsedData[ 3 ] ) );
|
|
}
|
|
return Vector4.zero;
|
|
}
|
|
|
|
public static Color StringToColor( string data )
|
|
{
|
|
string[] parsedData = data.Split( VECTOR_SEPARATOR );
|
|
if ( parsedData.Length >= 4 )
|
|
{
|
|
return new Color( Convert.ToSingle( parsedData[ 0 ] ),
|
|
Convert.ToSingle( parsedData[ 1 ] ),
|
|
Convert.ToSingle( parsedData[ 2 ] ),
|
|
Convert.ToSingle( parsedData[ 3 ] ) );
|
|
}
|
|
return Color.white;
|
|
}
|
|
|
|
public static Matrix4x4 StringToMatrix3x3( string data )
|
|
{
|
|
string[] parsedData = data.Split( VECTOR_SEPARATOR );
|
|
if ( parsedData.Length == 9 )
|
|
{
|
|
Matrix4x4 matrix = new Matrix4x4();
|
|
matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] );
|
|
matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] );
|
|
matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] );
|
|
|
|
matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 3 ] );
|
|
matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 4 ] );
|
|
matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 5 ] );
|
|
|
|
matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 6 ] );
|
|
matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 7 ] );
|
|
matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 8 ] );
|
|
return matrix;
|
|
}
|
|
return Matrix4x4.identity;
|
|
}
|
|
|
|
public static Matrix4x4 StringToMatrix4x4( string data )
|
|
{
|
|
string[] parsedData = data.Split( VECTOR_SEPARATOR );
|
|
if ( parsedData.Length == 16 )
|
|
{
|
|
Matrix4x4 matrix = new Matrix4x4();
|
|
matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] );
|
|
matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] );
|
|
matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] );
|
|
matrix[ 0, 3 ] = Convert.ToSingle( parsedData[ 3 ] );
|
|
|
|
matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 4 ] );
|
|
matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 5 ] );
|
|
matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 6 ] );
|
|
matrix[ 1, 3 ] = Convert.ToSingle( parsedData[ 7 ] );
|
|
|
|
matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 8 ] );
|
|
matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 9 ] );
|
|
matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 10 ] );
|
|
matrix[ 2, 3 ] = Convert.ToSingle( parsedData[ 11 ] );
|
|
|
|
matrix[ 3, 0 ] = Convert.ToSingle( parsedData[ 12 ] );
|
|
matrix[ 3, 1 ] = Convert.ToSingle( parsedData[ 13 ] );
|
|
matrix[ 3, 2 ] = Convert.ToSingle( parsedData[ 14 ] );
|
|
matrix[ 3, 3 ] = Convert.ToSingle( parsedData[ 15 ] );
|
|
return matrix;
|
|
}
|
|
return Matrix4x4.identity;
|
|
}
|
|
|
|
public static void SaveTextureToDisk( Texture2D tex, string pathname )
|
|
{
|
|
byte[] rawData = tex.GetRawTextureData();
|
|
Texture2D newTex = new Texture2D( tex.width, tex.height, tex.format, tex.mipmapCount > 1, false );
|
|
newTex.LoadRawTextureData( rawData );
|
|
newTex.Apply();
|
|
byte[] pngData = newTex.EncodeToPNG();
|
|
File.WriteAllBytes( pathname, pngData );
|
|
}
|
|
|
|
//public static void SaveObjToList( string newObj )
|
|
//{
|
|
// Debug.Log( UIUtils.CurrentWindow.Lastpath );
|
|
// UIUtils.CurrentWindow.Lastpath = newObj;
|
|
// string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
|
|
// string[] allLocations = lastOpenedObj.Split( ':' );
|
|
|
|
// string lastLocation = allLocations[ allLocations.Length - 1 ];
|
|
|
|
// string resave = string.Empty;
|
|
// for ( int i = 0; i < allLocations.Length; i++ )
|
|
// {
|
|
// if ( string.IsNullOrEmpty( allLocations[ i ] ) )
|
|
// continue;
|
|
|
|
// resave += allLocations[ i ];
|
|
// resave += ":";
|
|
// }
|
|
|
|
// resave += newObj;
|
|
// EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
|
|
//}
|
|
|
|
//public static void DeleteObjFromList( string newObj )
|
|
//{
|
|
// string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
|
|
// string[] allLocations = lastOpenedObj.Split( ':' );
|
|
|
|
// string resave = string.Empty;
|
|
// for ( int i = 0; i < allLocations.Length; i++ )
|
|
// {
|
|
// if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) )
|
|
// continue;
|
|
|
|
// resave += allLocations[ i ];
|
|
// if ( i < allLocations.Length - 1 )
|
|
// resave += ":";
|
|
// }
|
|
|
|
// EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
|
|
//}
|
|
}
|
|
}
|