Assignment for RMIT Mixed Reality in 2020
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public class NodeUtils
{
public delegate void DrawPropertySection();
public static void DrawPropertyGroup( string sectionName, DrawPropertySection DrawSection )
{
Color cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
EditorGUILayout.BeginHorizontal( UIUtils.MenuItemToolbarStyle );
GUI.color = cachedColor;
GUILayout.Label( sectionName, UIUtils.MenuItemToggleStyle );
EditorGUILayout.EndHorizontal();
cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
GUI.color = cachedColor;
DrawSection();
EditorGUILayout.Separator();
EditorGUILayout.EndVertical();
}
public static void DrawNestedPropertyGroup( ref bool foldoutValue, string sectionName, DrawPropertySection DrawSection, int horizontalSpacing = 15 )
{
GUILayout.BeginHorizontal();
{
GUILayout.Space( horizontalSpacing );
EditorGUILayout.BeginVertical( EditorStyles.helpBox );
{
Color cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
EditorGUILayout.BeginHorizontal();
{
GUI.color = cachedColor;
bool value = GUILayout.Toggle( foldoutValue, sectionName, UIUtils.MenuItemToggleStyle );
if( Event.current.button == Constants.FoldoutMouseId )
{
foldoutValue = value;
}
}
EditorGUILayout.EndHorizontal();
EditorGUI.indentLevel--;
if( foldoutValue )
{
cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
{
EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
{
GUI.color = cachedColor;
DrawSection();
}
EditorGUILayout.EndVertical();
EditorGUILayout.Separator();
}
}
EditorGUI.indentLevel++;
}
EditorGUILayout.EndVertical();
}
GUILayout.EndHorizontal();
}
public static void DrawNestedPropertyGroup( ref bool foldoutValue, Rect rect, string sectionName, DrawPropertySection DrawSection, int horizontalSpacing = 15 )
{
var box = rect;
box.height -= 2;
GUI.Label( box, string.Empty, EditorStyles.helpBox );
var tog = rect;
#if UNITY_2019_3_OR_NEWER
tog.y -= ( tog.height - ( EditorGUIUtility.singleLineHeight + 5 ) ) * 0.5f;
#endif
tog.xMin += 2;
tog.xMax -= 2;
tog.yMin += 2;
bool value = GUI.Toggle( tog, foldoutValue, sectionName, UIUtils.MenuItemToggleStyle );
if( Event.current.button == Constants.FoldoutMouseId )
{
foldoutValue = value;
}
if( foldoutValue )
{
DrawSection();
}
}
public static void DrawNestedPropertyGroup( ref bool foldoutValue, string sectionName, DrawPropertySection DrawSection, DrawPropertySection HeaderSection )
{
GUILayout.BeginHorizontal();
{
GUILayout.Space( 15 );
EditorGUILayout.BeginVertical( EditorStyles.helpBox );
Color cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
EditorGUILayout.BeginHorizontal();
GUI.color = cachedColor;
bool value = GUILayout.Toggle( foldoutValue, sectionName, UIUtils.MenuItemToggleStyle );
if( Event.current.button == Constants.FoldoutMouseId )
{
foldoutValue = value;
}
HeaderSection();
EditorGUILayout.EndHorizontal();
EditorGUI.indentLevel--;
if( foldoutValue )
{
cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
GUI.color = cachedColor;
DrawSection();
EditorGUILayout.EndVertical();
EditorGUILayout.Separator();
}
EditorGUI.indentLevel++;
EditorGUILayout.EndVertical();
}
GUILayout.EndHorizontal();
}
public static void DrawNestedPropertyGroup( UndoParentNode owner, ref bool foldoutValue, ref bool enabledValue, string sectionName, DrawPropertySection DrawSection )
{
GUILayout.BeginHorizontal();
{
GUILayout.Space( 15 );
EditorGUILayout.BeginVertical( EditorStyles.helpBox );
Color cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
EditorGUILayout.BeginHorizontal();
GUI.color = cachedColor;
bool value = GUILayout.Toggle( foldoutValue, sectionName, UIUtils.MenuItemToggleStyle );
if( Event.current.button == Constants.FoldoutMouseId )
{
foldoutValue = value;
}
value = ( (object)owner != null ) ? owner.GUILayoutToggle( enabledValue, string.Empty,UIUtils.MenuItemEnableStyle, GUILayout.Width( 16 ) ) :
GUILayout.Toggle( enabledValue, string.Empty, UIUtils.MenuItemEnableStyle, GUILayout.Width( 16 ) );
if( Event.current.button == Constants.FoldoutMouseId )
{
enabledValue = value;
}
EditorGUILayout.EndHorizontal();
EditorGUI.indentLevel--;
if( foldoutValue )
{
cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
GUI.color = cachedColor;
DrawSection();
EditorGUILayout.EndVertical();
EditorGUILayout.Separator();
}
EditorGUI.indentLevel++;
EditorGUILayout.EndVertical();
}
GUILayout.EndHorizontal();
}
public static void DrawPropertyGroup( ref bool foldoutValue, string sectionName, DrawPropertySection DrawSection )
{
Color cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
EditorGUILayout.BeginHorizontal( UIUtils.MenuItemToolbarStyle );
GUI.color = cachedColor;
bool value = GUILayout.Toggle( foldoutValue, sectionName, UIUtils.MenuItemToggleStyle );
if( Event.current.button == Constants.FoldoutMouseId )
{
foldoutValue = value;
}
EditorGUILayout.EndHorizontal();
if( foldoutValue )
{
cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
{
GUI.color = cachedColor;
EditorGUI.indentLevel++;
DrawSection();
EditorGUI.indentLevel--;
EditorGUILayout.Separator();
}
EditorGUILayout.EndVertical();
}
}
public static void DrawPropertyGroup( ref bool foldoutValue, string sectionName, DrawPropertySection DrawSection, DrawPropertySection HeaderSection )
{
Color cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
EditorGUILayout.BeginHorizontal( UIUtils.MenuItemToolbarStyle );
GUI.color = cachedColor;
bool value = GUILayout.Toggle( foldoutValue, sectionName, UIUtils.MenuItemToggleStyle );
if( Event.current.button == Constants.FoldoutMouseId )
{
foldoutValue = value;
}
HeaderSection();
EditorGUILayout.EndHorizontal();
if( foldoutValue )
{
cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
{
GUI.color = cachedColor;
EditorGUI.indentLevel++;
DrawSection();
EditorGUI.indentLevel--;
EditorGUILayout.Separator();
}
EditorGUILayout.EndVertical();
}
}
public static bool DrawPropertyGroup( UndoParentNode owner, ref bool foldoutValue, ref bool enabledValue, string sectionName, DrawPropertySection DrawSection )
{
bool enableChanged = false;
Color cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, 0.5f );
EditorGUILayout.BeginHorizontal( UIUtils.MenuItemToolbarStyle );
GUI.color = cachedColor;
bool value = GUILayout.Toggle( foldoutValue, sectionName, UIUtils.MenuItemToggleStyle, GUILayout.ExpandWidth( true ) );
if( Event.current.button == Constants.FoldoutMouseId )
{
foldoutValue = value;
}
EditorGUI.BeginChangeCheck();
value = ( (object)owner != null ) ? owner.EditorGUILayoutToggle( string.Empty, enabledValue, UIUtils.MenuItemEnableStyle, GUILayout.Width( 16 ) ) :
EditorGUILayout.Toggle( string.Empty, enabledValue, UIUtils.MenuItemEnableStyle, GUILayout.Width( 16 ) );
if( Event.current.button == Constants.FoldoutMouseId )
{
enabledValue = value;
}
if( EditorGUI.EndChangeCheck() )
{
enableChanged = true;
}
EditorGUILayout.EndHorizontal();
if( foldoutValue )
{
cachedColor = GUI.color;
GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
GUI.color = cachedColor;
EditorGUILayout.Separator();
EditorGUI.BeginDisabledGroup( !enabledValue );
EditorGUI.indentLevel += 1;
DrawSection();
EditorGUI.indentLevel -= 1;
EditorGUI.EndDisabledGroup();
EditorGUILayout.Separator();
EditorGUILayout.EndVertical();
}
return enableChanged;
}
}
}