// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public sealed class TemplateAlphaToMaskModule : TemplateModuleParent
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{
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private const string AlphaToMaskFormatStr = "AlphaToMask ";
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private const string AlphaToMaskFormat = "AlphaToMask {0}";
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public TemplateAlphaToMaskModule() : base( "Alpha To Coverage" ) { }
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private static readonly string AlphaToMaskStr = "Alpha To Coverage";
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[SerializeField]
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private bool m_alphaToMask = false;
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[SerializeField]
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private InlineProperty m_inlineAlphaToMask = new InlineProperty();
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public void CopyFrom( TemplateAlphaToMaskModule other , bool allData )
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{
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if( allData )
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m_independentModule = other.IndependentModule;
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m_alphaToMask = other.AlphaToMask;
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m_inlineAlphaToMask.CopyFrom( other.AlphaToMaskInlineProperty );
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}
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public void ConfigureFromTemplateData( TemplateAlphaToMaskData data )
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{
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bool newValidData = ( data.DataCheck == TemplateDataCheck.Valid );
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if( newValidData && m_validData != newValidData )
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{
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m_independentModule = data.IndependentModule;
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if( string.IsNullOrEmpty( data.InlineData ) )
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{
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m_alphaToMask = data.AlphaToMaskData;
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m_inlineAlphaToMask.IntValue = m_alphaToMask ? 1 : 0;
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m_inlineAlphaToMask.ResetProperty();
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}
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else
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{
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m_inlineAlphaToMask.SetInlineByName( data.InlineData );
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}
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}
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m_validData = newValidData;
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}
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public override void Draw( UndoParentNode owner, bool style = true )
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{
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EditorGUI.BeginChangeCheck();
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m_inlineAlphaToMask.CustomDrawer( ref owner, ( x ) => { m_alphaToMask = owner.EditorGUILayoutToggle( AlphaToMaskStr, m_alphaToMask ); }, AlphaToMaskStr );
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if( EditorGUI.EndChangeCheck() )
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{
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m_inlineAlphaToMask.IntValue = m_alphaToMask ? 1 : 0;
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m_isDirty = true;
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}
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}
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public override void ReadFromString( ref uint index, ref string[] nodeParams )
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{
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bool validDataOnMeta = m_validData;
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if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion )
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{
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validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] );
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}
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if( validDataOnMeta )
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{
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if( UIUtils.CurrentShaderVersion() < 15304 )
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{
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m_alphaToMask = Convert.ToBoolean( nodeParams[ index++ ] );
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m_inlineAlphaToMask.IntValue = m_alphaToMask ? 1 : 0;
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}
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else
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{
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m_inlineAlphaToMask.ReadFromString( ref index, ref nodeParams );
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m_alphaToMask = m_inlineAlphaToMask.IntValue == 1;
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}
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}
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}
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public override void WriteToString( ref string nodeInfo )
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{
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IOUtils.AddFieldValueToString( ref nodeInfo, m_validData );
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if( m_validData )
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{
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m_inlineAlphaToMask.WriteToString( ref nodeInfo );
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}
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}
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public override string GenerateShaderData( bool isSubShader )
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{
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return AlphaToMaskFormatStr + m_inlineAlphaToMask.GetValueOrProperty( m_alphaToMask ? "On" : "Off");
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}
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public override void Destroy()
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{
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base.Destroy();
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m_inlineAlphaToMask = null;
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}
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//public string CurrentAlphaToMask
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//{
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// get { return string.Format( AlphaToMaskFormat, m_alphaToMask ? "On" : "Off" ); }
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//}
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public bool AlphaToMask
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{
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get { return m_alphaToMask; }
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set
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{
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m_alphaToMask = value;
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m_inlineAlphaToMask.IntValue = value ? 1 : 0;
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m_inlineAlphaToMask.Active = false;
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}
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}
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public InlineProperty AlphaToMaskInlineProperty { get { return m_inlineAlphaToMask; } }
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}
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}
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