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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class TemplateAdditionalPragmasHelper : TemplateAdditionalParentHelper
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{
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public TemplateAdditionalPragmasHelper() : base( "Additional Pragmas" )
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{
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m_helpBoxMessage = "Please add your pragmas without the #pragma keywords";
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}
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public override void AddToDataCollector( ref MasterNodeDataCollector dataCollector, TemplateIncludePragmaContainter nativesContainer )
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{
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for( int i = 0; i < m_additionalItems.Count; i++ )
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{
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if( !string.IsNullOrEmpty( m_additionalItems[ i ] ) && !nativesContainer.HasPragma( m_additionalItems[ i ] ))
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dataCollector.AddToPragmas( -1, m_additionalItems[ i ] );
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}
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for( int i = 0; i < m_outsideItems.Count; i++ )
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{
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if( !string.IsNullOrEmpty( m_outsideItems[ i ] ) && !nativesContainer.HasPragma( m_outsideItems[ i ] ) )
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dataCollector.AddToPragmas( -1, m_outsideItems[ i ] );
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}
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}
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}
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}
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