// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class ParentGraph : ScriptableObject, ISerializationCallbackReceiver
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{
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private const int MasterNodeLODIncrement = 100;
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private const int MaxLodAmount = 9;
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public enum NodeLOD
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{
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LOD0,
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LOD1,
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LOD2,
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LOD3,
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LOD4,
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LOD5
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}
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[SerializeField]
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private bool m_samplingThroughMacros = false;
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private NodeLOD m_lodLevel = NodeLOD.LOD0;
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private GUIStyle nodeStyleOff;
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private GUIStyle nodeStyleOn;
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private GUIStyle nodeTitle;
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private GUIStyle commentaryBackground;
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public delegate void LODMasterNodesAdded( int lod );
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public event LODMasterNodesAdded OnLODMasterNodesAddedEvent;
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public delegate void EmptyGraphDetected( ParentGraph graph );
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public event EmptyGraphDetected OnEmptyGraphDetectedEvt;
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public delegate void NodeEvent( ParentNode node );
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public event NodeEvent OnNodeEvent = null;
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public event NodeEvent OnNodeRemovedEvent;
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public delegate void DuplicateEvent();
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public event DuplicateEvent OnDuplicateEvent;
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public event MasterNode.OnMaterialUpdated OnMaterialUpdatedEvent;
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public event MasterNode.OnMaterialUpdated OnShaderUpdatedEvent;
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private bool m_afterDeserializeFlag = true;
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private bool m_lateOptionsRefresh = false;
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private bool m_foundDuplicates = false;
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//[SerializeField]
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private AmplifyShaderEditorWindow m_parentWindow = null;
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[SerializeField]
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private int m_validNodeId;
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[SerializeField]
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private List<ParentNode> m_nodes = new List<ParentNode>();
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// Sampler Nodes registry
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[SerializeField]
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private UsageListSamplerNodes m_samplerNodes = new UsageListSamplerNodes();
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[SerializeField]
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private UsageListFloatIntNodes m_floatNodes = new UsageListFloatIntNodes();
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[SerializeField]
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private UsageListTexturePropertyNodes m_texturePropertyNodes = new UsageListTexturePropertyNodes();
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[SerializeField]
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private UsageListTextureArrayNodes m_textureArrayNodes = new UsageListTextureArrayNodes();
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[SerializeField]
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private UsageListPropertyNodes m_propertyNodes = new UsageListPropertyNodes();
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[SerializeField]
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private UsageListPropertyNodes m_rawPropertyNodes = new UsageListPropertyNodes();
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[SerializeField]
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private UsageListScreenColorNodes m_screenColorNodes = new UsageListScreenColorNodes();
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[SerializeField]
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private UsageListRegisterLocalVarNodes m_localVarNodes = new UsageListRegisterLocalVarNodes();
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[SerializeField]
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private UsageListGlobalArrayNodes m_globalArrayNodes = new UsageListGlobalArrayNodes();
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[SerializeField]
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private UsageListFunctionInputNodes m_functionInputNodes = new UsageListFunctionInputNodes();
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[SerializeField]
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private UsageListFunctionNodes m_functionNodes = new UsageListFunctionNodes();
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[SerializeField]
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private UsageListFunctionOutputNodes m_functionOutputNodes = new UsageListFunctionOutputNodes();
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[SerializeField]
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private UsageListFunctionSwitchNodes m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
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[SerializeField]
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private UsageListFunctionSwitchCopyNodes m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
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[SerializeField]
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private UsageListTemplateMultiPassMasterNodes m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
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[SerializeField]
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private List<UsageListTemplateMultiPassMasterNodes> m_lodMultiPassMasterNodes;
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[SerializeField]
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private UsageListCustomExpressionsOnFunctionMode m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
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[SerializeField]
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private UsageListStaticSwitchNodes m_staticSwitchNodes = new UsageListStaticSwitchNodes();
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[SerializeField]
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private int m_masterNodeId = Constants.INVALID_NODE_ID;
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[SerializeField]
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private bool m_isDirty;
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[SerializeField]
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private bool m_saveIsDirty = false;
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[SerializeField]
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private int m_nodeClicked;
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[SerializeField]
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private int m_loadedShaderVersion;
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[SerializeField]
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private int m_instancePropertyCount = 0;
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[SerializeField]
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private int m_virtualTextureCount = 0;
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[SerializeField]
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private int m_graphId = 0;
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[SerializeField]
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private PrecisionType m_currentPrecision = PrecisionType.Float;
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[SerializeField]
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private NodeAvailability m_currentCanvasMode = NodeAvailability.SurfaceShader;
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[SerializeField]
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private TemplateSRPType m_currentSRPType = TemplateSRPType.BuiltIn;
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//private List<ParentNode> m_visibleNodes = new List<ParentNode>();
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private List<ParentNode> m_nodePreviewList = new List<ParentNode>();
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private Dictionary<int, ParentNode> m_nodesDict = new Dictionary<int, ParentNode>();
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[NonSerialized]
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private List<ParentNode> m_selectedNodes = new List<ParentNode>();
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[NonSerialized]
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private List<ParentNode> m_markedForDeletion = new List<ParentNode>();
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[SerializeField]
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private List<WireReference> m_highlightedWires = new List<WireReference>();
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private System.Type m_masterNodeDefaultType;
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[SerializeField]
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private List<PropertyNode> m_internalTemplateNodesList = new List<PropertyNode>();
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private Dictionary<int, PropertyNode> m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
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private NodeGrid m_nodeGrid;
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private bool m_markedToDeSelect = false;
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private int m_markToSelect = -1;
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private bool m_markToReOrder = false;
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private bool m_hasUnConnectedNodes = false;
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private bool m_checkSelectedWireHighlights = false;
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// Bezier info
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[SerializeField]
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private List<WireBezierReference> m_bezierReferences;
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private const int MaxBezierReferences = 50;
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private int m_wireBezierCount = 0;
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protected int m_normalDependentCount = 0;
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private bool m_forceCategoryRefresh = false;
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[SerializeField]
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private bool m_forceRepositionCheck = false;
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private bool m_isLoading = false;
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private bool m_isDuplicating = false;
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private bool m_changedLightingModel = false;
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public void ResetEvents()
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{
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OnNodeEvent = null;
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OnMaterialUpdatedEvent = null;
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OnShaderUpdatedEvent = null;
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OnEmptyGraphDetectedEvt = null;
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OnNodeRemovedEvent = null;
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}
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public void Init()
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{
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Undo.undoRedoPerformed += OnUndoRedoCallback;
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m_normalDependentCount = 0;
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m_nodes = new List<ParentNode>();
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m_samplerNodes = new UsageListSamplerNodes();
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m_samplerNodes.ContainerGraph = this;
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m_samplerNodes.ReorderOnChange = true;
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m_floatNodes = new UsageListFloatIntNodes();
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m_floatNodes.ContainerGraph = this;
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m_texturePropertyNodes = new UsageListTexturePropertyNodes();
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m_texturePropertyNodes.ContainerGraph = this;
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m_textureArrayNodes = new UsageListTextureArrayNodes();
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m_textureArrayNodes.ContainerGraph = this;
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m_textureArrayNodes.ReorderOnChange = true;
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m_propertyNodes = new UsageListPropertyNodes();
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m_propertyNodes.ContainerGraph = this;
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m_rawPropertyNodes = new UsageListPropertyNodes();
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m_rawPropertyNodes.ContainerGraph = this;
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m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
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m_customExpressionsOnFunctionMode.ContainerGraph = this;
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m_staticSwitchNodes = new UsageListStaticSwitchNodes();
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m_staticSwitchNodes.ContainerGraph = this;
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m_staticSwitchNodes.ReorderOnChange = true;
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m_screenColorNodes = new UsageListScreenColorNodes();
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m_screenColorNodes.ContainerGraph = this;
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m_screenColorNodes.ReorderOnChange = true;
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m_localVarNodes = new UsageListRegisterLocalVarNodes();
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m_localVarNodes.ContainerGraph = this;
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m_localVarNodes.ReorderOnChange = true;
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m_globalArrayNodes = new UsageListGlobalArrayNodes();
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m_globalArrayNodes.ContainerGraph = this;
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m_functionInputNodes = new UsageListFunctionInputNodes();
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m_functionInputNodes.ContainerGraph = this;
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m_functionNodes = new UsageListFunctionNodes();
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m_functionNodes.ContainerGraph = this;
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m_functionOutputNodes = new UsageListFunctionOutputNodes();
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m_functionOutputNodes.ContainerGraph = this;
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m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
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m_functionSwitchNodes.ContainerGraph = this;
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m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
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m_functionSwitchCopyNodes.ContainerGraph = this;
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m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
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m_multiPassMasterNodes.ContainerGraph = this;
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m_lodMultiPassMasterNodes = new List<UsageListTemplateMultiPassMasterNodes>( MaxLodAmount );
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for( int i = 0; i < MaxLodAmount; i++ )
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{
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m_lodMultiPassMasterNodes.Add( new UsageListTemplateMultiPassMasterNodes() );
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}
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m_selectedNodes = new List<ParentNode>();
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m_markedForDeletion = new List<ParentNode>();
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m_highlightedWires = new List<WireReference>();
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m_validNodeId = 0;
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IsDirty = false;
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SaveIsDirty = false;
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m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
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m_bezierReferences = new List<WireBezierReference>( MaxBezierReferences );
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for( int i = 0; i < MaxBezierReferences; i++ )
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{
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m_bezierReferences.Add( new WireBezierReference() );
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}
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}
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private void OnUndoRedoCallback()
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{
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DeSelectAll();
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}
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private void OnEnable()
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{
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hideFlags = HideFlags.HideAndDontSave;
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m_nodeGrid = new NodeGrid();
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m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
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m_nodesDict = new Dictionary<int, ParentNode>();
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nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
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nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
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nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
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commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
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}
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public void UpdateRegisters()
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{
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m_samplerNodes.UpdateNodeArr();
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m_propertyNodes.UpdateNodeArr();
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m_rawPropertyNodes.UpdateNodeArr();
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m_customExpressionsOnFunctionMode.UpdateNodeArr();
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m_staticSwitchNodes.UpdateNodeArr();
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m_functionInputNodes.UpdateNodeArr();
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m_functionNodes.UpdateNodeArr();
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m_functionOutputNodes.UpdateNodeArr();
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m_functionSwitchNodes.UpdateNodeArr();
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m_functionSwitchCopyNodes.UpdateNodeArr();
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m_multiPassMasterNodes.UpdateNodeArr();
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for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
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{
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m_lodMultiPassMasterNodes[ i ].UpdateNodeArr();
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}
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m_texturePropertyNodes.UpdateNodeArr();
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m_textureArrayNodes.UpdateNodeArr();
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m_screenColorNodes.UpdateNodeArr();
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m_localVarNodes.UpdateNodeArr();
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m_globalArrayNodes.UpdateNodeArr();
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}
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public int GetValidId()
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{
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return m_validNodeId++;
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}
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void UpdateIdFromNode( ParentNode node )
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{
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if( node.UniqueId >= m_validNodeId )
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{
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m_validNodeId = node.UniqueId + 1;
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}
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}
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public void ResetNodeConnStatus()
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{
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for( int i = 0; i < m_nodes.Count; i++ )
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{
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if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
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{
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m_nodes[ i ].ConnStatus = NodeConnectionStatus.Not_Connected;
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}
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}
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}
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public void CleanUnusedNodes()
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{
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List<ParentNode> unusedNodes = new List<ParentNode>();
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for( int i = 0; i < m_nodes.Count; i++ )
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{
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if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Not_Connected )
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{
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unusedNodes.Add( m_nodes[ i ] );
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}
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}
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for( int i = 0; i < unusedNodes.Count; i++ )
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{
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DestroyNode( unusedNodes[ i ] );
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}
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unusedNodes.Clear();
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unusedNodes = null;
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IsDirty = true;
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}
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// Destroy all nodes excluding Master Node
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public void ClearGraph()
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{
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List<ParentNode> list = new List<ParentNode>();
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int count = m_nodes.Count;
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for( int i = 0; i < count; i++ )
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{
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if( m_nodes[ i ].UniqueId != m_masterNodeId )
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{
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list.Add( m_nodes[ i ] );
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}
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}
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while( list.Count > 0 )
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{
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DestroyNode( list[ 0 ] );
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list.RemoveAt( 0 );
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}
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}
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public void CleanNodes()
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{
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for( int i = 0; i < m_nodes.Count; i++ )
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{
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if( m_nodes[ i ] != null )
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{
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Undo.ClearUndo( m_nodes[ i ] );
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m_nodes[ i ].Destroy();
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GameObject.DestroyImmediate( m_nodes[ i ] );
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}
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}
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ClearInternalTemplateNodes();
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m_masterNodeId = Constants.INVALID_NODE_ID;
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m_validNodeId = 0;
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m_instancePropertyCount = 0;
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m_virtualTextureCount = 0;
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m_nodesDict.Clear();
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m_nodes.Clear();
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m_samplerNodes.Clear();
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m_propertyNodes.Clear();
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m_rawPropertyNodes.Clear();
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m_customExpressionsOnFunctionMode.Clear();
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m_staticSwitchNodes.Clear();
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m_functionInputNodes.Clear();
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m_functionNodes.Clear();
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m_functionOutputNodes.Clear();
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m_functionSwitchNodes.Clear();
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m_functionSwitchCopyNodes.Clear();
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m_multiPassMasterNodes.Clear();
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for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
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{
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m_lodMultiPassMasterNodes[ i ].Clear();
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}
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m_texturePropertyNodes.Clear();
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m_textureArrayNodes.Clear();
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m_screenColorNodes.Clear();
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m_localVarNodes.Clear();
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m_globalArrayNodes.Clear();
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m_selectedNodes.Clear();
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m_markedForDeletion.Clear();
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}
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public void ResetHighlightedWires()
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{
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for( int i = 0; i < m_highlightedWires.Count; i++ )
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{
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m_highlightedWires[ i ].WireStatus = WireStatus.Default;
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}
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m_highlightedWires.Clear();
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}
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public void HighlightWiresStartingNode( ParentNode node )
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{
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for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
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{
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for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
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{
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WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
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ParentNode nextNode = GetNode( wireRef.NodeId );
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if( nextNode && nextNode.ConnStatus == NodeConnectionStatus.Connected )
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{
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InputPort port = nextNode.GetInputPortByUniqueId( wireRef.PortId );
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if( port.ExternalReferences.Count == 0 || port.ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
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{
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// if even one wire is already highlighted then this tells us that this node was already been analysed
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return;
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}
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port.ExternalReferences[ 0 ].WireStatus = WireStatus.Highlighted;
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m_highlightedWires.Add( port.ExternalReferences[ 0 ] );
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HighlightWiresStartingNode( nextNode );
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}
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}
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}
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RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
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if( (object)regNode != null )
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{
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int count = regNode.NodeReferences.Count;
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for( int i = 0; i < count; i++ )
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{
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HighlightWiresStartingNode( regNode.NodeReferences[ i ] );
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}
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}
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}
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void PropagateHighlightDeselection( ParentNode node, int portId = -1 )
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{
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if( portId > -1 )
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{
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InputPort port = node.GetInputPortByUniqueId( portId );
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port.ExternalReferences[ 0 ].WireStatus = WireStatus.Default;
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}
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if( node.Selected )
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return;
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for( int i = 0; i < node.InputPorts.Count; i++ )
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{
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if( node.InputPorts[ i ].ExternalReferences.Count > 0 && node.InputPorts[ i ].ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
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{
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// even though node is deselected, it receives wire highlight from a previous one
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return;
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}
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}
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for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
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{
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for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
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{
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WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
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ParentNode nextNode = GetNode( wireRef.NodeId );
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PropagateHighlightDeselection( nextNode, wireRef.PortId );
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}
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}
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RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
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if( (object)regNode != null )
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{
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int count = regNode.NodeReferences.Count;
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for( int i = 0; i < count; i++ )
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{
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PropagateHighlightDeselection( regNode.NodeReferences[ i ], -1 );
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}
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}
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}
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public void ResetNodesData()
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{
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int count = m_nodes.Count;
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for( int i = 0; i < count; i++ )
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{
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m_nodes[ i ].ResetNodeData();
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}
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}
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public void FullCleanUndoStack()
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{
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Undo.ClearUndo( this );
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int count = m_nodes.Count;
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for( int i = 0; i < count; i++ )
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{
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if( m_nodes[ i ] != null )
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{
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Undo.ClearUndo( m_nodes[ i ] );
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}
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}
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}
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public void FullRegisterOnUndoStack()
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{
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Undo.RegisterCompleteObjectUndo( this, Constants.UndoRegisterFullGrapId );
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int count = m_nodes.Count;
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for( int i = 0; i < count; i++ )
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{
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if( m_nodes[ i ] != null )
|
|
{
|
|
Undo.RegisterCompleteObjectUndo( m_nodes[ i ], Constants.UndoRegisterFullGrapId );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CheckPropertiesAutoRegister( ref MasterNodeDataCollector dataCollector )
|
|
{
|
|
List<PropertyNode> propertyNodesList = m_rawPropertyNodes.NodesList;
|
|
int propertyCount = propertyNodesList.Count;
|
|
for( int i = 0; i < propertyCount; i++ )
|
|
{
|
|
propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
|
|
}
|
|
propertyNodesList = null;
|
|
|
|
List<GlobalArrayNode> globalArrayNodeList = m_globalArrayNodes.NodesList;
|
|
int globalArrayCount = globalArrayNodeList.Count;
|
|
for( int i = 0; i < globalArrayCount; i++ )
|
|
{
|
|
globalArrayNodeList[ i ].CheckIfAutoRegister( ref dataCollector );
|
|
}
|
|
globalArrayNodeList = null;
|
|
|
|
//List<PropertyNode> propertyNodesList = m_propertyNodes.NodesList;
|
|
//int propertyCount = propertyNodesList.Count;
|
|
//for( int i = 0; i < propertyCount; i++ )
|
|
//{
|
|
// propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
|
|
//}
|
|
//propertyNodesList = null;
|
|
|
|
//List<ScreenColorNode> screenColorNodes = m_screenColorNodes.NodesList;
|
|
//int screenColorNodesCount = screenColorNodes.Count;
|
|
//for( int i = 0; i < screenColorNodesCount; i++ )
|
|
//{
|
|
// screenColorNodes[ i ].CheckIfAutoRegister( ref dataCollector );
|
|
//}
|
|
//screenColorNodes = null;
|
|
}
|
|
|
|
public void SoftDestroy()
|
|
{
|
|
OnNodeRemovedEvent = null;
|
|
|
|
m_masterNodeId = Constants.INVALID_NODE_ID;
|
|
m_validNodeId = 0;
|
|
|
|
m_nodeGrid.Destroy();
|
|
//m_nodeGrid = null;
|
|
|
|
ClearInternalTemplateNodes();
|
|
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
if( m_nodes[ i ] != null )
|
|
{
|
|
m_nodes[ i ].Destroy();
|
|
GameObject.DestroyImmediate( m_nodes[ i ] );
|
|
}
|
|
}
|
|
|
|
m_instancePropertyCount = 0;
|
|
|
|
m_nodes.Clear();
|
|
//m_nodes = null;
|
|
|
|
m_nodesDict.Clear();
|
|
//m_nodesDict = null;
|
|
|
|
m_samplerNodes.Clear();
|
|
//m_samplerNodes = null;
|
|
|
|
m_propertyNodes.Clear();
|
|
m_rawPropertyNodes.Clear();
|
|
//m_propertyNodes = null;
|
|
|
|
m_customExpressionsOnFunctionMode.Clear();
|
|
|
|
m_staticSwitchNodes.Clear();
|
|
|
|
m_functionInputNodes.Clear();
|
|
//m_functionInputNodes = null;
|
|
|
|
m_functionNodes.Clear();
|
|
//m_functionNodes = null;
|
|
|
|
m_functionOutputNodes.Clear();
|
|
//m_functionOutputNodes = null;
|
|
|
|
m_functionSwitchNodes.Clear();
|
|
//m_functionSwitchNodes = null;
|
|
|
|
m_functionSwitchCopyNodes.Clear();
|
|
//m_functionSwitchCopyNodes = null;
|
|
|
|
m_texturePropertyNodes.Clear();
|
|
//m_texturePropertyNodes = null;
|
|
|
|
m_textureArrayNodes.Clear();
|
|
//m_textureArrayNodes = null;
|
|
|
|
m_screenColorNodes.Clear();
|
|
//m_screenColorNodes = null;
|
|
|
|
m_localVarNodes.Clear();
|
|
//m_localVarNodes = null;
|
|
|
|
m_globalArrayNodes.Clear();
|
|
|
|
m_selectedNodes.Clear();
|
|
//m_selectedNodes = null;
|
|
|
|
m_markedForDeletion.Clear();
|
|
//m_markedForDeletion = null;
|
|
|
|
m_nodePreviewList.Clear();
|
|
//m_nodePreviewList = null;
|
|
|
|
IsDirty = true;
|
|
|
|
OnNodeEvent = null;
|
|
OnDuplicateEvent = null;
|
|
//m_currentShaderFunction = null;
|
|
|
|
OnMaterialUpdatedEvent = null;
|
|
OnShaderUpdatedEvent = null;
|
|
OnEmptyGraphDetectedEvt = null;
|
|
|
|
nodeStyleOff = null;
|
|
nodeStyleOn = null;
|
|
nodeTitle = null;
|
|
commentaryBackground = null;
|
|
OnLODMasterNodesAddedEvent = null;
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Destroy()
|
|
{
|
|
Undo.undoRedoPerformed -= OnUndoRedoCallback;
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
if( m_nodes[ i ] != null )
|
|
{
|
|
Undo.ClearUndo( m_nodes[ i ] );
|
|
m_nodes[ i ].Destroy();
|
|
GameObject.DestroyImmediate( m_nodes[ i ] );
|
|
}
|
|
}
|
|
|
|
//Must be before m_propertyNodes.Destroy();
|
|
ClearInternalTemplateNodes();
|
|
m_internalTemplateNodesDict = null;
|
|
m_internalTemplateNodesList = null;
|
|
|
|
OnNodeRemovedEvent = null;
|
|
|
|
m_masterNodeId = Constants.INVALID_NODE_ID;
|
|
m_validNodeId = 0;
|
|
m_instancePropertyCount = 0;
|
|
|
|
m_nodeGrid.Destroy();
|
|
m_nodeGrid = null;
|
|
|
|
m_nodes.Clear();
|
|
m_nodes = null;
|
|
|
|
m_samplerNodes.Destroy();
|
|
m_samplerNodes = null;
|
|
|
|
m_propertyNodes.Destroy();
|
|
m_propertyNodes = null;
|
|
|
|
m_rawPropertyNodes.Destroy();
|
|
m_rawPropertyNodes = null;
|
|
|
|
m_customExpressionsOnFunctionMode.Destroy();
|
|
m_customExpressionsOnFunctionMode = null;
|
|
|
|
m_staticSwitchNodes.Destroy();
|
|
m_staticSwitchNodes = null;
|
|
|
|
m_functionInputNodes.Destroy();
|
|
m_functionInputNodes = null;
|
|
|
|
m_functionNodes.Destroy();
|
|
m_functionNodes = null;
|
|
|
|
m_functionOutputNodes.Destroy();
|
|
m_functionOutputNodes = null;
|
|
|
|
m_functionSwitchNodes.Destroy();
|
|
m_functionSwitchNodes = null;
|
|
|
|
m_functionSwitchCopyNodes.Destroy();
|
|
m_functionSwitchCopyNodes = null;
|
|
|
|
m_multiPassMasterNodes.Destroy();
|
|
m_multiPassMasterNodes = null;
|
|
|
|
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
|
|
{
|
|
m_lodMultiPassMasterNodes[ i ].Destroy();
|
|
m_lodMultiPassMasterNodes[ i ] = null;
|
|
}
|
|
m_lodMultiPassMasterNodes.Clear();
|
|
m_lodMultiPassMasterNodes = null;
|
|
|
|
m_texturePropertyNodes.Destroy();
|
|
m_texturePropertyNodes = null;
|
|
|
|
m_textureArrayNodes.Destroy();
|
|
m_textureArrayNodes = null;
|
|
|
|
m_screenColorNodes.Destroy();
|
|
m_screenColorNodes = null;
|
|
|
|
m_localVarNodes.Destroy();
|
|
m_localVarNodes = null;
|
|
|
|
m_globalArrayNodes.Destroy();
|
|
m_globalArrayNodes = null;
|
|
|
|
m_selectedNodes.Clear();
|
|
m_selectedNodes = null;
|
|
|
|
m_markedForDeletion.Clear();
|
|
m_markedForDeletion = null;
|
|
|
|
|
|
m_nodesDict.Clear();
|
|
m_nodesDict = null;
|
|
|
|
m_nodePreviewList.Clear();
|
|
m_nodePreviewList = null;
|
|
|
|
IsDirty = true;
|
|
|
|
OnNodeEvent = null;
|
|
OnDuplicateEvent = null;
|
|
//m_currentShaderFunction = null;
|
|
|
|
OnMaterialUpdatedEvent = null;
|
|
OnShaderUpdatedEvent = null;
|
|
OnEmptyGraphDetectedEvt = null;
|
|
|
|
nodeStyleOff = null;
|
|
nodeStyleOn = null;
|
|
nodeTitle = null;
|
|
commentaryBackground = null;
|
|
|
|
OnLODMasterNodesAddedEvent = null;
|
|
}
|
|
|
|
void OnNodeChangeSizeEvent( ParentNode node )
|
|
{
|
|
m_nodeGrid.RemoveNodeFromGrid( node, true );
|
|
m_nodeGrid.AddNodeToGrid( node );
|
|
}
|
|
|
|
public void OnNodeFinishMoving( ParentNode node, bool testOnlySelected, InteractionMode interactionMode )
|
|
{
|
|
if( OnNodeEvent != null )
|
|
{
|
|
OnNodeEvent( node );
|
|
SaveIsDirty = true;
|
|
}
|
|
|
|
m_nodeGrid.RemoveNodeFromGrid( node, true );
|
|
m_nodeGrid.AddNodeToGrid( node );
|
|
|
|
//if( testOnlySelected )
|
|
//{
|
|
// for( int i = m_visibleNodes.Count - 1; i > -1; i-- )
|
|
// {
|
|
// if( node.UniqueId != m_visibleNodes[ i ].UniqueId )
|
|
// {
|
|
// switch( interactionMode )
|
|
// {
|
|
// case InteractionMode.Target:
|
|
// {
|
|
// node.OnNodeInteraction( m_visibleNodes[ i ] );
|
|
// }
|
|
// break;
|
|
// case InteractionMode.Other:
|
|
// {
|
|
// m_visibleNodes[ i ].OnNodeInteraction( node );
|
|
// }
|
|
// break;
|
|
// case InteractionMode.Both:
|
|
// {
|
|
// node.OnNodeInteraction( m_visibleNodes[ i ] );
|
|
// m_visibleNodes[ i ].OnNodeInteraction( node );
|
|
// }
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
//}
|
|
//else
|
|
{
|
|
for( int i = m_nodes.Count - 1; i > -1; i-- )
|
|
{
|
|
if( node.UniqueId != m_nodes[ i ].UniqueId )
|
|
{
|
|
switch( interactionMode )
|
|
{
|
|
case InteractionMode.Target:
|
|
{
|
|
node.OnNodeInteraction( m_nodes[ i ] );
|
|
}
|
|
break;
|
|
case InteractionMode.Other:
|
|
{
|
|
m_nodes[ i ].OnNodeInteraction( node );
|
|
}
|
|
break;
|
|
case InteractionMode.Both:
|
|
{
|
|
node.OnNodeInteraction( m_nodes[ i ] );
|
|
m_nodes[ i ].OnNodeInteraction( node );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public void OnNodeReOrderEvent( ParentNode node, int index )
|
|
{
|
|
if( node.Depth < index )
|
|
{
|
|
Debug.LogWarning( "Reorder canceled: This is a specific method for when reordering needs to be done and a its original index is higher than the new one" );
|
|
}
|
|
else
|
|
{
|
|
m_nodes.Remove( node );
|
|
m_nodes.Insert( index, node );
|
|
m_markToReOrder = true;
|
|
}
|
|
}
|
|
|
|
public void AddNode( ParentNode node, bool updateId = false, bool addLast = true, bool registerUndo = true, bool fetchMaterialValues = true )
|
|
{
|
|
if( registerUndo )
|
|
{
|
|
UIUtils.MarkUndoAction();
|
|
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoCreateNodeId );
|
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateNodeId );
|
|
Undo.RegisterCreatedObjectUndo( node, Constants.UndoCreateNodeId );
|
|
}
|
|
|
|
if( OnNodeEvent != null )
|
|
{
|
|
OnNodeEvent( node );
|
|
}
|
|
if( updateId )
|
|
{
|
|
node.UniqueId = GetValidId();
|
|
}
|
|
else
|
|
{
|
|
UpdateIdFromNode( node );
|
|
}
|
|
|
|
|
|
|
|
if( addLast )
|
|
{
|
|
m_nodes.Add( node );
|
|
node.Depth = m_nodes.Count;
|
|
}
|
|
else
|
|
{
|
|
m_nodes.Insert( 0, node );
|
|
node.Depth = 0;
|
|
}
|
|
|
|
if( m_nodesDict.ContainsKey( node.UniqueId ) )
|
|
{
|
|
//m_nodesDict[ node.UniqueId ] = node;
|
|
m_foundDuplicates = true;
|
|
}
|
|
else
|
|
{
|
|
m_nodesDict.Add( node.UniqueId, node );
|
|
node.SetMaterialMode( CurrentMaterial, fetchMaterialValues );
|
|
}
|
|
|
|
m_nodeGrid.AddNodeToGrid( node );
|
|
node.OnNodeChangeSizeEvent += OnNodeChangeSizeEvent;
|
|
node.OnNodeReOrderEvent += OnNodeReOrderEvent;
|
|
IsDirty = true;
|
|
}
|
|
|
|
public void CheckForDuplicates()
|
|
{
|
|
if( m_foundDuplicates )
|
|
{
|
|
Debug.LogWarning( "Found duplicates:" );
|
|
m_foundDuplicates = false;
|
|
m_nodesDict.Clear();
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
|
|
{
|
|
m_nodes[ i ].UniqueId = GetValidId();
|
|
m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
|
|
Debug.LogWarning( "Assigning new ID to " + m_nodes[ i ].TypeName );
|
|
}
|
|
else
|
|
{
|
|
m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public ParentNode GetClickedNode()
|
|
{
|
|
if( m_nodeClicked < 0 )
|
|
return null;
|
|
return GetNode( m_nodeClicked );
|
|
}
|
|
|
|
public PropertyNode GetInternalTemplateNode( int nodeId )
|
|
{
|
|
if( m_internalTemplateNodesDict.Count != m_internalTemplateNodesList.Count )
|
|
{
|
|
m_internalTemplateNodesDict.Clear();
|
|
int count = m_internalTemplateNodesList.Count;
|
|
for( int i = 0; i < m_internalTemplateNodesList.Count; i++ )
|
|
{
|
|
if( m_internalTemplateNodesList[ i ] != null )
|
|
m_internalTemplateNodesDict.Add( m_internalTemplateNodesList[ i ].UniqueId, m_internalTemplateNodesList[ i ] );
|
|
}
|
|
}
|
|
|
|
if( m_internalTemplateNodesDict.ContainsKey( nodeId ) )
|
|
return m_internalTemplateNodesDict[ nodeId ];
|
|
|
|
return null;
|
|
}
|
|
|
|
public PropertyNode GetInternalTemplateNode( string propertyName )
|
|
{
|
|
return m_internalTemplateNodesList.Find( ( x ) => x.PropertyName.Equals( propertyName ) );
|
|
}
|
|
|
|
public void AddInternalTemplateNode( TemplateShaderPropertyData data )
|
|
{
|
|
PropertyNode propertyNode = null;
|
|
switch( data.PropertyDataType )
|
|
{
|
|
case WirePortDataType.FLOAT:
|
|
propertyNode = CreateInstance<RangedFloatNode>(); break;
|
|
case WirePortDataType.FLOAT4:
|
|
propertyNode = CreateInstance<Vector4Node>();
|
|
break;
|
|
case WirePortDataType.COLOR:
|
|
propertyNode = CreateInstance<ColorNode>();
|
|
break;
|
|
case WirePortDataType.INT:
|
|
propertyNode = CreateInstance<IntNode>(); break;
|
|
case WirePortDataType.SAMPLER1D:
|
|
case WirePortDataType.SAMPLER2D:
|
|
case WirePortDataType.SAMPLER3D:
|
|
case WirePortDataType.SAMPLERCUBE:
|
|
case WirePortDataType.SAMPLER2DARRAY:
|
|
propertyNode = CreateInstance<SamplerNode>();
|
|
break;
|
|
default: return;
|
|
}
|
|
|
|
propertyNode.PropertyNameFromTemplate( data );
|
|
|
|
// Create a negative unique Id to separate it from
|
|
// the regular ids on the main nodes list
|
|
// Its begins at -2 since -1 is used to detect invalid values
|
|
int uniqueId = -( m_internalTemplateNodesList.Count + 2 );
|
|
propertyNode.SetBaseUniqueId( uniqueId );
|
|
|
|
//Register into Float/Int Nodes list to be available inline
|
|
// Unique Id must be already set at this point to properly
|
|
// create array
|
|
if( data.PropertyDataType == WirePortDataType.FLOAT ||
|
|
data.PropertyDataType == WirePortDataType.INT )
|
|
m_floatNodes.AddNode( propertyNode );
|
|
|
|
m_internalTemplateNodesList.Add( propertyNode );
|
|
m_internalTemplateNodesDict.Add( uniqueId, propertyNode );
|
|
}
|
|
|
|
public void ClearInternalTemplateNodes()
|
|
{
|
|
if( m_internalTemplateNodesList != null )
|
|
{
|
|
int count = m_internalTemplateNodesList.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
m_internalTemplateNodesList[ i ].Destroy();
|
|
GameObject.DestroyImmediate( m_internalTemplateNodesList[ i ] );
|
|
}
|
|
|
|
m_internalTemplateNodesList.Clear();
|
|
m_internalTemplateNodesDict.Clear();
|
|
}
|
|
}
|
|
|
|
public ParentNode GetNode( int nodeId )
|
|
{
|
|
if( m_nodesDict.Count != m_nodes.Count )
|
|
{
|
|
m_nodesDict.Clear();
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_nodes[ i ] != null && !m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
|
|
m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
|
|
}
|
|
}
|
|
|
|
if( m_nodesDict.ContainsKey( nodeId ) )
|
|
return m_nodesDict[ nodeId ];
|
|
|
|
return null;
|
|
}
|
|
|
|
public void ForceReOrder()
|
|
{
|
|
m_nodes.Sort( ( x, y ) => x.Depth.CompareTo( y.Depth ) );
|
|
}
|
|
|
|
public bool Draw( DrawInfo drawInfo )
|
|
{
|
|
MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
|
|
if( m_forceCategoryRefresh && masterNode != null )
|
|
{
|
|
masterNode.RefreshAvailableCategories();
|
|
m_forceCategoryRefresh = false;
|
|
}
|
|
|
|
SaveIsDirty = false;
|
|
if( m_afterDeserializeFlag )
|
|
{
|
|
// this is now done after logic update... templates needs it this way
|
|
//m_afterDeserializeFlag = false;
|
|
|
|
CleanCorruptedNodes();
|
|
if( m_nodes.Count == 0 )
|
|
{
|
|
//TODO: remove this temp from here
|
|
NodeAvailability cachedCanvas = CurrentCanvasMode;
|
|
ParentWindow.CreateNewGraph( "Empty" );
|
|
CurrentCanvasMode = cachedCanvas;
|
|
if( OnEmptyGraphDetectedEvt != null )
|
|
{
|
|
OnEmptyGraphDetectedEvt( this );
|
|
SaveIsDirty = false;
|
|
}
|
|
else
|
|
{
|
|
SaveIsDirty = true;
|
|
}
|
|
}
|
|
|
|
//for( int i = 0; i < m_nodes.Count; i++ )
|
|
//{
|
|
// m_nodes[ i ].SetContainerGraph( this );
|
|
//}
|
|
}
|
|
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
{
|
|
if( m_markedToDeSelect )
|
|
DeSelectAll();
|
|
|
|
if( m_markToSelect > -1 )
|
|
{
|
|
AddToSelectedNodes( GetNode( m_markToSelect ) );
|
|
m_markToSelect = -1;
|
|
}
|
|
|
|
if( m_markToReOrder )
|
|
{
|
|
m_markToReOrder = false;
|
|
int nodesCount = m_nodes.Count;
|
|
for( int i = 0; i < nodesCount; i++ )
|
|
{
|
|
m_nodes[ i ].Depth = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
{
|
|
// Resizing Nods per LOD level
|
|
NodeLOD newLevel = NodeLOD.LOD0;
|
|
float referenceValue;
|
|
if( drawInfo.InvertedZoom > 0.5f )
|
|
{
|
|
newLevel = NodeLOD.LOD0;
|
|
referenceValue = 4;
|
|
}
|
|
else if( drawInfo.InvertedZoom > 0.25f )
|
|
{
|
|
newLevel = NodeLOD.LOD1;
|
|
referenceValue = 2;
|
|
}
|
|
else if( drawInfo.InvertedZoom > 0.15f )
|
|
{
|
|
newLevel = NodeLOD.LOD2;
|
|
referenceValue = 1;
|
|
}
|
|
else if( drawInfo.InvertedZoom > 0.1f )
|
|
{
|
|
newLevel = NodeLOD.LOD3;
|
|
referenceValue = 0;
|
|
}
|
|
else if( drawInfo.InvertedZoom > 0.07f )
|
|
{
|
|
newLevel = NodeLOD.LOD4;
|
|
referenceValue = 0;
|
|
}
|
|
else
|
|
{
|
|
newLevel = NodeLOD.LOD5;
|
|
referenceValue = 0;
|
|
}
|
|
|
|
// Just a sanity check
|
|
nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
|
|
nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );//= UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
|
|
nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
|
|
commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
|
|
|
|
if( newLevel != m_lodLevel || ( UIUtils.MainSkin != null && UIUtils.MainSkin.textField.border.left != referenceValue ) )
|
|
{
|
|
m_lodLevel = newLevel;
|
|
switch( m_lodLevel )
|
|
{
|
|
default:
|
|
case NodeLOD.LOD0:
|
|
{
|
|
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
|
|
nodeStyleOff.border = UIUtils.RectOffsetSix;
|
|
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
|
|
|
|
nodeStyleOn.border = UIUtils.RectOffsetSix;
|
|
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
|
|
|
|
nodeTitle.border.left = 6;
|
|
nodeTitle.border.right = 6;
|
|
nodeTitle.border.top = 6;
|
|
nodeTitle.border.bottom = 4;
|
|
|
|
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
|
|
commentaryBackground.border = UIUtils.RectOffsetSix;
|
|
}
|
|
break;
|
|
case NodeLOD.LOD1:
|
|
{
|
|
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetTwo;
|
|
nodeStyleOff.border = UIUtils.RectOffsetFive;
|
|
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFive;
|
|
|
|
nodeStyleOn.border = UIUtils.RectOffsetFive;
|
|
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetFour;
|
|
|
|
nodeTitle.border.left = 5;
|
|
nodeTitle.border.right = 5;
|
|
nodeTitle.border.top = 5;
|
|
nodeTitle.border.bottom = 2;
|
|
|
|
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetThree;
|
|
commentaryBackground.border = UIUtils.RectOffsetFive;
|
|
}
|
|
break;
|
|
case NodeLOD.LOD2:
|
|
{
|
|
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetOne;
|
|
|
|
nodeStyleOff.border.left = 2;
|
|
nodeStyleOff.border.right = 2;
|
|
nodeStyleOff.border.top = 2;
|
|
nodeStyleOff.border.bottom = 3;
|
|
|
|
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetThree;
|
|
|
|
nodeStyleOn.border.left = 4;
|
|
nodeStyleOn.border.right = 4;
|
|
nodeStyleOn.border.top = 4;
|
|
nodeStyleOn.border.bottom = 3;
|
|
|
|
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetThree;
|
|
|
|
nodeTitle.border = UIUtils.RectOffsetTwo;
|
|
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetTwo;
|
|
|
|
commentaryBackground.border.left = 2;
|
|
commentaryBackground.border.right = 2;
|
|
commentaryBackground.border.top = 2;
|
|
commentaryBackground.border.bottom = 3;
|
|
}
|
|
break;
|
|
case NodeLOD.LOD3:
|
|
case NodeLOD.LOD4:
|
|
case NodeLOD.LOD5:
|
|
{
|
|
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetZero;
|
|
|
|
nodeStyleOff.border.left = 1;
|
|
nodeStyleOff.border.right = 1;
|
|
nodeStyleOff.border.top = 1;
|
|
nodeStyleOff.border.bottom = 2;
|
|
|
|
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetTwo;
|
|
|
|
nodeStyleOn.border = UIUtils.RectOffsetTwo;
|
|
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetTwo;
|
|
|
|
nodeTitle.border = UIUtils.RectOffsetOne;
|
|
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetOne;
|
|
|
|
commentaryBackground.border.left = 1;
|
|
commentaryBackground.border.right = 1;
|
|
commentaryBackground.border.top = 1;
|
|
commentaryBackground.border.bottom = 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//m_visibleNodes.Clear();
|
|
//int nullCount = 0;
|
|
m_hasUnConnectedNodes = false;
|
|
bool repaint = false;
|
|
Material currentMaterial = masterNode != null ? masterNode.CurrentMaterial : null;
|
|
EditorGUI.BeginChangeCheck();
|
|
bool repaintMaterialInspector = false;
|
|
|
|
int nodeCount = m_nodes.Count;
|
|
for( int i = 0; i < nodeCount; i++ )
|
|
{
|
|
m_nodes[ i ].OnNodeLogicUpdate( drawInfo );
|
|
}
|
|
|
|
if( m_afterDeserializeFlag || m_lateOptionsRefresh )
|
|
{
|
|
m_afterDeserializeFlag = false;
|
|
m_lateOptionsRefresh = false;
|
|
if( CurrentCanvasMode == NodeAvailability.TemplateShader )
|
|
{
|
|
RefreshLinkedMasterNodes( true );
|
|
OnRefreshLinkedPortsComplete();
|
|
//If clipboard has cached nodes then a master node replacement will take place
|
|
//We need to re-cache master nodes to ensure applied options are correctly cached
|
|
//As first cache happens before that
|
|
if( m_parentWindow.ClipboardInstance.HasCachedMasterNodes )
|
|
{
|
|
m_parentWindow.ClipboardInstance.AddMultiPassNodesToClipboard( MultiPassMasterNodes.NodesList );
|
|
}
|
|
//RepositionTemplateNodes( CurrentMasterNode );
|
|
}
|
|
}
|
|
|
|
if( m_forceRepositionCheck )
|
|
{
|
|
RepositionTemplateNodes( CurrentMasterNode );
|
|
}
|
|
|
|
//for( int i = 0; i < m_functionNodes.NodesList.Count; i++ )
|
|
//{
|
|
// m_functionNodes.NodesList[ i ].LogicGraph();
|
|
//}
|
|
|
|
//for( int i = 0; i < UIUtils.FunctionSwitchCopyList().Count; i++ )
|
|
//{
|
|
// UIUtils.FunctionSwitchCopyList()[ i ].CheckReference();
|
|
//}
|
|
|
|
|
|
|
|
// Dont use nodeCount variable because node count can change in this loop???
|
|
nodeCount = m_nodes.Count;
|
|
ParentNode node = null;
|
|
for( int i = 0; i < nodeCount; i++ )
|
|
{
|
|
node = m_nodes[ i ];
|
|
if( !node.IsOnGrid )
|
|
{
|
|
m_nodeGrid.AddNodeToGrid( node );
|
|
}
|
|
|
|
node.MovingInFrame = false;
|
|
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
node.OnNodeLayout( drawInfo );
|
|
|
|
m_hasUnConnectedNodes = m_hasUnConnectedNodes ||
|
|
( node.ConnStatus != NodeConnectionStatus.Connected && node.ConnStatus != NodeConnectionStatus.Island );
|
|
|
|
if( node.RequireMaterialUpdate && currentMaterial != null )
|
|
{
|
|
node.UpdateMaterial( currentMaterial );
|
|
repaintMaterialInspector = true;
|
|
}
|
|
|
|
//if( node.IsVisible )
|
|
// m_visibleNodes.Add( node );
|
|
|
|
IsDirty = ( m_isDirty || node.IsDirty );
|
|
SaveIsDirty = ( m_saveIsDirty || node.SaveIsDirty );
|
|
}
|
|
|
|
// Handles GUI controls
|
|
nodeCount = m_nodes.Count;
|
|
for( int i = nodeCount - 1; i >= 0; i-- )
|
|
//for ( int i = 0; i < nodeCount; i++ )
|
|
{
|
|
node = m_nodes[ i ];
|
|
bool restoreMouse = false;
|
|
if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
|
|
{
|
|
restoreMouse = true;
|
|
drawInfo.CurrentEventType = EventType.Ignore;
|
|
}
|
|
|
|
node.DrawGUIControls( drawInfo );
|
|
|
|
if( restoreMouse )
|
|
{
|
|
drawInfo.CurrentEventType = EventType.MouseDown;
|
|
}
|
|
}
|
|
|
|
// Draw connection wires
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
DrawWires( ParentWindow.WireTexture, drawInfo, ParentWindow.WindowContextPallete.IsActive, ParentWindow.WindowContextPallete.CurrentPosition );
|
|
|
|
// Master Draw
|
|
nodeCount = m_nodes.Count;
|
|
for( int i = 0; i < nodeCount; i++ )
|
|
{
|
|
node = m_nodes[ i ];
|
|
bool restoreMouse = false;
|
|
if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
|
|
{
|
|
restoreMouse = true;
|
|
drawInfo.CurrentEventType = EventType.Ignore;
|
|
}
|
|
|
|
node.Draw( drawInfo );
|
|
|
|
if( restoreMouse )
|
|
{
|
|
drawInfo.CurrentEventType = EventType.MouseDown;
|
|
}
|
|
}
|
|
|
|
// Draw Tooltip
|
|
if( drawInfo.CurrentEventType == EventType.Repaint || drawInfo.CurrentEventType == EventType.MouseDown )
|
|
{
|
|
nodeCount = m_nodes.Count;
|
|
for( int i = nodeCount - 1; i >= 0; i-- )
|
|
{
|
|
node = m_nodes[ i ];
|
|
if( node.IsVisible && !node.IsMoving )
|
|
{
|
|
bool showing = node.ShowTooltip( drawInfo );
|
|
if( showing )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( repaintMaterialInspector )
|
|
{
|
|
if( ASEMaterialInspector.Instance != null )
|
|
{
|
|
ASEMaterialInspector.Instance.Repaint();
|
|
}
|
|
}
|
|
|
|
if( m_checkSelectedWireHighlights )
|
|
{
|
|
m_checkSelectedWireHighlights = false;
|
|
ResetHighlightedWires();
|
|
for( int i = 0; i < m_selectedNodes.Count; i++ )
|
|
{
|
|
HighlightWiresStartingNode( m_selectedNodes[ i ] );
|
|
}
|
|
}
|
|
|
|
if( EditorGUI.EndChangeCheck() )
|
|
{
|
|
SaveIsDirty = true;
|
|
repaint = true;
|
|
}
|
|
|
|
if( drawInfo.CurrentEventType == EventType.Repaint )
|
|
{
|
|
// Revert LOD changes to LOD0 (only if it's different)
|
|
if( UIUtils.MainSkin.textField.border.left != 4 )
|
|
{
|
|
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
|
|
nodeStyleOff.border = UIUtils.RectOffsetSix;
|
|
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
|
|
|
|
nodeStyleOn.border = UIUtils.RectOffsetSix;
|
|
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
|
|
|
|
nodeTitle.border.left = 6;
|
|
nodeTitle.border.right = 6;
|
|
nodeTitle.border.top = 6;
|
|
nodeTitle.border.bottom = 4;
|
|
|
|
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
|
|
commentaryBackground.border = UIUtils.RectOffsetSix;
|
|
}
|
|
}
|
|
|
|
//if ( nullCount == m_nodes.Count )
|
|
// m_nodes.Clear();
|
|
|
|
ChangedLightingModel = false;
|
|
|
|
return repaint;
|
|
}
|
|
|
|
public bool UpdateMarkForDeletion()
|
|
{
|
|
if( m_markedForDeletion.Count != 0 )
|
|
{
|
|
DeleteMarkedForDeletionNodes();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void DrawWires( Texture2D wireTex, DrawInfo drawInfo, bool contextPaletteActive, Vector3 contextPalettePos )
|
|
{
|
|
//Handles.BeginGUI();
|
|
//Debug.Log(GUI.depth);
|
|
// Draw connected node wires
|
|
m_wireBezierCount = 0;
|
|
for( int nodeIdx = 0; nodeIdx < m_nodes.Count; nodeIdx++ )
|
|
{
|
|
ParentNode node = m_nodes[ nodeIdx ];
|
|
if( (object)node == null )
|
|
return;
|
|
|
|
for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
|
|
{
|
|
InputPort inputPort = node.InputPorts[ inputPortIdx ];
|
|
if( inputPort.ExternalReferences.Count > 0 && inputPort.Visible )
|
|
{
|
|
bool cleanInvalidConnections = false;
|
|
for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
|
|
{
|
|
WireReference reference = inputPort.ExternalReferences[ wireIdx ];
|
|
if( reference.NodeId != -1 && reference.PortId != -1 )
|
|
{
|
|
ParentNode outputNode = GetNode( reference.NodeId );
|
|
if( outputNode != null )
|
|
{
|
|
OutputPort outputPort = outputNode.GetOutputPortByUniqueId( reference.PortId );
|
|
Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
|
|
Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
|
|
float x = ( startPos.x < endPos.x ) ? startPos.x : endPos.x;
|
|
float y = ( startPos.y < endPos.y ) ? startPos.y : endPos.y;
|
|
float width = Mathf.Abs( startPos.x - endPos.x ) + outputPort.Position.width;
|
|
float height = Mathf.Abs( startPos.y - endPos.y ) + outputPort.Position.height;
|
|
Rect portsBoundingBox = new Rect( x, y, width, height );
|
|
|
|
bool isVisible = node.IsVisible || outputNode.IsVisible;
|
|
if( !isVisible )
|
|
{
|
|
isVisible = drawInfo.TransformedCameraArea.Overlaps( portsBoundingBox );
|
|
}
|
|
|
|
if( isVisible )
|
|
{
|
|
|
|
Rect bezierBB = DrawBezier( drawInfo.InvertedZoom, startPos, endPos, inputPort.DataType, outputPort.DataType, node.GetInputPortVisualDataTypeByArrayIdx( inputPortIdx ), outputNode.GetOutputPortVisualDataTypeById( reference.PortId ), reference.WireStatus, wireTex, node, outputNode );
|
|
bezierBB.x -= Constants.OUTSIDE_WIRE_MARGIN;
|
|
bezierBB.y -= Constants.OUTSIDE_WIRE_MARGIN;
|
|
|
|
bezierBB.width += Constants.OUTSIDE_WIRE_MARGIN * 2;
|
|
bezierBB.height += Constants.OUTSIDE_WIRE_MARGIN * 2;
|
|
|
|
if( m_wireBezierCount < m_bezierReferences.Count )
|
|
{
|
|
m_bezierReferences[ m_wireBezierCount ].UpdateInfo( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId );
|
|
}
|
|
else
|
|
{
|
|
m_bezierReferences.Add( new WireBezierReference( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId ) );
|
|
}
|
|
m_wireBezierCount++;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowMessage( "Detected Invalid connection from node " + node.UniqueId + " port " + inputPortIdx + " to Node " + reference.NodeId + " port " + reference.PortId, MessageSeverity.Error );
|
|
cleanInvalidConnections = true;
|
|
inputPort.ExternalReferences[ wireIdx ].Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
if( cleanInvalidConnections )
|
|
{
|
|
inputPort.RemoveInvalidConnections();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Draw selected wire
|
|
if( m_parentWindow.WireReferenceUtils.ValidReferences() )
|
|
{
|
|
if( m_parentWindow.WireReferenceUtils.InputPortReference.IsValid )
|
|
{
|
|
InputPort inputPort = GetNode( m_parentWindow.WireReferenceUtils.InputPortReference.NodeId ).GetInputPortByUniqueId( m_parentWindow.WireReferenceUtils.InputPortReference.PortId );
|
|
Vector3 endPos = Vector3.zero;
|
|
if( m_parentWindow.WireReferenceUtils.SnapEnabled )
|
|
{
|
|
Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
|
|
endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
|
|
}
|
|
else
|
|
{
|
|
endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
|
|
}
|
|
|
|
Vector3 startPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
|
|
DrawBezier( drawInfo.InvertedZoom, endPos, startPos, inputPort.DataType, inputPort.DataType, inputPort.DataType, inputPort.DataType, WireStatus.Default, wireTex );
|
|
}
|
|
|
|
if( m_parentWindow.WireReferenceUtils.OutputPortReference.IsValid )
|
|
{
|
|
OutputPort outputPort = GetNode( m_parentWindow.WireReferenceUtils.OutputPortReference.NodeId ).GetOutputPortByUniqueId( m_parentWindow.WireReferenceUtils.OutputPortReference.PortId );
|
|
Vector3 endPos = Vector3.zero;
|
|
if( m_parentWindow.WireReferenceUtils.SnapEnabled )
|
|
{
|
|
Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
|
|
endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
|
|
}
|
|
else
|
|
{
|
|
endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
|
|
}
|
|
Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
|
|
DrawBezier( drawInfo.InvertedZoom, startPos, endPos, outputPort.DataType, outputPort.DataType, outputPort.DataType, outputPort.DataType, WireStatus.Default, wireTex );
|
|
}
|
|
}
|
|
//Handles.EndGUI();
|
|
}
|
|
|
|
Rect DrawBezier( float invertedZoom, Vector3 startPos, Vector3 endPos, WirePortDataType inputDataType, WirePortDataType outputDataType, WirePortDataType inputVisualDataType, WirePortDataType outputVisualDataType, WireStatus wireStatus, Texture2D wireTex, ParentNode inputNode = null, ParentNode outputNode = null )
|
|
{
|
|
startPos += UIUtils.ScaledPortsDelta;
|
|
endPos += UIUtils.ScaledPortsDelta;
|
|
|
|
// Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
|
|
float mag = ( endPos - startPos ).magnitude;
|
|
float resizedMag = Mathf.Min( mag * 0.66f, Constants.HORIZONTAL_TANGENT_SIZE * invertedZoom );
|
|
|
|
Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
|
|
Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
|
|
|
|
if( (object)inputNode != null && inputNode.GetType() == typeof( WireNode ) )
|
|
endTangent = endPos + ( ( inputNode as WireNode ).TangentDirection ) * mag * 0.33f;
|
|
|
|
if( (object)outputNode != null && outputNode.GetType() == typeof( WireNode ) )
|
|
startTangent = startPos - ( ( outputNode as WireNode ).TangentDirection ) * mag * 0.33f;
|
|
|
|
///////////////Draw tangents
|
|
//Rect box1 = new Rect( new Vector2( startTangent.x, startTangent.y ), new Vector2( 10, 10 ) );
|
|
//box1.x -= box1.width * 0.5f;
|
|
//box1.y -= box1.height * 0.5f;
|
|
//GUI.Label( box1, string.Empty, UIUtils.Box );
|
|
|
|
//Rect box2 = new Rect( new Vector2( endTangent.x, endTangent.y ), new Vector2( 10, 10 ) );
|
|
//box2.x -= box2.width * 0.5f;
|
|
//box2.y -= box2.height * 0.5f;
|
|
//GUI.Label( box2, string.Empty, UIUtils.Box );
|
|
|
|
//m_auxRect.Set( 0, 0, UIUtils.CurrentWindow.position.width, UIUtils.CurrentWindow.position.height );
|
|
//GLDraw.BeginGroup( m_auxRect );
|
|
|
|
int ty = 1;
|
|
float wireThickness = 0;
|
|
|
|
|
|
if( ParentWindow.Options.MultiLinePorts )
|
|
{
|
|
GLDraw.MultiLine = true;
|
|
Shader.SetGlobalFloat( "_InvertedZoom", invertedZoom );
|
|
|
|
WirePortDataType smallest = ( (int)outputDataType < (int)inputDataType ? outputDataType : inputDataType );
|
|
smallest = ( (int)smallest < (int)outputVisualDataType ? smallest : outputVisualDataType );
|
|
smallest = ( (int)smallest < (int)inputVisualDataType ? smallest : inputVisualDataType );
|
|
|
|
switch( smallest )
|
|
{
|
|
case WirePortDataType.FLOAT2: ty = 2; break;
|
|
case WirePortDataType.FLOAT3: ty = 3; break;
|
|
case WirePortDataType.FLOAT4:
|
|
case WirePortDataType.COLOR:
|
|
{
|
|
ty = 4;
|
|
}
|
|
break;
|
|
default: ty = 1; break;
|
|
}
|
|
wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( ty * invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( ty * invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
|
|
}
|
|
else
|
|
{
|
|
GLDraw.MultiLine = false;
|
|
wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
|
|
}
|
|
|
|
Rect boundBox = new Rect();
|
|
int segments = 11;
|
|
if( LodLevel <= ParentGraph.NodeLOD.LOD4 )
|
|
segments = Mathf.Clamp( Mathf.FloorToInt( mag * 0.2f * invertedZoom ), 11, 35 );
|
|
else
|
|
segments = (int)( invertedZoom * 14.28f * 11 );
|
|
|
|
if( ParentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
|
|
boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorForDataType( outputVisualDataType, false, false ), UIUtils.GetColorForDataType( inputVisualDataType, false, false ), wireThickness, segments, ty );
|
|
else
|
|
boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireThickness, segments, ty );
|
|
//GLDraw.EndGroup();
|
|
|
|
//GUI.Box( m_auxRect, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
|
|
//GUI.Box( boundBox, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
|
|
//if ( UIUtils.CurrentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
|
|
// Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorForDataType( outputDataType, false, false ), wireTex, wiresTickness );
|
|
//else
|
|
// Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireTex, wiresTickness );
|
|
|
|
//Handles.DrawLine( startPos, startTangent );
|
|
//Handles.DrawLine( endPos, endTangent );
|
|
|
|
float extraBound = 30 * invertedZoom;
|
|
boundBox.xMin -= extraBound;
|
|
boundBox.xMax += extraBound;
|
|
boundBox.yMin -= extraBound;
|
|
boundBox.yMax += extraBound;
|
|
|
|
return boundBox;
|
|
}
|
|
|
|
public void DrawBezierBoundingBox()
|
|
{
|
|
for( int i = 0; i < m_wireBezierCount; i++ )
|
|
{
|
|
m_bezierReferences[ i ].DebugDraw();
|
|
}
|
|
}
|
|
|
|
public WireBezierReference GetWireBezierInPos( Vector2 position )
|
|
{
|
|
for( int i = 0; i < m_wireBezierCount; i++ )
|
|
{
|
|
if( m_bezierReferences[ i ].Contains( position ) )
|
|
return m_bezierReferences[ i ];
|
|
}
|
|
return null;
|
|
}
|
|
|
|
|
|
public List<WireBezierReference> GetWireBezierListInPos( Vector2 position )
|
|
{
|
|
List<WireBezierReference> list = new List<WireBezierReference>();
|
|
for( int i = 0; i < m_wireBezierCount; i++ )
|
|
{
|
|
if( m_bezierReferences[ i ].Contains( position ) )
|
|
list.Add( m_bezierReferences[ i ] );
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
|
|
public void MoveSelectedNodes( Vector2 delta, bool snap = false )
|
|
{
|
|
//bool validMovement = delta.magnitude > 0.001f;
|
|
//if ( validMovement )
|
|
//{
|
|
// Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
|
|
// for ( int i = 0; i < m_selectedNodes.Count; i++ )
|
|
// {
|
|
// if ( !m_selectedNodes[ i ].MovingInFrame )
|
|
// {
|
|
// Undo.RecordObject( m_selectedNodes[ i ], Constants.UndoMoveNodesId );
|
|
// m_selectedNodes[ i ].Move( delta, snap );
|
|
// }
|
|
// }
|
|
// IsDirty = true;
|
|
//}
|
|
|
|
bool performUndo = delta.magnitude > 0.01f;
|
|
if( performUndo )
|
|
{
|
|
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
|
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoMoveNodesId );
|
|
}
|
|
|
|
for( int i = 0; i < m_selectedNodes.Count; i++ )
|
|
{
|
|
if( !m_selectedNodes[ i ].MovingInFrame )
|
|
{
|
|
if( performUndo )
|
|
m_selectedNodes[ i ].RecordObject( Constants.UndoMoveNodesId );
|
|
m_selectedNodes[ i ].Move( delta, snap );
|
|
}
|
|
}
|
|
|
|
IsDirty = true;
|
|
}
|
|
|
|
public void SetConnection( int InNodeId, int InPortId, int OutNodeId, int OutPortId )
|
|
{
|
|
ParentNode inNode = GetNode( InNodeId );
|
|
ParentNode outNode = GetNode( OutNodeId );
|
|
InputPort inputPort = null;
|
|
OutputPort outputPort = null;
|
|
if( inNode != null && outNode != null )
|
|
{
|
|
inputPort = inNode.GetInputPortByUniqueId( InPortId );
|
|
outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
|
|
if( inputPort != null && outputPort != null )
|
|
{
|
|
if( inputPort.IsConnectedTo( OutNodeId, OutPortId ) || outputPort.IsConnectedTo( InNodeId, InPortId ) )
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowMessage( "Node/Port already connected " + InNodeId, MessageSeverity.Error );
|
|
return;
|
|
}
|
|
|
|
if( !inputPort.CheckValidType( outputPort.DataType ) )
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
|
|
return;
|
|
}
|
|
|
|
if( !outputPort.CheckValidType( inputPort.DataType ) )
|
|
{
|
|
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowIncompatiblePortMessage( false, outNode, outputPort, inNode, inputPort );
|
|
return;
|
|
}
|
|
if( !inputPort.Available || !outputPort.Available )
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowMessage( "Ports not available to connection", MessageSeverity.Warning );
|
|
|
|
return;
|
|
}
|
|
|
|
if( inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false ) )
|
|
{
|
|
inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId );
|
|
}
|
|
|
|
|
|
if( outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked ) )
|
|
{
|
|
outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
|
|
}
|
|
}
|
|
else if( (object)inputPort == null )
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
|
|
}
|
|
else
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
|
|
}
|
|
}
|
|
else if( (object)inNode == null )
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
|
|
}
|
|
else
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
|
|
}
|
|
}
|
|
|
|
public void CreateConnection( int inNodeId, int inPortId, int outNodeId, int outPortId, bool registerUndo = true )
|
|
{
|
|
ParentNode outputNode = GetNode( outNodeId );
|
|
if( outputNode != null )
|
|
{
|
|
OutputPort outputPort = outputNode.GetOutputPortByUniqueId( outPortId );
|
|
if( outputPort != null )
|
|
{
|
|
ParentNode inputNode = GetNode( inNodeId );
|
|
InputPort inputPort = inputNode.GetInputPortByUniqueId( inPortId );
|
|
|
|
if( !inputPort.CheckValidType( outputPort.DataType ) )
|
|
{
|
|
UIUtils.ShowIncompatiblePortMessage( true, inputNode, inputPort, outputNode, outputPort );
|
|
return;
|
|
}
|
|
|
|
if( !outputPort.CheckValidType( inputPort.DataType ) )
|
|
{
|
|
UIUtils.ShowIncompatiblePortMessage( false, outputNode, outputPort, inputNode, inputPort );
|
|
return;
|
|
}
|
|
|
|
inputPort.DummyAdd( outputPort.NodeId, outputPort.PortId );
|
|
outputPort.DummyAdd( inNodeId, inPortId );
|
|
|
|
if( UIUtils.DetectNodeLoopsFrom( inputNode, new Dictionary<int, int>() ) )
|
|
{
|
|
inputPort.DummyRemove();
|
|
outputPort.DummyRemove();
|
|
m_parentWindow.WireReferenceUtils.InvalidateReferences();
|
|
UIUtils.ShowMessage( "Infinite Loop detected" );
|
|
Event.current.Use();
|
|
return;
|
|
}
|
|
|
|
inputPort.DummyRemove();
|
|
outputPort.DummyRemove();
|
|
|
|
if( inputPort.IsConnected )
|
|
{
|
|
DeleteConnection( true, inNodeId, inPortId, true, false, registerUndo );
|
|
}
|
|
|
|
//link output to input
|
|
if( outputPort.ConnectTo( inNodeId, inPortId, inputPort.DataType, inputPort.TypeLocked ) )
|
|
outputNode.OnOutputPortConnected( outputPort.PortId, inNodeId, inPortId );
|
|
|
|
//link input to output
|
|
if( inputPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, inputPort.TypeLocked ) )
|
|
inputNode.OnInputPortConnected( inPortId, outputNode.UniqueId, outputPort.PortId );
|
|
|
|
MarkWireHighlights();
|
|
}
|
|
SaveIsDirty = true;
|
|
//ParentWindow.ShaderIsModified = true;
|
|
}
|
|
}
|
|
|
|
public void DeleteInvalidConnections()
|
|
{
|
|
int count = m_nodes.Count;
|
|
for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
|
|
{
|
|
{
|
|
int inputCount = m_nodes[ nodeIdx ].InputPorts.Count;
|
|
for( int inputIdx = 0; inputIdx < inputCount; inputIdx++ )
|
|
{
|
|
if( !m_nodes[ nodeIdx ].InputPorts[ inputIdx ].Visible &&
|
|
m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsConnected &&
|
|
!m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsDummy )
|
|
{
|
|
DeleteConnection( true, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].InputPorts[ inputIdx ].PortId, true, true );
|
|
}
|
|
}
|
|
}
|
|
{
|
|
int outputCount = m_nodes[ nodeIdx ].OutputPorts.Count;
|
|
for( int outputIdx = 0; outputIdx < outputCount; outputIdx++ )
|
|
{
|
|
if( !m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].Visible && m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].IsConnected )
|
|
{
|
|
DeleteConnection( false, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].PortId, true, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DeleteAllConnectionFromNode( int nodeId, bool registerOnLog, bool propagateCallback, bool registerUndo )
|
|
{
|
|
ParentNode node = GetNode( nodeId );
|
|
if( (object)node == null )
|
|
return;
|
|
DeleteAllConnectionFromNode( node, registerOnLog, propagateCallback, registerUndo );
|
|
}
|
|
|
|
public void DeleteAllConnectionFromNode( ParentNode node, bool registerOnLog, bool propagateCallback, bool registerUndo )
|
|
{
|
|
|
|
for( int i = 0; i < node.InputPorts.Count; i++ )
|
|
{
|
|
if( node.InputPorts[ i ].IsConnected )
|
|
DeleteConnection( true, node.UniqueId, node.InputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
|
|
}
|
|
|
|
for( int i = 0; i < node.OutputPorts.Count; i++ )
|
|
{
|
|
if( node.OutputPorts[ i ].IsConnected )
|
|
DeleteConnection( false, node.UniqueId, node.OutputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
|
|
}
|
|
}
|
|
|
|
public void DeleteConnection( bool isInput, int nodeId, int portId, bool registerOnLog, bool propagateCallback, bool registerUndo = true )
|
|
{
|
|
ParentNode node = GetNode( nodeId );
|
|
if( (object)node == null )
|
|
return;
|
|
|
|
if( registerUndo )
|
|
{
|
|
UIUtils.MarkUndoAction();
|
|
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteConnectionId );
|
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteConnectionId );
|
|
node.RecordObject( Constants.UndoDeleteConnectionId );
|
|
}
|
|
|
|
if( isInput )
|
|
{
|
|
InputPort inputPort = node.GetInputPortByUniqueId( portId );
|
|
if( inputPort != null && inputPort.IsConnected )
|
|
{
|
|
|
|
if( node.ConnStatus == NodeConnectionStatus.Connected )
|
|
{
|
|
node.DeactivateInputPortNode( portId, false );
|
|
//inputPort.GetOutputNode().DeactivateNode( portId, false );
|
|
m_checkSelectedWireHighlights = true;
|
|
}
|
|
|
|
for( int i = 0; i < inputPort.ExternalReferences.Count; i++ )
|
|
{
|
|
WireReference inputReference = inputPort.ExternalReferences[ i ];
|
|
ParentNode outputNode = GetNode( inputReference.NodeId );
|
|
if( registerUndo )
|
|
outputNode.RecordObject( Constants.UndoDeleteConnectionId );
|
|
outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
|
|
if( propagateCallback )
|
|
outputNode.OnOutputPortDisconnected( inputReference.PortId );
|
|
}
|
|
inputPort.InvalidateAllConnections();
|
|
if( propagateCallback )
|
|
node.OnInputPortDisconnected( portId );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
|
|
if( outputPort != null && outputPort.IsConnected )
|
|
{
|
|
if( propagateCallback )
|
|
node.OnOutputPortDisconnected( portId );
|
|
|
|
for( int i = 0; i < outputPort.ExternalReferences.Count; i++ )
|
|
{
|
|
WireReference outputReference = outputPort.ExternalReferences[ i ];
|
|
ParentNode inputNode = GetNode( outputReference.NodeId );
|
|
if( registerUndo )
|
|
inputNode.RecordObject( Constants.UndoDeleteConnectionId );
|
|
if( inputNode.ConnStatus == NodeConnectionStatus.Connected )
|
|
{
|
|
node.DeactivateNode( portId, false );
|
|
m_checkSelectedWireHighlights = true;
|
|
}
|
|
inputNode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
|
|
if( propagateCallback )
|
|
{
|
|
// Removing WireNodes fires this after the rewiring ( and the OnInputPortConnected callback ) which causes incorrect behaviors
|
|
// If is connected is true then we're on that case so we don't fire the OnInputPortDisconnected
|
|
if( !inputNode.GetInputPortByUniqueId( outputReference.PortId ).IsConnected )
|
|
inputNode.OnInputPortDisconnected( outputReference.PortId );
|
|
}
|
|
}
|
|
outputPort.InvalidateAllConnections();
|
|
}
|
|
}
|
|
IsDirty = true;
|
|
SaveIsDirty = true;
|
|
}
|
|
|
|
//public void DeleteSelectedNodes()
|
|
//{
|
|
// bool invalidateMasterNode = false;
|
|
// int count = m_selectedNodes.Count;
|
|
// for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
|
|
// {
|
|
// ParentNode node = m_selectedNodes[ nodeIdx ];
|
|
// if( node.UniqueId == m_masterNodeId )
|
|
// {
|
|
// invalidateMasterNode = true;
|
|
// }
|
|
// else
|
|
// {
|
|
// DestroyNode( node );
|
|
// }
|
|
// }
|
|
|
|
// if( invalidateMasterNode )
|
|
// {
|
|
// CurrentOutputNode.Selected = false;
|
|
// }
|
|
// //Clear all references
|
|
// m_selectedNodes.Clear();
|
|
// IsDirty = true;
|
|
//}
|
|
|
|
public void DeleteNodesOnArray( ref ParentNode[] nodeArray )
|
|
{
|
|
bool invalidateMasterNode = false;
|
|
for( int nodeIdx = 0; nodeIdx < nodeArray.Length; nodeIdx++ )
|
|
{
|
|
ParentNode node = nodeArray[ nodeIdx ];
|
|
if( node.UniqueId == m_masterNodeId )
|
|
{
|
|
FunctionOutput fout = node as FunctionOutput;
|
|
if( fout != null )
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
FunctionOutput secondfout = m_nodes[ i ] as FunctionOutput;
|
|
if( secondfout != null && secondfout != fout )
|
|
{
|
|
secondfout.Function = fout.Function;
|
|
AssignMasterNode( secondfout, false );
|
|
|
|
DeselectNode( fout );
|
|
DestroyNode( fout );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
invalidateMasterNode = true;
|
|
}
|
|
else
|
|
{
|
|
DeselectNode( node );
|
|
DestroyNode( node );
|
|
}
|
|
nodeArray[ nodeIdx ] = null;
|
|
}
|
|
|
|
if( invalidateMasterNode && CurrentMasterNode != null )
|
|
{
|
|
CurrentMasterNode.Selected = false;
|
|
}
|
|
|
|
//Clear all references
|
|
nodeArray = null;
|
|
IsDirty = true;
|
|
}
|
|
|
|
public void MarkWireNodeSequence( WireNode node, bool isInput )
|
|
{
|
|
if( node == null )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( m_markedForDeletion.Contains( node ) )
|
|
return;
|
|
|
|
m_markedForDeletion.Add( node );
|
|
|
|
if( isInput && node.InputPorts[ 0 ].IsConnected )
|
|
{
|
|
MarkWireNodeSequence( GetNode( node.InputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
|
|
}
|
|
else if( !isInput && node.OutputPorts[ 0 ].IsConnected )
|
|
{
|
|
MarkWireNodeSequence( GetNode( node.OutputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
|
|
}
|
|
}
|
|
|
|
public void UndoableDeleteSelectedNodes( List<ParentNode> nodeList )
|
|
{
|
|
if( nodeList.Count == 0 )
|
|
return;
|
|
|
|
List<ParentNode> validNode = new List<ParentNode>();
|
|
|
|
for( int i = 0; i < nodeList.Count; i++ )
|
|
{
|
|
if( nodeList[ i ] != null && nodeList[ i ].UniqueId != m_masterNodeId )
|
|
{
|
|
validNode.Add( nodeList[ i ] );
|
|
}
|
|
}
|
|
UIUtils.ClearUndoHelper();
|
|
ParentNode[] selectedNodes = new ParentNode[ validNode.Count ];
|
|
for( int i = 0; i < selectedNodes.Length; i++ )
|
|
{
|
|
if( validNode[ i ] != null )
|
|
{
|
|
selectedNodes[ i ] = validNode[ i ];
|
|
UIUtils.CheckUndoNode( selectedNodes[ i ] );
|
|
}
|
|
}
|
|
|
|
//Check nodes connected to deleted nodes to preserve connections on undo
|
|
List<ParentNode> extraNodes = new List<ParentNode>();
|
|
for( int selectedNodeIdx = 0; selectedNodeIdx < selectedNodes.Length; selectedNodeIdx++ )
|
|
{
|
|
// Check inputs
|
|
if( selectedNodes[ selectedNodeIdx ] != null )
|
|
{
|
|
int inputIdxCount = selectedNodes[ selectedNodeIdx ].InputPorts.Count;
|
|
if( inputIdxCount > 0 )
|
|
{
|
|
for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
|
|
{
|
|
if( selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].IsConnected )
|
|
{
|
|
int nodeIdx = selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].ExternalReferences[ 0 ].NodeId;
|
|
if( nodeIdx > -1 )
|
|
{
|
|
ParentNode node = GetNode( nodeIdx );
|
|
if( node != null && UIUtils.CheckUndoNode( node ) )
|
|
{
|
|
extraNodes.Add( node );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check outputs
|
|
if( selectedNodes[ selectedNodeIdx ] != null )
|
|
{
|
|
int outputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts.Count;
|
|
if( outputIdxCount > 0 )
|
|
{
|
|
for( int outputIdx = 0; outputIdx < outputIdxCount; outputIdx++ )
|
|
{
|
|
int inputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences.Count;
|
|
if( inputIdxCount > 0 )
|
|
{
|
|
for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
|
|
{
|
|
int nodeIdx = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences[ inputIdx ].NodeId;
|
|
if( nodeIdx > -1 )
|
|
{
|
|
ParentNode node = GetNode( nodeIdx );
|
|
if( UIUtils.CheckUndoNode( node ) )
|
|
{
|
|
extraNodes.Add( node );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
UIUtils.ClearUndoHelper();
|
|
//Record deleted nodes
|
|
UIUtils.MarkUndoAction();
|
|
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
|
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
|
|
Undo.RecordObjects( selectedNodes, Constants.UndoDeleteNodeId );
|
|
Undo.RecordObjects( extraNodes.ToArray(), Constants.UndoDeleteNodeId );
|
|
|
|
//Record deleting connections
|
|
for( int i = 0; i < selectedNodes.Length; i++ )
|
|
{
|
|
CurrentOutputNode.Selected = false;
|
|
selectedNodes[ i ].Alive = false;
|
|
DeleteAllConnectionFromNode( selectedNodes[ i ], false, true, true );
|
|
}
|
|
//Delete
|
|
DeleteNodesOnArray( ref selectedNodes );
|
|
|
|
extraNodes.Clear();
|
|
extraNodes = null;
|
|
|
|
EditorUtility.SetDirty( ParentWindow );
|
|
|
|
ParentWindow.ForceRepaint();
|
|
}
|
|
|
|
public void DeleteMarkedForDeletionNodes()
|
|
{
|
|
UndoableDeleteSelectedNodes( m_markedForDeletion );
|
|
m_markedForDeletion.Clear();
|
|
IsDirty = true;
|
|
|
|
//bool invalidateMasterNode = false;
|
|
//int count = m_markedForDeletion.Count;
|
|
//for ( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
|
|
//{
|
|
// ParentNode node = m_markedForDeletion[ nodeIdx ];
|
|
// if ( node.UniqueId == m_masterNodeId )
|
|
// {
|
|
// invalidateMasterNode = true;
|
|
// }
|
|
// else
|
|
// {
|
|
// if ( node.Selected )
|
|
// {
|
|
// m_selectedNodes.Remove( node );
|
|
// node.Selected = false;
|
|
// }
|
|
// DestroyNode( node );
|
|
// }
|
|
//}
|
|
|
|
//if ( invalidateMasterNode )
|
|
//{
|
|
// CurrentMasterNode.Selected = false;
|
|
//}
|
|
////Clear all references
|
|
//m_markedForDeletion.Clear();
|
|
//IsDirty = true;
|
|
}
|
|
|
|
public void DestroyNode( int nodeId )
|
|
{
|
|
ParentNode node = GetNode( nodeId );
|
|
DestroyNode( node );
|
|
}
|
|
|
|
public void DestroyNode( ParentNode node, bool registerUndo = true, bool destroyMasterNode = false )
|
|
{
|
|
if( node == null )
|
|
{
|
|
UIUtils.ShowMessage( "Attempting to destroying a inexistant node ", MessageSeverity.Warning );
|
|
return;
|
|
}
|
|
|
|
if( node.ConnStatus == NodeConnectionStatus.Connected && !m_checkSelectedWireHighlights )
|
|
{
|
|
ResetHighlightedWires();
|
|
m_checkSelectedWireHighlights = true;
|
|
}
|
|
|
|
//TODO: check better placement of this code (reconnects wires from wire nodes)
|
|
//if ( node.GetType() == typeof( WireNode ) )
|
|
//{
|
|
// if ( node.InputPorts[ 0 ].ExternalReferences != null && node.InputPorts[ 0 ].ExternalReferences.Count > 0 )
|
|
// {
|
|
// WireReference backPort = node.InputPorts[ 0 ].ExternalReferences[ 0 ];
|
|
// for ( int i = 0; i < node.OutputPorts[ 0 ].ExternalReferences.Count; i++ )
|
|
// {
|
|
// UIUtils.CurrentWindow.ConnectInputToOutput( node.OutputPorts[ 0 ].ExternalReferences[ i ].NodeId, node.OutputPorts[ 0 ].ExternalReferences[ i ].PortId, backPort.NodeId, backPort.PortId );
|
|
// }
|
|
// }
|
|
//}
|
|
if( destroyMasterNode || ( node.UniqueId != m_masterNodeId && !( node is TemplateMultiPassMasterNode )/*!m_multiPassMasterNodes.HasNode( node.UniqueId )*/ ) )
|
|
{
|
|
m_nodeGrid.RemoveNodeFromGrid( node, false );
|
|
//Send Deactivation signal if active
|
|
if( node.ConnStatus == NodeConnectionStatus.Connected )
|
|
{
|
|
node.DeactivateNode( -1, true );
|
|
}
|
|
|
|
//Invalidate references
|
|
//Invalidate input references
|
|
for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
|
|
{
|
|
InputPort inputPort = node.InputPorts[ inputPortIdx ];
|
|
if( inputPort.IsConnected )
|
|
{
|
|
for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
|
|
{
|
|
WireReference inputReference = inputPort.ExternalReferences[ wireIdx ];
|
|
ParentNode outputNode = GetNode( inputReference.NodeId );
|
|
outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
|
|
outputNode.OnOutputPortDisconnected( inputReference.PortId );
|
|
}
|
|
inputPort.InvalidateAllConnections();
|
|
}
|
|
}
|
|
|
|
//Invalidate output reference
|
|
for( int outputPortIdx = 0; outputPortIdx < node.OutputPorts.Count; outputPortIdx++ )
|
|
{
|
|
OutputPort outputPort = node.OutputPorts[ outputPortIdx ];
|
|
if( outputPort.IsConnected )
|
|
{
|
|
for( int wireIdx = 0; wireIdx < outputPort.ExternalReferences.Count; wireIdx++ )
|
|
{
|
|
WireReference outputReference = outputPort.ExternalReferences[ wireIdx ];
|
|
ParentNode outnode = GetNode( outputReference.NodeId );
|
|
if( outnode != null )
|
|
{
|
|
outnode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
|
|
outnode.OnInputPortDisconnected( outputReference.PortId );
|
|
}
|
|
}
|
|
outputPort.InvalidateAllConnections();
|
|
}
|
|
}
|
|
|
|
//Remove node from main list
|
|
//Undo.RecordObject( node, "Destroying node " + ( node.Attributes != null? node.Attributes.Name: node.GetType().ToString() ) );
|
|
if( registerUndo )
|
|
{
|
|
UIUtils.MarkUndoAction();
|
|
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
|
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
|
|
node.RecordObjectOnDestroy( Constants.UndoDeleteNodeId );
|
|
}
|
|
|
|
if( OnNodeRemovedEvent != null )
|
|
OnNodeRemovedEvent( node );
|
|
|
|
m_nodes.Remove( node );
|
|
m_nodesDict.Remove( node.UniqueId );
|
|
node.Destroy();
|
|
if( registerUndo )
|
|
Undo.DestroyObjectImmediate( node );
|
|
else
|
|
DestroyImmediate( node );
|
|
IsDirty = true;
|
|
m_markToReOrder = true;
|
|
}
|
|
//else if( node.UniqueId == m_masterNodeId && node.GetType() == typeof(FunctionOutput) )
|
|
//{
|
|
// Debug.Log( "Attempting to destroy a output node" );
|
|
// DeselectNode( node );
|
|
// UIUtils.ShowMessage( "Attempting to destroy a output node" );
|
|
//}
|
|
else
|
|
{
|
|
TemplateMultiPassMasterNode templateMasterNode = node as TemplateMultiPassMasterNode;
|
|
if( templateMasterNode != null && templateMasterNode.InvalidNode )
|
|
{
|
|
DestroyNode( node, false, true );
|
|
return;
|
|
}
|
|
|
|
DeselectNode( node );
|
|
UIUtils.ShowMessage( "Attempting to destroy a master node" );
|
|
}
|
|
}
|
|
|
|
void AddToSelectedNodes( ParentNode node )
|
|
{
|
|
node.Selected = true;
|
|
m_selectedNodes.Add( node );
|
|
node.OnNodeStoppedMovingEvent += OnNodeFinishMoving;
|
|
if( node.ConnStatus == NodeConnectionStatus.Connected )
|
|
{
|
|
HighlightWiresStartingNode( node );
|
|
}
|
|
}
|
|
|
|
void RemoveFromSelectedNodes( ParentNode node )
|
|
{
|
|
node.Selected = false;
|
|
m_selectedNodes.Remove( node );
|
|
node.OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
|
|
}
|
|
|
|
public void SelectNode( ParentNode node, bool append, bool reorder )
|
|
{
|
|
if( node == null )
|
|
return;
|
|
|
|
if( append )
|
|
{
|
|
if( !m_selectedNodes.Contains( node ) )
|
|
{
|
|
AddToSelectedNodes( node );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DeSelectAll();
|
|
AddToSelectedNodes( node );
|
|
}
|
|
if( reorder && !node.ReorderLocked )
|
|
{
|
|
m_nodes.Remove( node );
|
|
m_nodes.Add( node );
|
|
m_markToReOrder = true;
|
|
}
|
|
}
|
|
|
|
public void MultipleSelection( Rect selectionArea, bool appendSelection = true )
|
|
{
|
|
if( !appendSelection )
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
if( selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
|
|
{
|
|
RemoveFromSelectedNodes( m_nodes[ i ] );
|
|
}
|
|
}
|
|
|
|
m_markedToDeSelect = false;
|
|
ResetHighlightedWires();
|
|
}
|
|
else
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
if( !m_nodes[ i ].Selected && selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
|
|
{
|
|
AddToSelectedNodes( m_nodes[ i ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
// reorder nodes and highlight them
|
|
for( int i = 0; i < m_selectedNodes.Count; i++ )
|
|
{
|
|
if( !m_selectedNodes[ i ].ReorderLocked )
|
|
{
|
|
m_nodes.Remove( m_selectedNodes[ i ] );
|
|
m_nodes.Add( m_selectedNodes[ i ] );
|
|
m_markToReOrder = true;
|
|
if( m_selectedNodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
|
|
{
|
|
HighlightWiresStartingNode( m_selectedNodes[ i ] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SelectAll()
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
if( !m_nodes[ i ].Selected )
|
|
AddToSelectedNodes( m_nodes[ i ] );
|
|
}
|
|
}
|
|
|
|
public void SelectMasterNode()
|
|
{
|
|
if( m_masterNodeId != Constants.INVALID_NODE_ID )
|
|
{
|
|
SelectNode( CurrentMasterNode, false, false );
|
|
}
|
|
}
|
|
|
|
public void SelectOutputNode()
|
|
{
|
|
if( m_masterNodeId != Constants.INVALID_NODE_ID )
|
|
{
|
|
SelectNode( CurrentOutputNode, false, false );
|
|
}
|
|
}
|
|
|
|
public void DeselectNode( int nodeId )
|
|
{
|
|
ParentNode node = GetNode( nodeId );
|
|
if( node )
|
|
{
|
|
m_selectedNodes.Remove( node );
|
|
node.Selected = false;
|
|
}
|
|
}
|
|
|
|
public void DeselectNode( ParentNode node )
|
|
{
|
|
m_selectedNodes.Remove( node );
|
|
node.Selected = false;
|
|
PropagateHighlightDeselection( node );
|
|
}
|
|
|
|
|
|
|
|
public void DeSelectAll()
|
|
{
|
|
m_markedToDeSelect = false;
|
|
for( int i = 0; i < m_selectedNodes.Count; i++ )
|
|
{
|
|
m_selectedNodes[ i ].Selected = false;
|
|
m_selectedNodes[ i ].OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
|
|
}
|
|
m_selectedNodes.Clear();
|
|
ResetHighlightedWires();
|
|
}
|
|
|
|
public void AssignMasterNode()
|
|
{
|
|
if( m_selectedNodes.Count == 1 )
|
|
{
|
|
OutputNode newOutputNode = m_selectedNodes[ 0 ] as OutputNode;
|
|
MasterNode newMasterNode = newOutputNode as MasterNode;
|
|
if( newOutputNode != null )
|
|
{
|
|
if( m_masterNodeId != Constants.INVALID_NODE_ID && m_masterNodeId != newOutputNode.UniqueId )
|
|
{
|
|
OutputNode oldOutputNode = GetNode( m_masterNodeId ) as OutputNode;
|
|
MasterNode oldMasterNode = oldOutputNode as MasterNode;
|
|
if( oldOutputNode != null )
|
|
{
|
|
oldOutputNode.IsMainOutputNode = false;
|
|
if( oldMasterNode != null )
|
|
{
|
|
oldMasterNode.ClearUpdateEvents();
|
|
}
|
|
}
|
|
}
|
|
m_masterNodeId = newOutputNode.UniqueId;
|
|
newOutputNode.IsMainOutputNode = true;
|
|
if( newMasterNode != null )
|
|
{
|
|
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
|
|
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
|
|
}
|
|
}
|
|
}
|
|
|
|
IsDirty = true;
|
|
}
|
|
|
|
public void AssignMasterNode( OutputNode node, bool onlyUpdateGraphId )
|
|
{
|
|
AssignMasterNode( node.UniqueId, onlyUpdateGraphId );
|
|
MasterNode masterNode = node as MasterNode;
|
|
if( masterNode != null )
|
|
{
|
|
masterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
|
|
masterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
|
|
}
|
|
}
|
|
|
|
public void AssignMasterNode( int nodeId, bool onlyUpdateGraphId )
|
|
{
|
|
if( nodeId < 0 || m_masterNodeId == nodeId )
|
|
return;
|
|
|
|
if( m_masterNodeId > Constants.INVALID_NODE_ID )
|
|
{
|
|
OutputNode oldOutputNode = ( GetNode( nodeId ) as OutputNode );
|
|
MasterNode oldMasterNode = oldOutputNode as MasterNode;
|
|
if( oldOutputNode != null )
|
|
{
|
|
oldOutputNode.IsMainOutputNode = false;
|
|
if( oldMasterNode != null )
|
|
{
|
|
oldMasterNode.ClearUpdateEvents();
|
|
}
|
|
}
|
|
}
|
|
|
|
if( onlyUpdateGraphId )
|
|
{
|
|
m_masterNodeId = nodeId;
|
|
}
|
|
else
|
|
{
|
|
OutputNode outputNode = ( GetNode( nodeId ) as OutputNode );
|
|
if( outputNode != null )
|
|
{
|
|
outputNode.IsMainOutputNode = true;
|
|
m_masterNodeId = nodeId;
|
|
}
|
|
}
|
|
|
|
IsDirty = true;
|
|
}
|
|
|
|
public void RefreshOnUndo()
|
|
{
|
|
if( m_nodes != null )
|
|
{
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_nodes[ i ] != null )
|
|
{
|
|
m_nodes[ i ].RefreshOnUndo();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DrawGrid( DrawInfo drawInfo )
|
|
{
|
|
m_nodeGrid.DrawGrid( drawInfo );
|
|
}
|
|
|
|
public float MaxNodeDist
|
|
{
|
|
get { return m_nodeGrid.MaxNodeDist; }
|
|
}
|
|
|
|
public List<ParentNode> GetNodesInGrid( Vector2 transformedMousePos )
|
|
{
|
|
return m_nodeGrid.GetNodesOn( transformedMousePos );
|
|
}
|
|
|
|
public void FireMasterNode( Shader selectedShader )
|
|
{
|
|
( GetNode( m_masterNodeId ) as MasterNode ).Execute( selectedShader );
|
|
}
|
|
|
|
public Shader FireMasterNode( string pathname, bool isFullPath )
|
|
{
|
|
return ( GetNode( m_masterNodeId ) as MasterNode ).Execute( pathname, isFullPath );
|
|
}
|
|
|
|
private void ForceSignalPropagationOnMasterNodeInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
|
|
{
|
|
int mpCount = masterNodes.Count;
|
|
for( int i = 0; i < mpCount; i++ )
|
|
{
|
|
masterNodes.NodesList[ i ].GenerateSignalPropagation();
|
|
}
|
|
}
|
|
|
|
public void ForceSignalPropagationOnMasterNode()
|
|
{
|
|
if( m_multiPassMasterNodes.Count > 0 )
|
|
{
|
|
ForceSignalPropagationOnMasterNodeInternal( m_multiPassMasterNodes );
|
|
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
|
|
{
|
|
ForceSignalPropagationOnMasterNodeInternal( m_lodMultiPassMasterNodes[ i ] );
|
|
}
|
|
}
|
|
else if( CurrentOutputNode != null )
|
|
CurrentOutputNode.GenerateSignalPropagation();
|
|
|
|
List<FunctionOutput> allOutputs = m_functionOutputNodes.NodesList;
|
|
for( int i = 0; i < allOutputs.Count; i++ )
|
|
{
|
|
allOutputs[ i ].GenerateSignalPropagation();
|
|
}
|
|
|
|
//List<RegisterLocalVarNode> localVarNodes = m_localVarNodes.NodesList;
|
|
//int count = localVarNodes.Count;
|
|
//for( int i = 0; i < count; i++ )
|
|
//{
|
|
// localVarNodes[ i ].GenerateSignalPropagation();
|
|
//}
|
|
}
|
|
|
|
public void UpdateShaderOnMasterNode( Shader newShader )
|
|
{
|
|
MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
|
|
if( mainMasterNode == null )
|
|
{
|
|
Debug.LogError( "No Master Node was detected. Aborting update!" );
|
|
return;
|
|
}
|
|
mainMasterNode.UpdateFromShader( newShader );
|
|
|
|
if( HasLODs )
|
|
{
|
|
int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
|
|
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
|
|
{
|
|
if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
|
|
{
|
|
if( m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ] != null )
|
|
{
|
|
m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateFromShader( newShader );
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError( "Null master node detected. Aborting update!" );
|
|
return;
|
|
}
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CopyValuesFromMaterial( Material material )
|
|
{
|
|
Material currMaterial = CurrentMaterial;
|
|
if( currMaterial == material )
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
m_nodes[ i ].ForceUpdateFromMaterial( material );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void UpdateMaterialOnMasterNode( Material material )
|
|
{
|
|
MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
|
|
mainMasterNode.UpdateMasterNodeMaterial( material );
|
|
if( HasLODs )
|
|
{
|
|
int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
|
|
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
|
|
{
|
|
if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
|
|
{
|
|
m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateMasterNodeMaterial( material );
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void UpdateMaterialOnPropertyNodes( Material material )
|
|
{
|
|
int propertyCount = m_propertyNodes.Count;
|
|
for(int i = 0;i< propertyCount;i++ )
|
|
{
|
|
m_propertyNodes.NodesList[i].UpdateMaterial( material );
|
|
}
|
|
}
|
|
|
|
public void SetMaterialModeOnGraph( Material mat, bool fetchMaterialValues = true )
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
m_nodes[ i ].SetMaterialMode( mat, fetchMaterialValues );
|
|
}
|
|
}
|
|
|
|
public ParentNode CheckNodeAt( Vector3 pos, bool checkForRMBIgnore = false )
|
|
{
|
|
ParentNode selectedNode = null;
|
|
|
|
// this is checked on the inverse order to give priority to nodes that are drawn on top ( last on the list )
|
|
for( int i = m_nodes.Count - 1; i > -1; i-- )
|
|
{
|
|
if( m_nodes[ i ].Contains( pos ) )
|
|
{
|
|
if( checkForRMBIgnore )
|
|
{
|
|
if( !m_nodes[ i ].RMBIgnore )
|
|
{
|
|
selectedNode = m_nodes[ i ];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
selectedNode = m_nodes[ i ];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return selectedNode;
|
|
}
|
|
|
|
public void ResetNodesLocalVariables()
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
m_nodes[ i ].Reset();
|
|
m_nodes[ i ].ResetOutputLocals();
|
|
|
|
FunctionNode fnode = m_nodes[ i ] as FunctionNode;
|
|
if( fnode != null )
|
|
{
|
|
if( fnode.Function != null )
|
|
fnode.FunctionGraph.ResetNodesLocalVariables();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ResetNodesLocalVariablesIfNot( MasterNodePortCategory category )
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
m_nodes[ i ].Reset();
|
|
m_nodes[ i ].ResetOutputLocalsIfNot( category );
|
|
|
|
FunctionNode fnode = m_nodes[ i ] as FunctionNode;
|
|
if( fnode != null )
|
|
{
|
|
if( fnode.Function != null )
|
|
fnode.FunctionGraph.ResetNodesLocalVariablesIfNot( category );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ResetNodesLocalVariables( ParentNode node )
|
|
{
|
|
if( node is GetLocalVarNode )
|
|
{
|
|
GetLocalVarNode localVarNode = node as GetLocalVarNode;
|
|
if( localVarNode.CurrentSelected != null )
|
|
{
|
|
node = localVarNode.CurrentSelected;
|
|
}
|
|
}
|
|
|
|
node.Reset();
|
|
node.ResetOutputLocals();
|
|
int count = node.InputPorts.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( node.InputPorts[ i ].IsConnected )
|
|
{
|
|
ResetNodesLocalVariables( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ResetNodesLocalVariablesIfNot( ParentNode node, MasterNodePortCategory category )
|
|
{
|
|
if( node is GetLocalVarNode )
|
|
{
|
|
GetLocalVarNode localVarNode = node as GetLocalVarNode;
|
|
if( localVarNode.CurrentSelected != null )
|
|
{
|
|
node = localVarNode.CurrentSelected;
|
|
}
|
|
}
|
|
|
|
node.Reset();
|
|
node.ResetOutputLocalsIfNot( category );
|
|
int count = node.InputPorts.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( node.InputPorts[ i ].IsConnected )
|
|
{
|
|
ResetNodesLocalVariablesIfNot( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ], category );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public override string ToString()
|
|
{
|
|
string dump = ( "Parent Graph \n" );
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
dump += ( m_nodes[ i ] + "\n" );
|
|
}
|
|
return dump;
|
|
}
|
|
|
|
public void OrderNodesByGraphDepth()
|
|
{
|
|
if( CurrentMasterNode != null )
|
|
{
|
|
//CurrentMasterNode.SetupNodeCategories();
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
|
|
{
|
|
m_nodes[ i ].CalculateCustomGraphDepth();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//TODO: remove this dynamic list
|
|
List<OutputNode> allOutputs = new List<OutputNode>();
|
|
for( int i = 0; i < AllNodes.Count; i++ )
|
|
{
|
|
OutputNode temp = AllNodes[ i ] as OutputNode;
|
|
if( temp != null )
|
|
allOutputs.Add( temp );
|
|
}
|
|
|
|
for( int j = 0; j < allOutputs.Count; j++ )
|
|
{
|
|
allOutputs[ j ].SetupNodeCategories();
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
|
|
{
|
|
m_nodes[ i ].CalculateCustomGraphDepth();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_nodes.Sort( ( x, y ) => { return y.GraphDepth.CompareTo( x.GraphDepth ); } );
|
|
}
|
|
|
|
public void WriteToString( ref string nodesInfo, ref string connectionsInfo )
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
m_nodes[ i ].FullWriteToString( ref nodesInfo, ref connectionsInfo );
|
|
IOUtils.AddLineTerminator( ref nodesInfo );
|
|
}
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
SaveIsDirty = false;
|
|
IsDirty = false;
|
|
}
|
|
|
|
public void OnBeforeSerialize()
|
|
{
|
|
//DeSelectAll();
|
|
}
|
|
|
|
public void OnAfterDeserialize()
|
|
{
|
|
m_afterDeserializeFlag = true;
|
|
}
|
|
|
|
public void CleanCorruptedNodes()
|
|
{
|
|
for( int i = 0; i < m_nodes.Count; i++ )
|
|
{
|
|
if( (object)m_nodes[ i ] == null )
|
|
{
|
|
m_nodes.RemoveAt( i );
|
|
CleanCorruptedNodes();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnDuplicateEventWrapper()
|
|
{
|
|
if( OnDuplicateEvent != null )
|
|
{
|
|
AmplifyShaderEditorWindow temp = UIUtils.CurrentWindow;
|
|
UIUtils.CurrentWindow = ParentWindow;
|
|
OnDuplicateEvent();
|
|
UIUtils.CurrentWindow = temp;
|
|
}
|
|
}
|
|
|
|
public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, int nodeId = -1, bool addLast = true )
|
|
{
|
|
FunctionNode newNode = ScriptableObject.CreateInstance<FunctionNode>();
|
|
if( newNode )
|
|
{
|
|
newNode.ContainerGraph = this;
|
|
newNode.CommonInit( shaderFunction, nodeId );
|
|
newNode.UniqueId = nodeId;
|
|
AddNode( newNode, nodeId < 0, addLast, registerUndo );
|
|
}
|
|
return newNode;
|
|
}
|
|
|
|
public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
|
|
{
|
|
ParentNode newNode = CreateNode( shaderFunction, registerUndo, nodeId, addLast );
|
|
if( newNode )
|
|
{
|
|
newNode.Vec2Position = pos;
|
|
}
|
|
return newNode;
|
|
}
|
|
|
|
public ParentNode CreateNode( System.Type type, bool registerUndo, int nodeId = -1, bool addLast = true )
|
|
{
|
|
ParentNode newNode = ScriptableObject.CreateInstance( type ) as ParentNode;
|
|
if( newNode )
|
|
{
|
|
newNode.ContainerGraph = this;
|
|
newNode.UniqueId = nodeId;
|
|
AddNode( newNode, nodeId < 0, addLast, registerUndo );
|
|
}
|
|
return newNode;
|
|
}
|
|
|
|
public ParentNode CreateNode( System.Type type, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
|
|
{
|
|
ParentNode newNode = CreateNode( type, registerUndo, nodeId, addLast );
|
|
if( newNode )
|
|
{
|
|
newNode.Vec2Position = pos;
|
|
}
|
|
return newNode;
|
|
}
|
|
|
|
public void FireMasterNodeReplacedEvent()
|
|
{
|
|
MasterNode masterNode = CurrentMasterNode;
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_nodes[ i ].UniqueId != m_masterNodeId )
|
|
{
|
|
m_nodes[ i ].OnMasterNodeReplaced( masterNode );
|
|
}
|
|
}
|
|
}
|
|
|
|
//Used over shader functions to propagate signal into their graphs
|
|
public void FireMasterNodeReplacedEvent( MasterNode masterNode )
|
|
{
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
if( m_nodes[ i ].UniqueId != masterNode.UniqueId )
|
|
{
|
|
m_nodes[ i ].OnMasterNodeReplaced( masterNode );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public void CrossCheckTemplateNodes( TemplateDataParent templateData )
|
|
{
|
|
/*Paulo*/
|
|
DeSelectAll();
|
|
TemplateMultiPassMasterNode newMasterNode = null;
|
|
Dictionary<string, TemplateReplaceHelper> nodesDict = new Dictionary<string, TemplateReplaceHelper>();
|
|
int mpNodeCount = m_multiPassMasterNodes.NodesList.Count;
|
|
for( int i = 0; i < mpNodeCount; i++ )
|
|
{
|
|
nodesDict.Add( m_multiPassMasterNodes.NodesList[ i ].OriginalPassName, new TemplateReplaceHelper( m_multiPassMasterNodes.NodesList[ i ] ) );
|
|
}
|
|
|
|
TemplateMultiPassMasterNode currMasterNode = GetNode( m_masterNodeId ) as TemplateMultiPassMasterNode;
|
|
|
|
TemplateMultiPass multipassData = templateData as TemplateMultiPass;
|
|
m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
|
|
|
|
bool sortTemplatesNodes = false;
|
|
Vector2 currentPosition = currMasterNode.Vec2Position;
|
|
for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
|
|
{
|
|
for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
|
|
{
|
|
string currPassName = multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].PassNameContainer.Data;
|
|
if( nodesDict.ContainsKey( currPassName ) )
|
|
{
|
|
bool wasMainNode = nodesDict[ currPassName ].MasterNode.IsMainOutputNode;
|
|
|
|
currentPosition.y += nodesDict[ currPassName ].MasterNode.Position.height + 10;
|
|
nodesDict[ currPassName ].Used = true;
|
|
nodesDict[ currPassName ].MasterNode.SetTemplate( multipassData, false, false, subShaderIdx, passIdx, SetTemplateSource.NewShader );
|
|
if( wasMainNode && !nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
|
|
{
|
|
nodesDict[ currPassName ].MasterNode.ReleaseResources();
|
|
}
|
|
else if( !wasMainNode && nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
|
|
{
|
|
newMasterNode = nodesDict[ currPassName ].MasterNode;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sortTemplatesNodes = true;
|
|
TemplateMultiPassMasterNode masterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
|
|
if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
|
|
{
|
|
newMasterNode = masterNode;
|
|
currMasterNode.ReleaseResources();
|
|
}
|
|
masterNode.Vec2Position = currentPosition;
|
|
masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
|
|
//currentPosition.y += masterNode.HeightEstimate + 10;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach( KeyValuePair<string, TemplateReplaceHelper> kvp in nodesDict )
|
|
{
|
|
if( !kvp.Value.Used )
|
|
DestroyNode( kvp.Value.MasterNode, false, true );
|
|
}
|
|
nodesDict.Clear();
|
|
|
|
if( newMasterNode != null )
|
|
{
|
|
m_masterNodeId = newMasterNode.UniqueId;
|
|
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
|
|
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
|
|
newMasterNode.IsMainOutputNode = true;
|
|
}
|
|
|
|
if( sortTemplatesNodes )
|
|
{
|
|
m_multiPassMasterNodes.NodesList.Sort( ( x, y ) => ( x.PassIdx.CompareTo( y.PassIdx ) ) );
|
|
}
|
|
}
|
|
|
|
public void OnRefreshLinkedPortsComplete()
|
|
{
|
|
OnRefreshLinkedPortsCompleteInternal( m_multiPassMasterNodes );
|
|
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
|
|
{
|
|
OnRefreshLinkedPortsCompleteInternal( m_lodMultiPassMasterNodes[ i ] );
|
|
}
|
|
}
|
|
|
|
private void OnRefreshLinkedPortsCompleteInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
|
|
{
|
|
int mpCount = masterNodes.Count;
|
|
for( int i = 0; i < mpCount; i++ )
|
|
{
|
|
masterNodes.NodesList[ i ].OnRefreshLinkedPortsComplete();
|
|
}
|
|
}
|
|
|
|
public void RefreshLinkedMasterNodes( bool optionsUpdate = false )
|
|
{
|
|
if( DebugConsoleWindow.DeveloperMode )
|
|
Debug.Log( "Refresh linked master nodes" );
|
|
|
|
RefreshLinkedMasterNodesInternal( m_multiPassMasterNodes, optionsUpdate );
|
|
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
|
|
{
|
|
RefreshLinkedMasterNodesInternal( m_lodMultiPassMasterNodes[i], optionsUpdate );
|
|
}
|
|
}
|
|
|
|
private void RefreshLinkedMasterNodesInternal( UsageListTemplateMultiPassMasterNodes masterNodes, bool optionsUpdate )
|
|
{
|
|
int mpCount = masterNodes.Count;
|
|
if( mpCount > 1 )
|
|
{
|
|
Dictionary<string, List<InputPort>> registeredLinks = new Dictionary<string, List<InputPort>>();
|
|
for( int i = 0; i < mpCount; i++ )
|
|
{
|
|
CheckLinkedPorts( ref registeredLinks, masterNodes.NodesList[ mpCount - 1 - i ] );
|
|
}
|
|
|
|
foreach( KeyValuePair<string, List<InputPort>> kvp in registeredLinks )
|
|
{
|
|
int linkCount = kvp.Value.Count;
|
|
if( linkCount == 1 )
|
|
{
|
|
kvp.Value[ 0 ].Visible = true;
|
|
}
|
|
else
|
|
{
|
|
kvp.Value[ 0 ].Visible = true;
|
|
for( int i = 1; i < linkCount; i++ )
|
|
{
|
|
kvp.Value[ i ].SetExternalLink( kvp.Value[ 0 ].NodeId, kvp.Value[ 0 ].PortId );
|
|
kvp.Value[ i ].Visible = false;
|
|
}
|
|
}
|
|
kvp.Value.Clear();
|
|
}
|
|
registeredLinks.Clear();
|
|
registeredLinks = null;
|
|
}
|
|
|
|
masterNodes.NodesList.Sort( ( x, y ) => ( x.SubShaderIdx * 1000 + x.PassIdx ).CompareTo( y.SubShaderIdx * 1000 + y.PassIdx ) );
|
|
masterNodes.UpdateNodeArr();
|
|
|
|
m_parentWindow.TemplatesManagerInstance.ResetOptionsSetupData();
|
|
for( int i = 0; i < mpCount; i++ )
|
|
{
|
|
int visiblePorts = 0;
|
|
for( int j = 0; j < masterNodes.NodesList[ i ].InputPorts.Count; j++ )
|
|
{
|
|
if( masterNodes.NodesList[ i ].InputPorts[ j ].Visible )
|
|
{
|
|
visiblePorts++;
|
|
}
|
|
}
|
|
|
|
if( masterNodes.NodesList[ i ].VisiblePorts != visiblePorts )
|
|
{
|
|
masterNodes.NodesList[ i ].VisiblePorts = visiblePorts;
|
|
ForceRepositionCheck = true;
|
|
}
|
|
|
|
masterNodes.NodesList[ i ].Docking = visiblePorts <= 0;
|
|
if( optionsUpdate )
|
|
{
|
|
masterNodes.NodesList[ i ].ForceOptionsRefresh();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckLinkedPorts( ref Dictionary<string, List<InputPort>> registeredLinks, TemplateMultiPassMasterNode masterNode )
|
|
{
|
|
if( masterNode.HasLinkPorts )
|
|
{
|
|
int inputCount = masterNode.InputPorts.Count;
|
|
for( int i = 0; i < inputCount; i++ )
|
|
{
|
|
if( !string.IsNullOrEmpty( masterNode.InputPorts[ i ].ExternalLinkId ) )
|
|
{
|
|
string linkId = masterNode.InputPorts[ i ].ExternalLinkId;
|
|
if( !registeredLinks.ContainsKey( masterNode.InputPorts[ i ].ExternalLinkId ) )
|
|
{
|
|
registeredLinks.Add( linkId, new List<InputPort>() );
|
|
}
|
|
|
|
if( masterNode.IsMainOutputNode )
|
|
{
|
|
registeredLinks[ linkId ].Insert( 0, masterNode.InputPorts[ i ] );
|
|
}
|
|
else
|
|
{
|
|
registeredLinks[ linkId ].Add( masterNode.InputPorts[ i ] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
masterNode.InputPorts[ i ].Visible = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int inputCount = masterNode.InputPorts.Count;
|
|
for( int i = 0; i < inputCount; i++ )
|
|
{
|
|
masterNode.InputPorts[ i ].Visible = true;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public MasterNode ReplaceMasterNode( AvailableShaderTypes newType, bool writeDefaultData = false, TemplateDataParent templateData = null )
|
|
{
|
|
DeSelectAll();
|
|
ResetNodeConnStatus();
|
|
MasterNode newMasterNode = null;
|
|
List<TemplateMultiPassMasterNode> nodesToDelete = null;
|
|
int mpNodeCount = m_multiPassMasterNodes.NodesList.Count;
|
|
if( mpNodeCount > 0 )
|
|
{
|
|
nodesToDelete = new List<TemplateMultiPassMasterNode>();
|
|
for( int i = 0; i < mpNodeCount; i++ )
|
|
{
|
|
if( m_multiPassMasterNodes.NodesList[ i ].UniqueId != m_masterNodeId )
|
|
{
|
|
nodesToDelete.Add( m_multiPassMasterNodes.NodesList[ i ] );
|
|
}
|
|
}
|
|
|
|
for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
|
|
{
|
|
int lodNodeCount = m_lodMultiPassMasterNodes[ lod ].Count;
|
|
for( int i = 0; i < lodNodeCount; i++ )
|
|
{
|
|
nodesToDelete.Add( m_lodMultiPassMasterNodes[ lod ].NodesList[ i ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
MasterNode currMasterNode = GetNode( m_masterNodeId ) as MasterNode;
|
|
if( currMasterNode != null )
|
|
{
|
|
currMasterNode.ReleaseResources();
|
|
}
|
|
|
|
bool refreshLinkedMasterNodes = false;
|
|
switch( newType )
|
|
{
|
|
default:
|
|
case AvailableShaderTypes.SurfaceShader:
|
|
{
|
|
CurrentCanvasMode = NodeAvailability.SurfaceShader;
|
|
m_currentSRPType = TemplateSRPType.BuiltIn;
|
|
newMasterNode = CreateNode( typeof( StandardSurfaceOutputNode ), false ) as MasterNode;
|
|
}
|
|
break;
|
|
case AvailableShaderTypes.Template:
|
|
{
|
|
CurrentCanvasMode = NodeAvailability.TemplateShader;
|
|
if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
|
|
{
|
|
newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as MasterNode;
|
|
( newMasterNode as TemplateMasterNode ).SetTemplate( templateData as TemplateData, writeDefaultData, false );
|
|
m_currentSRPType = TemplateSRPType.BuiltIn;
|
|
}
|
|
else
|
|
{
|
|
/*Paulo*/
|
|
TemplateMultiPass multipassData = templateData as TemplateMultiPass;
|
|
m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
|
|
|
|
Vector2 currentPosition = currMasterNode.Vec2Position;
|
|
|
|
for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
|
|
{
|
|
for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
|
|
{
|
|
TemplateMultiPassMasterNode masterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
|
|
if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
|
|
{
|
|
newMasterNode = masterNode;
|
|
ParentWindow.IsShaderFunctionWindow = false;
|
|
CurrentCanvasMode = NodeAvailability.TemplateShader;
|
|
}
|
|
masterNode.Vec2Position = currentPosition;
|
|
masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
|
|
//currentPosition.y += masterNode.HeightEstimate + 10;
|
|
}
|
|
}
|
|
refreshLinkedMasterNodes = true;
|
|
//RefreshLinkedMasterNodes();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if( currMasterNode != null )
|
|
{
|
|
newMasterNode.CopyFrom( currMasterNode );
|
|
m_masterNodeId = -1;
|
|
DestroyNode( currMasterNode, false, true );
|
|
}
|
|
|
|
if( nodesToDelete != null )
|
|
{
|
|
for( int i = 0; i < nodesToDelete.Count; i++ )
|
|
{
|
|
DestroyNode( nodesToDelete[ i ], false, true );
|
|
}
|
|
nodesToDelete.Clear();
|
|
}
|
|
|
|
m_masterNodeId = newMasterNode.UniqueId;
|
|
|
|
if( refreshLinkedMasterNodes )
|
|
RefreshLinkedMasterNodes( true );
|
|
|
|
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
|
|
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
|
|
newMasterNode.IsMainOutputNode = true;
|
|
OnRefreshLinkedPortsComplete();
|
|
FullCleanUndoStack();
|
|
return newMasterNode;
|
|
}
|
|
|
|
private void RepositionTemplateNodes( MasterNode newMasterNode )
|
|
{
|
|
m_forceRepositionCheck = false;
|
|
|
|
int dockedElementsBefore = 0;
|
|
int dockedElementsAfter = 0;
|
|
int masterIndex = 0;
|
|
bool foundMaster = false;
|
|
for( int i = 0; i < MultiPassMasterNodes.Count; i++ )
|
|
{
|
|
if( MultiPassMasterNodes.NodesList[ i ].UniqueId == m_masterNodeId )
|
|
{
|
|
foundMaster = true;
|
|
masterIndex = i;
|
|
}
|
|
|
|
if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && MultiPassMasterNodes.NodesList[ i ].Docking )
|
|
{
|
|
if( foundMaster )
|
|
dockedElementsAfter++;
|
|
else
|
|
dockedElementsBefore++;
|
|
}
|
|
}
|
|
|
|
if( dockedElementsBefore > 0 )
|
|
{
|
|
newMasterNode.UseSquareNodeTitle = true;
|
|
}
|
|
|
|
for( int i = masterIndex - 1; i >= 0; i-- )
|
|
{
|
|
float forwardTracking = 0;
|
|
for( int j = i + 1; j <= masterIndex; j++ )
|
|
{
|
|
if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
|
|
{
|
|
forwardTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
|
|
}
|
|
}
|
|
MasterNode node = MultiPassMasterNodes.NodesList[ i ];
|
|
node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y - forwardTracking - 33 * ( dockedElementsBefore ) );
|
|
}
|
|
|
|
for( int i = masterIndex + 1; i < MultiPassMasterNodes.Count; i++ )
|
|
{
|
|
if( MultiPassMasterNodes.NodesList[ i ].UniqueId == newMasterNode.UniqueId || MultiPassMasterNodes.NodesList[ i ].Docking )
|
|
continue;
|
|
|
|
float backTracking = 0;
|
|
for( int j = i - 1; j >= masterIndex; j-- )
|
|
{
|
|
if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
|
|
{
|
|
backTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
|
|
}
|
|
}
|
|
MasterNode node = MultiPassMasterNodes.NodesList[ i ];
|
|
node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y + backTracking + 33 * ( dockedElementsAfter ) );
|
|
}
|
|
}
|
|
|
|
public void CreateNewEmpty( string name )
|
|
{
|
|
CleanNodes();
|
|
if( m_masterNodeDefaultType == null )
|
|
m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
|
|
|
|
MasterNode newMasterNode = CreateNode( m_masterNodeDefaultType, false ) as MasterNode;
|
|
newMasterNode.SetName( name );
|
|
m_masterNodeId = newMasterNode.UniqueId;
|
|
|
|
ParentWindow.IsShaderFunctionWindow = false;
|
|
CurrentCanvasMode = NodeAvailability.SurfaceShader;
|
|
|
|
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
|
|
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
|
|
newMasterNode.IsMainOutputNode = true;
|
|
LoadedShaderVersion = VersionInfo.FullNumber;
|
|
}
|
|
|
|
public void CreateNewEmptyTemplate( string templateGUID )
|
|
{
|
|
CleanNodes();
|
|
TemplateDataParent templateData = m_parentWindow.TemplatesManagerInstance.GetTemplate( templateGUID );
|
|
if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
|
|
{
|
|
TemplateMasterNode newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as TemplateMasterNode;
|
|
m_masterNodeId = newMasterNode.UniqueId;
|
|
|
|
ParentWindow.IsShaderFunctionWindow = false;
|
|
CurrentCanvasMode = NodeAvailability.TemplateShader;
|
|
m_currentSRPType = TemplateSRPType.BuiltIn;
|
|
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
|
|
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
|
|
newMasterNode.IsMainOutputNode = true;
|
|
|
|
newMasterNode.SetTemplate( templateData as TemplateData, true, true );
|
|
}
|
|
else
|
|
{
|
|
/*Paulo*/
|
|
TemplateMultiPass multipassData = templateData as TemplateMultiPass;
|
|
m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
|
|
|
|
Vector2 currentPosition = Vector2.zero;
|
|
for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
|
|
{
|
|
for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
|
|
{
|
|
TemplateMultiPassMasterNode newMasterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
|
|
if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
|
|
{
|
|
m_masterNodeId = newMasterNode.UniqueId;
|
|
|
|
ParentWindow.IsShaderFunctionWindow = false;
|
|
CurrentCanvasMode = NodeAvailability.TemplateShader;
|
|
|
|
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
|
|
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
|
|
newMasterNode.IsMainOutputNode = true;
|
|
}
|
|
newMasterNode.Vec2Position = currentPosition;
|
|
newMasterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
|
|
|
|
//currentPosition.y += newMasterNode.HeightEstimate + 10;
|
|
}
|
|
}
|
|
|
|
RefreshLinkedMasterNodes( false );
|
|
OnRefreshLinkedPortsComplete();
|
|
}
|
|
|
|
LoadedShaderVersion = VersionInfo.FullNumber;
|
|
}
|
|
|
|
public void CreateNewEmptyFunction( AmplifyShaderFunction shaderFunction )
|
|
{
|
|
CleanNodes();
|
|
FunctionOutput newOutputNode = CreateNode( typeof( FunctionOutput ), false ) as FunctionOutput;
|
|
m_masterNodeId = newOutputNode.UniqueId;
|
|
|
|
ParentWindow.IsShaderFunctionWindow = true;
|
|
CurrentCanvasMode = NodeAvailability.ShaderFunction;
|
|
|
|
newOutputNode.IsMainOutputNode = true;
|
|
}
|
|
|
|
public void ForceCategoryRefresh() { m_forceCategoryRefresh = true; }
|
|
public void RefreshExternalReferences()
|
|
{
|
|
int count = m_nodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
m_nodes[ i ].RefreshExternalReferences();
|
|
}
|
|
}
|
|
|
|
public Vector2 SelectedNodesCentroid
|
|
{
|
|
get
|
|
{
|
|
if( m_selectedNodes.Count == 0 )
|
|
return Vector2.zero;
|
|
Vector2 pos = new Vector2( 0, 0 );
|
|
for( int i = 0; i < m_selectedNodes.Count; i++ )
|
|
{
|
|
pos += m_selectedNodes[ i ].Vec2Position;
|
|
}
|
|
|
|
pos /= m_selectedNodes.Count;
|
|
return pos;
|
|
}
|
|
}
|
|
|
|
public void AddVirtualTextureCount()
|
|
{
|
|
m_virtualTextureCount += 1;
|
|
}
|
|
|
|
public void RemoveVirtualTextureCount()
|
|
{
|
|
m_virtualTextureCount -= 1;
|
|
if( m_virtualTextureCount < 0 )
|
|
{
|
|
Debug.LogWarning( "Invalid virtual texture count" );
|
|
}
|
|
}
|
|
|
|
public bool HasVirtualTexture { get { return m_virtualTextureCount > 0; } }
|
|
|
|
public void AddInstancePropertyCount()
|
|
{
|
|
m_instancePropertyCount += 1;
|
|
// Debug.Log( "AddInstancePropertyCount "+this.GetInstanceID() + " " + m_instancePropertyCount );
|
|
}
|
|
|
|
public void RemoveInstancePropertyCount()
|
|
{
|
|
m_instancePropertyCount -= 1;
|
|
// Debug.Log( "RemoveInstancePropertyCount " + this.GetInstanceID() + " " + m_instancePropertyCount );
|
|
|
|
if( m_instancePropertyCount < 0 )
|
|
{
|
|
Debug.LogWarning( "Invalid property instance count" );
|
|
}
|
|
}
|
|
|
|
public int InstancePropertyCount { get { return m_instancePropertyCount; } set { m_instancePropertyCount = value; } }
|
|
|
|
public bool IsInstancedShader { get { return m_instancePropertyCount > 0; } }
|
|
|
|
public void AddNormalDependentCount() { m_normalDependentCount += 1; }
|
|
|
|
public void RemoveNormalDependentCount()
|
|
{
|
|
m_normalDependentCount -= 1;
|
|
if( m_normalDependentCount < 0 )
|
|
{
|
|
Debug.LogWarning( "Invalid normal dependentCount count" );
|
|
}
|
|
}
|
|
|
|
public void SetModeFromMasterNode()
|
|
{
|
|
MasterNode masterNode = CurrentMasterNode;
|
|
if( masterNode != null )
|
|
{
|
|
switch( masterNode.CurrentMasterNodeCategory )
|
|
{
|
|
default:
|
|
case AvailableShaderTypes.SurfaceShader:
|
|
{
|
|
if( masterNode is StandardSurfaceOutputNode )
|
|
CurrentCanvasMode = ParentWindow.CurrentNodeAvailability;
|
|
else
|
|
CurrentCanvasMode = NodeAvailability.SurfaceShader;
|
|
}
|
|
break;
|
|
case AvailableShaderTypes.Template:
|
|
{
|
|
CurrentCanvasMode = NodeAvailability.TemplateShader;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
CurrentCanvasMode = NodeAvailability.SurfaceShader;
|
|
}
|
|
}
|
|
|
|
public void MarkToDelete( ParentNode node )
|
|
{
|
|
m_markedForDeletion.Add( node );
|
|
}
|
|
public bool IsMasterNode( ParentNode node )
|
|
{
|
|
return ( node.UniqueId == m_masterNodeId ) ||
|
|
m_multiPassMasterNodes.HasNode( node.UniqueId );
|
|
}
|
|
|
|
public TemplateMultiPassMasterNode GetMainMasterNodeOfLOD( int lod )
|
|
{
|
|
if( lod == -1 )
|
|
return CurrentMasterNode as TemplateMultiPassMasterNode;
|
|
|
|
return m_lodMultiPassMasterNodes[ lod ].NodesList.Find( x => x.IsMainOutputNode );
|
|
}
|
|
|
|
public TemplateMultiPassMasterNode GetMasterNodeOfPass( string passName, int lod )
|
|
{
|
|
if( lod == -1 )
|
|
return m_multiPassMasterNodes.NodesList.Find( x => x.PassName.Equals( passName ) );
|
|
|
|
return m_lodMultiPassMasterNodes[lod].NodesList.Find( x => x.PassName.Equals( passName ) );
|
|
}
|
|
|
|
public void ForceMultiPassMasterNodesRefresh()
|
|
{
|
|
int mainOutputId = 0;
|
|
int count = m_multiPassMasterNodes.Count;
|
|
for( int i = 0; i < count; i++ )
|
|
{
|
|
m_multiPassMasterNodes.NodesList[ i ].ForceTemplateRefresh();
|
|
if( m_multiPassMasterNodes.NodesList[ i ].IsMainOutputNode )
|
|
mainOutputId = i;
|
|
}
|
|
|
|
int lodCount = m_lodMultiPassMasterNodes.Count;
|
|
for( int i = 0; i < lodCount; i++ )
|
|
{
|
|
if( m_lodMultiPassMasterNodes[ i ] != null )
|
|
{
|
|
count = m_lodMultiPassMasterNodes[ i ].Count;
|
|
for( int j = 0; j < count; j++ )
|
|
{
|
|
m_lodMultiPassMasterNodes[ i ].NodesList[ j ].ForceTemplateRefresh();
|
|
}
|
|
}
|
|
}
|
|
|
|
m_multiPassMasterNodes.NodesList[ mainOutputId ].CheckTemplateChanges();
|
|
}
|
|
|
|
public void SetLateOptionsRefresh()
|
|
{
|
|
m_lateOptionsRefresh = true;
|
|
}
|
|
|
|
public void CreateLodMasterNodes( TemplateMultiPass templateMultiPass,int index, Vector2 initialPosition )
|
|
{
|
|
for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
|
|
{
|
|
if( m_lodMultiPassMasterNodes[ lod ].Count == 0 )
|
|
{
|
|
TemplateMultiPassMasterNode reference = CurrentMasterNode as TemplateMultiPassMasterNode;
|
|
|
|
int shaderLod = -1;
|
|
if( lod == 0 )
|
|
{
|
|
shaderLod = reference.ShaderLOD - MasterNodeLODIncrement;
|
|
}
|
|
else
|
|
{
|
|
//index == -2 is when user clicks on +/- buttons over the foldout UI
|
|
if( index == -2 )
|
|
{
|
|
shaderLod = m_lodMultiPassMasterNodes[ lod - 1 ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
|
|
}
|
|
//index == -1 is when user clicks on + button over the main lod master node
|
|
else if( index == -1 )
|
|
{
|
|
int mainShaderLOD = m_lodMultiPassMasterNodes[ 0 ].NodesList[ reference.PassIdx ].ShaderLOD;
|
|
shaderLod = ( reference.ShaderLOD + mainShaderLOD )/2;
|
|
}
|
|
else
|
|
{
|
|
if( m_lodMultiPassMasterNodes[ index ].Count > 0 )
|
|
{
|
|
if( m_lodMultiPassMasterNodes[ index + 1 ].Count > 0 )
|
|
{
|
|
shaderLod = (m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD +
|
|
m_lodMultiPassMasterNodes[ index + 1 ].NodesList[ reference.PassIdx ].ShaderLOD )/2;
|
|
}
|
|
else
|
|
{
|
|
shaderLod = m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int nodeId = 0;
|
|
TemplateMultiPassMasterNode mainMasterNode = null;
|
|
for( int subShaderIdx = 0; subShaderIdx < templateMultiPass.SubShaders.Count; subShaderIdx++ )
|
|
{
|
|
for( int passIdx = 0; passIdx < templateMultiPass.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
|
|
{
|
|
TemplateMultiPassMasterNode masterNode = ScriptableObject.CreateInstance( typeof( TemplateMultiPassMasterNode ) ) as TemplateMultiPassMasterNode;
|
|
masterNode.LODIndex = lod;
|
|
masterNode.ContainerGraph = this;
|
|
masterNode.Vec2Position = initialPosition;
|
|
AddNode( masterNode, true );
|
|
masterNode.SetTemplate( templateMultiPass, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
|
|
masterNode.CopyOptionsFrom( m_multiPassMasterNodes.NodesList[ nodeId++ ] );
|
|
if( masterNode.IsMainOutputNode || ( subShaderIdx == 0 && passIdx == 0 ) )
|
|
{
|
|
masterNode.SetShaderLODValueAndLabel( shaderLod );
|
|
mainMasterNode = masterNode;
|
|
}
|
|
}
|
|
}
|
|
|
|
mainMasterNode.ForceOptionsRefresh();
|
|
SortLODMasterNodes();
|
|
if( OnLODMasterNodesAddedEvent != null )
|
|
{
|
|
OnLODMasterNodesAddedEvent( lod );
|
|
}
|
|
|
|
TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
|
|
lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DestroyLodMasterNodes( int index )
|
|
{
|
|
if( index < 0 )
|
|
{
|
|
for( int lod = m_lodMultiPassMasterNodes.Count - 1; lod >= 0; lod-- )
|
|
{
|
|
if( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
|
|
{
|
|
while( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
|
|
{
|
|
DestroyNode( m_lodMultiPassMasterNodes[ lod ].NodesList[ 0 ], false, true );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while( m_lodMultiPassMasterNodes[ index ].Count > 0 )
|
|
{
|
|
DestroyNode( m_lodMultiPassMasterNodes[ index ].NodesList[ 0 ], false, true );
|
|
}
|
|
}
|
|
SortLODMasterNodes();
|
|
TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
|
|
lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
|
|
}
|
|
|
|
public void SortLODMasterNodes()
|
|
{
|
|
int idx = (CurrentMasterNode as TemplateMultiPassMasterNode).PassIdx;
|
|
m_lodMultiPassMasterNodes.Sort( ( x, y ) =>
|
|
{
|
|
if( x.Count > 0 )
|
|
{
|
|
if( y.Count > 0 )
|
|
{
|
|
return -x.NodesList[ idx ].ShaderLOD.CompareTo( y.NodesList[ idx ].ShaderLOD );
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( y.Count > 0 )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
});
|
|
|
|
for( int lodIdx = 0; lodIdx < m_lodMultiPassMasterNodes.Count; lodIdx++ )
|
|
{
|
|
for( int nodeIdx = 0; nodeIdx < m_lodMultiPassMasterNodes[ lodIdx ].Count; nodeIdx++ )
|
|
{
|
|
m_lodMultiPassMasterNodes[ lodIdx ].NodesList[ nodeIdx ].LODIndex = lodIdx;
|
|
}
|
|
}
|
|
}
|
|
|
|
public List<TemplateMultiPassMasterNode> GetMultiPassMasterNodes( int lod )
|
|
{
|
|
if( lod == -1 )
|
|
return m_multiPassMasterNodes.NodesList;
|
|
|
|
return m_lodMultiPassMasterNodes[ lod ].NodesList;
|
|
}
|
|
|
|
public bool IsNormalDependent { get { return m_normalDependentCount > 0; } }
|
|
|
|
public void MarkToDeselect() { m_markedToDeSelect = true; }
|
|
public void MarkToSelect( int nodeId ) { m_markToSelect = nodeId; }
|
|
public void MarkWireHighlights() { m_checkSelectedWireHighlights = true; }
|
|
public List<ParentNode> SelectedNodes { get { return m_selectedNodes; } }
|
|
public List<ParentNode> MarkedForDeletionNodes { get { return m_markedForDeletion; } }
|
|
public int CurrentMasterNodeId { get { return m_masterNodeId; } set { m_masterNodeId = value; } }
|
|
|
|
public Shader CurrentShader
|
|
{
|
|
get
|
|
{
|
|
MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
|
|
if( masterNode != null )
|
|
return masterNode.CurrentShader;
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public Material CurrentMaterial
|
|
{
|
|
get
|
|
{
|
|
MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
|
|
if( masterNode != null )
|
|
return masterNode.CurrentMaterial;
|
|
return null;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public NodeAvailability CurrentCanvasMode { get { return m_currentCanvasMode; } set { m_currentCanvasMode = value; ParentWindow.LateRefreshAvailableNodes(); } }
|
|
public OutputNode CurrentOutputNode { get { return GetNode( m_masterNodeId ) as OutputNode; } }
|
|
public FunctionOutput CurrentFunctionOutput { get { return GetNode( m_masterNodeId ) as FunctionOutput; } }
|
|
public MasterNode CurrentMasterNode { get { return GetNode( m_masterNodeId ) as MasterNode; } }
|
|
public StandardSurfaceOutputNode CurrentStandardSurface { get { return GetNode( m_masterNodeId ) as StandardSurfaceOutputNode; } }
|
|
public List<ParentNode> AllNodes { get { return m_nodes; } }
|
|
public int NodeCount { get { return m_nodes.Count; } }
|
|
//public List<ParentNode> VisibleNodes { get { return m_visibleNodes; } }
|
|
|
|
public int NodeClicked
|
|
{
|
|
set { m_nodeClicked = value; }
|
|
get { return m_nodeClicked; }
|
|
}
|
|
|
|
public bool IsDirty
|
|
{
|
|
set { m_isDirty = value && UIUtils.DirtyMask; }
|
|
get
|
|
{
|
|
bool value = m_isDirty;
|
|
m_isDirty = false;
|
|
return value;
|
|
}
|
|
}
|
|
|
|
public bool SaveIsDirty
|
|
{
|
|
set { m_saveIsDirty = value && UIUtils.DirtyMask; }
|
|
get { return m_saveIsDirty; }
|
|
}
|
|
public int LoadedShaderVersion
|
|
{
|
|
get { return m_loadedShaderVersion; }
|
|
set { m_loadedShaderVersion = value; }
|
|
}
|
|
|
|
public AmplifyShaderFunction CurrentShaderFunction
|
|
{
|
|
get { if( CurrentFunctionOutput != null ) return CurrentFunctionOutput.Function; else return null; }
|
|
set { if( CurrentFunctionOutput != null ) CurrentFunctionOutput.Function = value; }
|
|
}
|
|
|
|
public bool HasUnConnectedNodes { get { return m_hasUnConnectedNodes; } }
|
|
public UsageListSamplerNodes SamplerNodes { get { return m_samplerNodes; } }
|
|
public UsageListFloatIntNodes FloatIntNodes { get { return m_floatNodes; } }
|
|
public UsageListTexturePropertyNodes TexturePropertyNodes { get { return m_texturePropertyNodes; } }
|
|
public UsageListTextureArrayNodes TextureArrayNodes { get { return m_textureArrayNodes; } }
|
|
public UsageListPropertyNodes PropertyNodes { get { return m_propertyNodes; } }
|
|
public UsageListPropertyNodes RawPropertyNodes { get { return m_rawPropertyNodes; } }
|
|
public UsageListCustomExpressionsOnFunctionMode CustomExpressionOnFunctionMode { get { return m_customExpressionsOnFunctionMode; } }
|
|
public UsageListStaticSwitchNodes StaticSwitchNodes { get { return m_staticSwitchNodes; } }
|
|
public UsageListScreenColorNodes ScreenColorNodes { get { return m_screenColorNodes; } }
|
|
public UsageListRegisterLocalVarNodes LocalVarNodes { get { return m_localVarNodes; } }
|
|
public UsageListGlobalArrayNodes GlobalArrayNodes { get { return m_globalArrayNodes; } }
|
|
public UsageListFunctionInputNodes FunctionInputNodes { get { return m_functionInputNodes; } }
|
|
public UsageListFunctionNodes FunctionNodes { get { return m_functionNodes; } }
|
|
public UsageListFunctionOutputNodes FunctionOutputNodes { get { return m_functionOutputNodes; } }
|
|
public UsageListFunctionSwitchNodes FunctionSwitchNodes { get { return m_functionSwitchNodes; } }
|
|
public UsageListFunctionSwitchCopyNodes FunctionSwitchCopyNodes { get { return m_functionSwitchCopyNodes; } }
|
|
public UsageListTemplateMultiPassMasterNodes MultiPassMasterNodes { get { return m_multiPassMasterNodes; } set { m_multiPassMasterNodes = value; } }
|
|
public List<UsageListTemplateMultiPassMasterNodes> LodMultiPassMasternodes { get { return m_lodMultiPassMasterNodes; } }
|
|
|
|
|
|
public PrecisionType CurrentPrecision
|
|
{
|
|
get { return m_currentPrecision; }
|
|
set { m_currentPrecision = value; }
|
|
}
|
|
|
|
public NodeLOD LodLevel
|
|
{
|
|
get { return m_lodLevel; }
|
|
}
|
|
|
|
public List<ParentNode> NodePreviewList { get { return m_nodePreviewList; } set { m_nodePreviewList = value; } }
|
|
|
|
public void SetGraphId( int id )
|
|
{
|
|
m_graphId = id;
|
|
}
|
|
|
|
public int GraphId
|
|
{
|
|
get { return m_graphId; }
|
|
}
|
|
|
|
public AmplifyShaderEditorWindow ParentWindow
|
|
{
|
|
get { return m_parentWindow; }
|
|
set { m_parentWindow = value; }
|
|
}
|
|
|
|
|
|
public bool ChangedLightingModel
|
|
{
|
|
get { return m_changedLightingModel; }
|
|
set { m_changedLightingModel = value; }
|
|
}
|
|
|
|
public bool ForceRepositionCheck
|
|
{
|
|
get { return m_forceRepositionCheck; }
|
|
set { m_forceRepositionCheck = value; }
|
|
}
|
|
|
|
public bool IsLoading { get { return m_isLoading; } set { m_isLoading = value; } }
|
|
public bool IsDuplicating { get { return m_isDuplicating; } set { m_isDuplicating = value; } }
|
|
public TemplateSRPType CurrentSRPType { get { return m_currentSRPType; }set { m_currentSRPType = value; } }
|
|
public bool IsSRP { get { return m_currentSRPType == TemplateSRPType.Lightweight || m_currentSRPType == TemplateSRPType.HD; } }
|
|
public bool IsHDRP { get { return m_currentSRPType == TemplateSRPType.HD; } }
|
|
public bool IsLWRP { get { return m_currentSRPType == TemplateSRPType.Lightweight; } }
|
|
public bool IsStandardSurface { get { return GetNode( m_masterNodeId ) is StandardSurfaceOutputNode; } }
|
|
|
|
public bool SamplingMacros {
|
|
get { return m_samplingThroughMacros; }
|
|
set { m_samplingThroughMacros = value; }
|
|
}
|
|
public bool HasLODs { get { return m_lodMultiPassMasterNodes[ 0 ].Count > 0; } }
|
|
//public bool HasLodMultiPassNodes
|
|
//{
|
|
// get
|
|
// {
|
|
// for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
|
|
// {
|
|
// if( m_lodMultiPassMasterNodes[ i ].Count > 0 )
|
|
// return true;
|
|
// }
|
|
// return false;
|
|
// }
|
|
//}
|
|
}
|
|
}
|