Assignment for RMIT Mixed Reality in 2020
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class ParentGraph : ScriptableObject, ISerializationCallbackReceiver
{
private const int MasterNodeLODIncrement = 100;
private const int MaxLodAmount = 9;
public enum NodeLOD
{
LOD0,
LOD1,
LOD2,
LOD3,
LOD4,
LOD5
}
[SerializeField]
private bool m_samplingThroughMacros = false;
private NodeLOD m_lodLevel = NodeLOD.LOD0;
private GUIStyle nodeStyleOff;
private GUIStyle nodeStyleOn;
private GUIStyle nodeTitle;
private GUIStyle commentaryBackground;
public delegate void LODMasterNodesAdded( int lod );
public event LODMasterNodesAdded OnLODMasterNodesAddedEvent;
public delegate void EmptyGraphDetected( ParentGraph graph );
public event EmptyGraphDetected OnEmptyGraphDetectedEvt;
public delegate void NodeEvent( ParentNode node );
public event NodeEvent OnNodeEvent = null;
public event NodeEvent OnNodeRemovedEvent;
public delegate void DuplicateEvent();
public event DuplicateEvent OnDuplicateEvent;
public event MasterNode.OnMaterialUpdated OnMaterialUpdatedEvent;
public event MasterNode.OnMaterialUpdated OnShaderUpdatedEvent;
private bool m_afterDeserializeFlag = true;
private bool m_lateOptionsRefresh = false;
private bool m_foundDuplicates = false;
//[SerializeField]
private AmplifyShaderEditorWindow m_parentWindow = null;
[SerializeField]
private int m_validNodeId;
[SerializeField]
private List<ParentNode> m_nodes = new List<ParentNode>();
// Sampler Nodes registry
[SerializeField]
private UsageListSamplerNodes m_samplerNodes = new UsageListSamplerNodes();
[SerializeField]
private UsageListFloatIntNodes m_floatNodes = new UsageListFloatIntNodes();
[SerializeField]
private UsageListTexturePropertyNodes m_texturePropertyNodes = new UsageListTexturePropertyNodes();
[SerializeField]
private UsageListTextureArrayNodes m_textureArrayNodes = new UsageListTextureArrayNodes();
[SerializeField]
private UsageListPropertyNodes m_propertyNodes = new UsageListPropertyNodes();
[SerializeField]
private UsageListPropertyNodes m_rawPropertyNodes = new UsageListPropertyNodes();
[SerializeField]
private UsageListScreenColorNodes m_screenColorNodes = new UsageListScreenColorNodes();
[SerializeField]
private UsageListRegisterLocalVarNodes m_localVarNodes = new UsageListRegisterLocalVarNodes();
[SerializeField]
private UsageListGlobalArrayNodes m_globalArrayNodes = new UsageListGlobalArrayNodes();
[SerializeField]
private UsageListFunctionInputNodes m_functionInputNodes = new UsageListFunctionInputNodes();
[SerializeField]
private UsageListFunctionNodes m_functionNodes = new UsageListFunctionNodes();
[SerializeField]
private UsageListFunctionOutputNodes m_functionOutputNodes = new UsageListFunctionOutputNodes();
[SerializeField]
private UsageListFunctionSwitchNodes m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
[SerializeField]
private UsageListFunctionSwitchCopyNodes m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
[SerializeField]
private UsageListTemplateMultiPassMasterNodes m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
[SerializeField]
private List<UsageListTemplateMultiPassMasterNodes> m_lodMultiPassMasterNodes;
[SerializeField]
private UsageListCustomExpressionsOnFunctionMode m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
[SerializeField]
private UsageListStaticSwitchNodes m_staticSwitchNodes = new UsageListStaticSwitchNodes();
[SerializeField]
private int m_masterNodeId = Constants.INVALID_NODE_ID;
[SerializeField]
private bool m_isDirty;
[SerializeField]
private bool m_saveIsDirty = false;
[SerializeField]
private int m_nodeClicked;
[SerializeField]
private int m_loadedShaderVersion;
[SerializeField]
private int m_instancePropertyCount = 0;
[SerializeField]
private int m_virtualTextureCount = 0;
[SerializeField]
private int m_graphId = 0;
[SerializeField]
private PrecisionType m_currentPrecision = PrecisionType.Float;
[SerializeField]
private NodeAvailability m_currentCanvasMode = NodeAvailability.SurfaceShader;
[SerializeField]
private TemplateSRPType m_currentSRPType = TemplateSRPType.BuiltIn;
//private List<ParentNode> m_visibleNodes = new List<ParentNode>();
private List<ParentNode> m_nodePreviewList = new List<ParentNode>();
private Dictionary<int, ParentNode> m_nodesDict = new Dictionary<int, ParentNode>();
[NonSerialized]
private List<ParentNode> m_selectedNodes = new List<ParentNode>();
[NonSerialized]
private List<ParentNode> m_markedForDeletion = new List<ParentNode>();
[SerializeField]
private List<WireReference> m_highlightedWires = new List<WireReference>();
private System.Type m_masterNodeDefaultType;
[SerializeField]
private List<PropertyNode> m_internalTemplateNodesList = new List<PropertyNode>();
private Dictionary<int, PropertyNode> m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
private NodeGrid m_nodeGrid;
private bool m_markedToDeSelect = false;
private int m_markToSelect = -1;
private bool m_markToReOrder = false;
private bool m_hasUnConnectedNodes = false;
private bool m_checkSelectedWireHighlights = false;
// Bezier info
[SerializeField]
private List<WireBezierReference> m_bezierReferences;
private const int MaxBezierReferences = 50;
private int m_wireBezierCount = 0;
protected int m_normalDependentCount = 0;
private bool m_forceCategoryRefresh = false;
[SerializeField]
private bool m_forceRepositionCheck = false;
private bool m_isLoading = false;
private bool m_isDuplicating = false;
private bool m_changedLightingModel = false;
public void ResetEvents()
{
OnNodeEvent = null;
OnMaterialUpdatedEvent = null;
OnShaderUpdatedEvent = null;
OnEmptyGraphDetectedEvt = null;
OnNodeRemovedEvent = null;
}
public void Init()
{
Undo.undoRedoPerformed += OnUndoRedoCallback;
m_normalDependentCount = 0;
m_nodes = new List<ParentNode>();
m_samplerNodes = new UsageListSamplerNodes();
m_samplerNodes.ContainerGraph = this;
m_samplerNodes.ReorderOnChange = true;
m_floatNodes = new UsageListFloatIntNodes();
m_floatNodes.ContainerGraph = this;
m_texturePropertyNodes = new UsageListTexturePropertyNodes();
m_texturePropertyNodes.ContainerGraph = this;
m_textureArrayNodes = new UsageListTextureArrayNodes();
m_textureArrayNodes.ContainerGraph = this;
m_textureArrayNodes.ReorderOnChange = true;
m_propertyNodes = new UsageListPropertyNodes();
m_propertyNodes.ContainerGraph = this;
m_rawPropertyNodes = new UsageListPropertyNodes();
m_rawPropertyNodes.ContainerGraph = this;
m_customExpressionsOnFunctionMode = new UsageListCustomExpressionsOnFunctionMode();
m_customExpressionsOnFunctionMode.ContainerGraph = this;
m_staticSwitchNodes = new UsageListStaticSwitchNodes();
m_staticSwitchNodes.ContainerGraph = this;
m_staticSwitchNodes.ReorderOnChange = true;
m_screenColorNodes = new UsageListScreenColorNodes();
m_screenColorNodes.ContainerGraph = this;
m_screenColorNodes.ReorderOnChange = true;
m_localVarNodes = new UsageListRegisterLocalVarNodes();
m_localVarNodes.ContainerGraph = this;
m_localVarNodes.ReorderOnChange = true;
m_globalArrayNodes = new UsageListGlobalArrayNodes();
m_globalArrayNodes.ContainerGraph = this;
m_functionInputNodes = new UsageListFunctionInputNodes();
m_functionInputNodes.ContainerGraph = this;
m_functionNodes = new UsageListFunctionNodes();
m_functionNodes.ContainerGraph = this;
m_functionOutputNodes = new UsageListFunctionOutputNodes();
m_functionOutputNodes.ContainerGraph = this;
m_functionSwitchNodes = new UsageListFunctionSwitchNodes();
m_functionSwitchNodes.ContainerGraph = this;
m_functionSwitchCopyNodes = new UsageListFunctionSwitchCopyNodes();
m_functionSwitchCopyNodes.ContainerGraph = this;
m_multiPassMasterNodes = new UsageListTemplateMultiPassMasterNodes();
m_multiPassMasterNodes.ContainerGraph = this;
m_lodMultiPassMasterNodes = new List<UsageListTemplateMultiPassMasterNodes>( MaxLodAmount );
for( int i = 0; i < MaxLodAmount; i++ )
{
m_lodMultiPassMasterNodes.Add( new UsageListTemplateMultiPassMasterNodes() );
}
m_selectedNodes = new List<ParentNode>();
m_markedForDeletion = new List<ParentNode>();
m_highlightedWires = new List<WireReference>();
m_validNodeId = 0;
IsDirty = false;
SaveIsDirty = false;
m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
m_bezierReferences = new List<WireBezierReference>( MaxBezierReferences );
for( int i = 0; i < MaxBezierReferences; i++ )
{
m_bezierReferences.Add( new WireBezierReference() );
}
}
private void OnUndoRedoCallback()
{
DeSelectAll();
}
private void OnEnable()
{
hideFlags = HideFlags.HideAndDontSave;
m_nodeGrid = new NodeGrid();
m_internalTemplateNodesDict = new Dictionary<int, PropertyNode>();
m_nodesDict = new Dictionary<int, ParentNode>();
nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
}
public void UpdateRegisters()
{
m_samplerNodes.UpdateNodeArr();
m_propertyNodes.UpdateNodeArr();
m_rawPropertyNodes.UpdateNodeArr();
m_customExpressionsOnFunctionMode.UpdateNodeArr();
m_staticSwitchNodes.UpdateNodeArr();
m_functionInputNodes.UpdateNodeArr();
m_functionNodes.UpdateNodeArr();
m_functionOutputNodes.UpdateNodeArr();
m_functionSwitchNodes.UpdateNodeArr();
m_functionSwitchCopyNodes.UpdateNodeArr();
m_multiPassMasterNodes.UpdateNodeArr();
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
m_lodMultiPassMasterNodes[ i ].UpdateNodeArr();
}
m_texturePropertyNodes.UpdateNodeArr();
m_textureArrayNodes.UpdateNodeArr();
m_screenColorNodes.UpdateNodeArr();
m_localVarNodes.UpdateNodeArr();
m_globalArrayNodes.UpdateNodeArr();
}
public int GetValidId()
{
return m_validNodeId++;
}
void UpdateIdFromNode( ParentNode node )
{
if( node.UniqueId >= m_validNodeId )
{
m_validNodeId = node.UniqueId + 1;
}
}
public void ResetNodeConnStatus()
{
for( int i = 0; i < m_nodes.Count; i++ )
{
if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
{
m_nodes[ i ].ConnStatus = NodeConnectionStatus.Not_Connected;
}
}
}
public void CleanUnusedNodes()
{
List<ParentNode> unusedNodes = new List<ParentNode>();
for( int i = 0; i < m_nodes.Count; i++ )
{
if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Not_Connected )
{
unusedNodes.Add( m_nodes[ i ] );
}
}
for( int i = 0; i < unusedNodes.Count; i++ )
{
DestroyNode( unusedNodes[ i ] );
}
unusedNodes.Clear();
unusedNodes = null;
IsDirty = true;
}
// Destroy all nodes excluding Master Node
public void ClearGraph()
{
List<ParentNode> list = new List<ParentNode>();
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ].UniqueId != m_masterNodeId )
{
list.Add( m_nodes[ i ] );
}
}
while( list.Count > 0 )
{
DestroyNode( list[ 0 ] );
list.RemoveAt( 0 );
}
}
public void CleanNodes()
{
for( int i = 0; i < m_nodes.Count; i++ )
{
if( m_nodes[ i ] != null )
{
Undo.ClearUndo( m_nodes[ i ] );
m_nodes[ i ].Destroy();
GameObject.DestroyImmediate( m_nodes[ i ] );
}
}
ClearInternalTemplateNodes();
m_masterNodeId = Constants.INVALID_NODE_ID;
m_validNodeId = 0;
m_instancePropertyCount = 0;
m_virtualTextureCount = 0;
m_nodesDict.Clear();
m_nodes.Clear();
m_samplerNodes.Clear();
m_propertyNodes.Clear();
m_rawPropertyNodes.Clear();
m_customExpressionsOnFunctionMode.Clear();
m_staticSwitchNodes.Clear();
m_functionInputNodes.Clear();
m_functionNodes.Clear();
m_functionOutputNodes.Clear();
m_functionSwitchNodes.Clear();
m_functionSwitchCopyNodes.Clear();
m_multiPassMasterNodes.Clear();
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
m_lodMultiPassMasterNodes[ i ].Clear();
}
m_texturePropertyNodes.Clear();
m_textureArrayNodes.Clear();
m_screenColorNodes.Clear();
m_localVarNodes.Clear();
m_globalArrayNodes.Clear();
m_selectedNodes.Clear();
m_markedForDeletion.Clear();
}
public void ResetHighlightedWires()
{
for( int i = 0; i < m_highlightedWires.Count; i++ )
{
m_highlightedWires[ i ].WireStatus = WireStatus.Default;
}
m_highlightedWires.Clear();
}
public void HighlightWiresStartingNode( ParentNode node )
{
for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
{
for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
{
WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
ParentNode nextNode = GetNode( wireRef.NodeId );
if( nextNode && nextNode.ConnStatus == NodeConnectionStatus.Connected )
{
InputPort port = nextNode.GetInputPortByUniqueId( wireRef.PortId );
if( port.ExternalReferences.Count == 0 || port.ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
{
// if even one wire is already highlighted then this tells us that this node was already been analysed
return;
}
port.ExternalReferences[ 0 ].WireStatus = WireStatus.Highlighted;
m_highlightedWires.Add( port.ExternalReferences[ 0 ] );
HighlightWiresStartingNode( nextNode );
}
}
}
RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
if( (object)regNode != null )
{
int count = regNode.NodeReferences.Count;
for( int i = 0; i < count; i++ )
{
HighlightWiresStartingNode( regNode.NodeReferences[ i ] );
}
}
}
void PropagateHighlightDeselection( ParentNode node, int portId = -1 )
{
if( portId > -1 )
{
InputPort port = node.GetInputPortByUniqueId( portId );
port.ExternalReferences[ 0 ].WireStatus = WireStatus.Default;
}
if( node.Selected )
return;
for( int i = 0; i < node.InputPorts.Count; i++ )
{
if( node.InputPorts[ i ].ExternalReferences.Count > 0 && node.InputPorts[ i ].ExternalReferences[ 0 ].WireStatus == WireStatus.Highlighted )
{
// even though node is deselected, it receives wire highlight from a previous one
return;
}
}
for( int outputIdx = 0; outputIdx < node.OutputPorts.Count; outputIdx++ )
{
for( int extIdx = 0; extIdx < node.OutputPorts[ outputIdx ].ExternalReferences.Count; extIdx++ )
{
WireReference wireRef = node.OutputPorts[ outputIdx ].ExternalReferences[ extIdx ];
ParentNode nextNode = GetNode( wireRef.NodeId );
PropagateHighlightDeselection( nextNode, wireRef.PortId );
}
}
RegisterLocalVarNode regNode = node as RegisterLocalVarNode;
if( (object)regNode != null )
{
int count = regNode.NodeReferences.Count;
for( int i = 0; i < count; i++ )
{
PropagateHighlightDeselection( regNode.NodeReferences[ i ], -1 );
}
}
}
public void ResetNodesData()
{
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
m_nodes[ i ].ResetNodeData();
}
}
public void FullCleanUndoStack()
{
Undo.ClearUndo( this );
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ] != null )
{
Undo.ClearUndo( m_nodes[ i ] );
}
}
}
public void FullRegisterOnUndoStack()
{
Undo.RegisterCompleteObjectUndo( this, Constants.UndoRegisterFullGrapId );
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ] != null )
{
Undo.RegisterCompleteObjectUndo( m_nodes[ i ], Constants.UndoRegisterFullGrapId );
}
}
}
public void CheckPropertiesAutoRegister( ref MasterNodeDataCollector dataCollector )
{
List<PropertyNode> propertyNodesList = m_rawPropertyNodes.NodesList;
int propertyCount = propertyNodesList.Count;
for( int i = 0; i < propertyCount; i++ )
{
propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
}
propertyNodesList = null;
List<GlobalArrayNode> globalArrayNodeList = m_globalArrayNodes.NodesList;
int globalArrayCount = globalArrayNodeList.Count;
for( int i = 0; i < globalArrayCount; i++ )
{
globalArrayNodeList[ i ].CheckIfAutoRegister( ref dataCollector );
}
globalArrayNodeList = null;
//List<PropertyNode> propertyNodesList = m_propertyNodes.NodesList;
//int propertyCount = propertyNodesList.Count;
//for( int i = 0; i < propertyCount; i++ )
//{
// propertyNodesList[ i ].CheckIfAutoRegister( ref dataCollector );
//}
//propertyNodesList = null;
//List<ScreenColorNode> screenColorNodes = m_screenColorNodes.NodesList;
//int screenColorNodesCount = screenColorNodes.Count;
//for( int i = 0; i < screenColorNodesCount; i++ )
//{
// screenColorNodes[ i ].CheckIfAutoRegister( ref dataCollector );
//}
//screenColorNodes = null;
}
public void SoftDestroy()
{
OnNodeRemovedEvent = null;
m_masterNodeId = Constants.INVALID_NODE_ID;
m_validNodeId = 0;
m_nodeGrid.Destroy();
//m_nodeGrid = null;
ClearInternalTemplateNodes();
for( int i = 0; i < m_nodes.Count; i++ )
{
if( m_nodes[ i ] != null )
{
m_nodes[ i ].Destroy();
GameObject.DestroyImmediate( m_nodes[ i ] );
}
}
m_instancePropertyCount = 0;
m_nodes.Clear();
//m_nodes = null;
m_nodesDict.Clear();
//m_nodesDict = null;
m_samplerNodes.Clear();
//m_samplerNodes = null;
m_propertyNodes.Clear();
m_rawPropertyNodes.Clear();
//m_propertyNodes = null;
m_customExpressionsOnFunctionMode.Clear();
m_staticSwitchNodes.Clear();
m_functionInputNodes.Clear();
//m_functionInputNodes = null;
m_functionNodes.Clear();
//m_functionNodes = null;
m_functionOutputNodes.Clear();
//m_functionOutputNodes = null;
m_functionSwitchNodes.Clear();
//m_functionSwitchNodes = null;
m_functionSwitchCopyNodes.Clear();
//m_functionSwitchCopyNodes = null;
m_texturePropertyNodes.Clear();
//m_texturePropertyNodes = null;
m_textureArrayNodes.Clear();
//m_textureArrayNodes = null;
m_screenColorNodes.Clear();
//m_screenColorNodes = null;
m_localVarNodes.Clear();
//m_localVarNodes = null;
m_globalArrayNodes.Clear();
m_selectedNodes.Clear();
//m_selectedNodes = null;
m_markedForDeletion.Clear();
//m_markedForDeletion = null;
m_nodePreviewList.Clear();
//m_nodePreviewList = null;
IsDirty = true;
OnNodeEvent = null;
OnDuplicateEvent = null;
//m_currentShaderFunction = null;
OnMaterialUpdatedEvent = null;
OnShaderUpdatedEvent = null;
OnEmptyGraphDetectedEvt = null;
nodeStyleOff = null;
nodeStyleOn = null;
nodeTitle = null;
commentaryBackground = null;
OnLODMasterNodesAddedEvent = null;
}
public void Destroy()
{
Undo.undoRedoPerformed -= OnUndoRedoCallback;
for( int i = 0; i < m_nodes.Count; i++ )
{
if( m_nodes[ i ] != null )
{
Undo.ClearUndo( m_nodes[ i ] );
m_nodes[ i ].Destroy();
GameObject.DestroyImmediate( m_nodes[ i ] );
}
}
//Must be before m_propertyNodes.Destroy();
ClearInternalTemplateNodes();
m_internalTemplateNodesDict = null;
m_internalTemplateNodesList = null;
OnNodeRemovedEvent = null;
m_masterNodeId = Constants.INVALID_NODE_ID;
m_validNodeId = 0;
m_instancePropertyCount = 0;
m_nodeGrid.Destroy();
m_nodeGrid = null;
m_nodes.Clear();
m_nodes = null;
m_samplerNodes.Destroy();
m_samplerNodes = null;
m_propertyNodes.Destroy();
m_propertyNodes = null;
m_rawPropertyNodes.Destroy();
m_rawPropertyNodes = null;
m_customExpressionsOnFunctionMode.Destroy();
m_customExpressionsOnFunctionMode = null;
m_staticSwitchNodes.Destroy();
m_staticSwitchNodes = null;
m_functionInputNodes.Destroy();
m_functionInputNodes = null;
m_functionNodes.Destroy();
m_functionNodes = null;
m_functionOutputNodes.Destroy();
m_functionOutputNodes = null;
m_functionSwitchNodes.Destroy();
m_functionSwitchNodes = null;
m_functionSwitchCopyNodes.Destroy();
m_functionSwitchCopyNodes = null;
m_multiPassMasterNodes.Destroy();
m_multiPassMasterNodes = null;
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
m_lodMultiPassMasterNodes[ i ].Destroy();
m_lodMultiPassMasterNodes[ i ] = null;
}
m_lodMultiPassMasterNodes.Clear();
m_lodMultiPassMasterNodes = null;
m_texturePropertyNodes.Destroy();
m_texturePropertyNodes = null;
m_textureArrayNodes.Destroy();
m_textureArrayNodes = null;
m_screenColorNodes.Destroy();
m_screenColorNodes = null;
m_localVarNodes.Destroy();
m_localVarNodes = null;
m_globalArrayNodes.Destroy();
m_globalArrayNodes = null;
m_selectedNodes.Clear();
m_selectedNodes = null;
m_markedForDeletion.Clear();
m_markedForDeletion = null;
m_nodesDict.Clear();
m_nodesDict = null;
m_nodePreviewList.Clear();
m_nodePreviewList = null;
IsDirty = true;
OnNodeEvent = null;
OnDuplicateEvent = null;
//m_currentShaderFunction = null;
OnMaterialUpdatedEvent = null;
OnShaderUpdatedEvent = null;
OnEmptyGraphDetectedEvt = null;
nodeStyleOff = null;
nodeStyleOn = null;
nodeTitle = null;
commentaryBackground = null;
OnLODMasterNodesAddedEvent = null;
}
void OnNodeChangeSizeEvent( ParentNode node )
{
m_nodeGrid.RemoveNodeFromGrid( node, true );
m_nodeGrid.AddNodeToGrid( node );
}
public void OnNodeFinishMoving( ParentNode node, bool testOnlySelected, InteractionMode interactionMode )
{
if( OnNodeEvent != null )
{
OnNodeEvent( node );
SaveIsDirty = true;
}
m_nodeGrid.RemoveNodeFromGrid( node, true );
m_nodeGrid.AddNodeToGrid( node );
//if( testOnlySelected )
//{
// for( int i = m_visibleNodes.Count - 1; i > -1; i-- )
// {
// if( node.UniqueId != m_visibleNodes[ i ].UniqueId )
// {
// switch( interactionMode )
// {
// case InteractionMode.Target:
// {
// node.OnNodeInteraction( m_visibleNodes[ i ] );
// }
// break;
// case InteractionMode.Other:
// {
// m_visibleNodes[ i ].OnNodeInteraction( node );
// }
// break;
// case InteractionMode.Both:
// {
// node.OnNodeInteraction( m_visibleNodes[ i ] );
// m_visibleNodes[ i ].OnNodeInteraction( node );
// }
// break;
// }
// }
// }
//}
//else
{
for( int i = m_nodes.Count - 1; i > -1; i-- )
{
if( node.UniqueId != m_nodes[ i ].UniqueId )
{
switch( interactionMode )
{
case InteractionMode.Target:
{
node.OnNodeInteraction( m_nodes[ i ] );
}
break;
case InteractionMode.Other:
{
m_nodes[ i ].OnNodeInteraction( node );
}
break;
case InteractionMode.Both:
{
node.OnNodeInteraction( m_nodes[ i ] );
m_nodes[ i ].OnNodeInteraction( node );
}
break;
}
}
}
}
}
public void OnNodeReOrderEvent( ParentNode node, int index )
{
if( node.Depth < index )
{
Debug.LogWarning( "Reorder canceled: This is a specific method for when reordering needs to be done and a its original index is higher than the new one" );
}
else
{
m_nodes.Remove( node );
m_nodes.Insert( index, node );
m_markToReOrder = true;
}
}
public void AddNode( ParentNode node, bool updateId = false, bool addLast = true, bool registerUndo = true, bool fetchMaterialValues = true )
{
if( registerUndo )
{
UIUtils.MarkUndoAction();
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoCreateNodeId );
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateNodeId );
Undo.RegisterCreatedObjectUndo( node, Constants.UndoCreateNodeId );
}
if( OnNodeEvent != null )
{
OnNodeEvent( node );
}
if( updateId )
{
node.UniqueId = GetValidId();
}
else
{
UpdateIdFromNode( node );
}
if( addLast )
{
m_nodes.Add( node );
node.Depth = m_nodes.Count;
}
else
{
m_nodes.Insert( 0, node );
node.Depth = 0;
}
if( m_nodesDict.ContainsKey( node.UniqueId ) )
{
//m_nodesDict[ node.UniqueId ] = node;
m_foundDuplicates = true;
}
else
{
m_nodesDict.Add( node.UniqueId, node );
node.SetMaterialMode( CurrentMaterial, fetchMaterialValues );
}
m_nodeGrid.AddNodeToGrid( node );
node.OnNodeChangeSizeEvent += OnNodeChangeSizeEvent;
node.OnNodeReOrderEvent += OnNodeReOrderEvent;
IsDirty = true;
}
public void CheckForDuplicates()
{
if( m_foundDuplicates )
{
Debug.LogWarning( "Found duplicates:" );
m_foundDuplicates = false;
m_nodesDict.Clear();
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
{
m_nodes[ i ].UniqueId = GetValidId();
m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
Debug.LogWarning( "Assigning new ID to " + m_nodes[ i ].TypeName );
}
else
{
m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
}
}
}
}
public ParentNode GetClickedNode()
{
if( m_nodeClicked < 0 )
return null;
return GetNode( m_nodeClicked );
}
public PropertyNode GetInternalTemplateNode( int nodeId )
{
if( m_internalTemplateNodesDict.Count != m_internalTemplateNodesList.Count )
{
m_internalTemplateNodesDict.Clear();
int count = m_internalTemplateNodesList.Count;
for( int i = 0; i < m_internalTemplateNodesList.Count; i++ )
{
if( m_internalTemplateNodesList[ i ] != null )
m_internalTemplateNodesDict.Add( m_internalTemplateNodesList[ i ].UniqueId, m_internalTemplateNodesList[ i ] );
}
}
if( m_internalTemplateNodesDict.ContainsKey( nodeId ) )
return m_internalTemplateNodesDict[ nodeId ];
return null;
}
public PropertyNode GetInternalTemplateNode( string propertyName )
{
return m_internalTemplateNodesList.Find( ( x ) => x.PropertyName.Equals( propertyName ) );
}
public void AddInternalTemplateNode( TemplateShaderPropertyData data )
{
PropertyNode propertyNode = null;
switch( data.PropertyDataType )
{
case WirePortDataType.FLOAT:
propertyNode = CreateInstance<RangedFloatNode>(); break;
case WirePortDataType.FLOAT4:
propertyNode = CreateInstance<Vector4Node>();
break;
case WirePortDataType.COLOR:
propertyNode = CreateInstance<ColorNode>();
break;
case WirePortDataType.INT:
propertyNode = CreateInstance<IntNode>(); break;
case WirePortDataType.SAMPLER1D:
case WirePortDataType.SAMPLER2D:
case WirePortDataType.SAMPLER3D:
case WirePortDataType.SAMPLERCUBE:
case WirePortDataType.SAMPLER2DARRAY:
propertyNode = CreateInstance<SamplerNode>();
break;
default: return;
}
propertyNode.PropertyNameFromTemplate( data );
// Create a negative unique Id to separate it from
// the regular ids on the main nodes list
// Its begins at -2 since -1 is used to detect invalid values
int uniqueId = -( m_internalTemplateNodesList.Count + 2 );
propertyNode.SetBaseUniqueId( uniqueId );
//Register into Float/Int Nodes list to be available inline
// Unique Id must be already set at this point to properly
// create array
if( data.PropertyDataType == WirePortDataType.FLOAT ||
data.PropertyDataType == WirePortDataType.INT )
m_floatNodes.AddNode( propertyNode );
m_internalTemplateNodesList.Add( propertyNode );
m_internalTemplateNodesDict.Add( uniqueId, propertyNode );
}
public void ClearInternalTemplateNodes()
{
if( m_internalTemplateNodesList != null )
{
int count = m_internalTemplateNodesList.Count;
for( int i = 0; i < count; i++ )
{
m_internalTemplateNodesList[ i ].Destroy();
GameObject.DestroyImmediate( m_internalTemplateNodesList[ i ] );
}
m_internalTemplateNodesList.Clear();
m_internalTemplateNodesDict.Clear();
}
}
public ParentNode GetNode( int nodeId )
{
if( m_nodesDict.Count != m_nodes.Count )
{
m_nodesDict.Clear();
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ] != null && !m_nodesDict.ContainsKey( m_nodes[ i ].UniqueId ) )
m_nodesDict.Add( m_nodes[ i ].UniqueId, m_nodes[ i ] );
}
}
if( m_nodesDict.ContainsKey( nodeId ) )
return m_nodesDict[ nodeId ];
return null;
}
public void ForceReOrder()
{
m_nodes.Sort( ( x, y ) => x.Depth.CompareTo( y.Depth ) );
}
public bool Draw( DrawInfo drawInfo )
{
MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
if( m_forceCategoryRefresh && masterNode != null )
{
masterNode.RefreshAvailableCategories();
m_forceCategoryRefresh = false;
}
SaveIsDirty = false;
if( m_afterDeserializeFlag )
{
// this is now done after logic update... templates needs it this way
//m_afterDeserializeFlag = false;
CleanCorruptedNodes();
if( m_nodes.Count == 0 )
{
//TODO: remove this temp from here
NodeAvailability cachedCanvas = CurrentCanvasMode;
ParentWindow.CreateNewGraph( "Empty" );
CurrentCanvasMode = cachedCanvas;
if( OnEmptyGraphDetectedEvt != null )
{
OnEmptyGraphDetectedEvt( this );
SaveIsDirty = false;
}
else
{
SaveIsDirty = true;
}
}
//for( int i = 0; i < m_nodes.Count; i++ )
//{
// m_nodes[ i ].SetContainerGraph( this );
//}
}
if( drawInfo.CurrentEventType == EventType.Repaint )
{
if( m_markedToDeSelect )
DeSelectAll();
if( m_markToSelect > -1 )
{
AddToSelectedNodes( GetNode( m_markToSelect ) );
m_markToSelect = -1;
}
if( m_markToReOrder )
{
m_markToReOrder = false;
int nodesCount = m_nodes.Count;
for( int i = 0; i < nodesCount; i++ )
{
m_nodes[ i ].Depth = i;
}
}
}
if( drawInfo.CurrentEventType == EventType.Repaint )
{
// Resizing Nods per LOD level
NodeLOD newLevel = NodeLOD.LOD0;
float referenceValue;
if( drawInfo.InvertedZoom > 0.5f )
{
newLevel = NodeLOD.LOD0;
referenceValue = 4;
}
else if( drawInfo.InvertedZoom > 0.25f )
{
newLevel = NodeLOD.LOD1;
referenceValue = 2;
}
else if( drawInfo.InvertedZoom > 0.15f )
{
newLevel = NodeLOD.LOD2;
referenceValue = 1;
}
else if( drawInfo.InvertedZoom > 0.1f )
{
newLevel = NodeLOD.LOD3;
referenceValue = 0;
}
else if( drawInfo.InvertedZoom > 0.07f )
{
newLevel = NodeLOD.LOD4;
referenceValue = 0;
}
else
{
newLevel = NodeLOD.LOD5;
referenceValue = 0;
}
// Just a sanity check
nodeStyleOff = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff );
nodeStyleOn = UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );//= UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn );
nodeTitle = UIUtils.GetCustomStyle( CustomStyle.NodeHeader );
commentaryBackground = UIUtils.GetCustomStyle( CustomStyle.CommentaryBackground );
if( newLevel != m_lodLevel || ( UIUtils.MainSkin != null && UIUtils.MainSkin.textField.border.left != referenceValue ) )
{
m_lodLevel = newLevel;
switch( m_lodLevel )
{
default:
case NodeLOD.LOD0:
{
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
nodeStyleOff.border = UIUtils.RectOffsetSix;
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
nodeStyleOn.border = UIUtils.RectOffsetSix;
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
nodeTitle.border.left = 6;
nodeTitle.border.right = 6;
nodeTitle.border.top = 6;
nodeTitle.border.bottom = 4;
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
commentaryBackground.border = UIUtils.RectOffsetSix;
}
break;
case NodeLOD.LOD1:
{
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetTwo;
nodeStyleOff.border = UIUtils.RectOffsetFive;
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFive;
nodeStyleOn.border = UIUtils.RectOffsetFive;
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetFour;
nodeTitle.border.left = 5;
nodeTitle.border.right = 5;
nodeTitle.border.top = 5;
nodeTitle.border.bottom = 2;
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetThree;
commentaryBackground.border = UIUtils.RectOffsetFive;
}
break;
case NodeLOD.LOD2:
{
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetOne;
nodeStyleOff.border.left = 2;
nodeStyleOff.border.right = 2;
nodeStyleOff.border.top = 2;
nodeStyleOff.border.bottom = 3;
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetThree;
nodeStyleOn.border.left = 4;
nodeStyleOn.border.right = 4;
nodeStyleOn.border.top = 4;
nodeStyleOn.border.bottom = 3;
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetThree;
nodeTitle.border = UIUtils.RectOffsetTwo;
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetTwo;
commentaryBackground.border.left = 2;
commentaryBackground.border.right = 2;
commentaryBackground.border.top = 2;
commentaryBackground.border.bottom = 3;
}
break;
case NodeLOD.LOD3:
case NodeLOD.LOD4:
case NodeLOD.LOD5:
{
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetZero;
nodeStyleOff.border.left = 1;
nodeStyleOff.border.right = 1;
nodeStyleOff.border.top = 1;
nodeStyleOff.border.bottom = 2;
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetTwo;
nodeStyleOn.border = UIUtils.RectOffsetTwo;
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetTwo;
nodeTitle.border = UIUtils.RectOffsetOne;
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetOne;
commentaryBackground.border.left = 1;
commentaryBackground.border.right = 1;
commentaryBackground.border.top = 1;
commentaryBackground.border.bottom = 2;
}
break;
}
}
}
//m_visibleNodes.Clear();
//int nullCount = 0;
m_hasUnConnectedNodes = false;
bool repaint = false;
Material currentMaterial = masterNode != null ? masterNode.CurrentMaterial : null;
EditorGUI.BeginChangeCheck();
bool repaintMaterialInspector = false;
int nodeCount = m_nodes.Count;
for( int i = 0; i < nodeCount; i++ )
{
m_nodes[ i ].OnNodeLogicUpdate( drawInfo );
}
if( m_afterDeserializeFlag || m_lateOptionsRefresh )
{
m_afterDeserializeFlag = false;
m_lateOptionsRefresh = false;
if( CurrentCanvasMode == NodeAvailability.TemplateShader )
{
RefreshLinkedMasterNodes( true );
OnRefreshLinkedPortsComplete();
//If clipboard has cached nodes then a master node replacement will take place
//We need to re-cache master nodes to ensure applied options are correctly cached
//As first cache happens before that
if( m_parentWindow.ClipboardInstance.HasCachedMasterNodes )
{
m_parentWindow.ClipboardInstance.AddMultiPassNodesToClipboard( MultiPassMasterNodes.NodesList );
}
//RepositionTemplateNodes( CurrentMasterNode );
}
}
if( m_forceRepositionCheck )
{
RepositionTemplateNodes( CurrentMasterNode );
}
//for( int i = 0; i < m_functionNodes.NodesList.Count; i++ )
//{
// m_functionNodes.NodesList[ i ].LogicGraph();
//}
//for( int i = 0; i < UIUtils.FunctionSwitchCopyList().Count; i++ )
//{
// UIUtils.FunctionSwitchCopyList()[ i ].CheckReference();
//}
// Dont use nodeCount variable because node count can change in this loop???
nodeCount = m_nodes.Count;
ParentNode node = null;
for( int i = 0; i < nodeCount; i++ )
{
node = m_nodes[ i ];
if( !node.IsOnGrid )
{
m_nodeGrid.AddNodeToGrid( node );
}
node.MovingInFrame = false;
if( drawInfo.CurrentEventType == EventType.Repaint )
node.OnNodeLayout( drawInfo );
m_hasUnConnectedNodes = m_hasUnConnectedNodes ||
( node.ConnStatus != NodeConnectionStatus.Connected && node.ConnStatus != NodeConnectionStatus.Island );
if( node.RequireMaterialUpdate && currentMaterial != null )
{
node.UpdateMaterial( currentMaterial );
repaintMaterialInspector = true;
}
//if( node.IsVisible )
// m_visibleNodes.Add( node );
IsDirty = ( m_isDirty || node.IsDirty );
SaveIsDirty = ( m_saveIsDirty || node.SaveIsDirty );
}
// Handles GUI controls
nodeCount = m_nodes.Count;
for( int i = nodeCount - 1; i >= 0; i-- )
//for ( int i = 0; i < nodeCount; i++ )
{
node = m_nodes[ i ];
bool restoreMouse = false;
if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
{
restoreMouse = true;
drawInfo.CurrentEventType = EventType.Ignore;
}
node.DrawGUIControls( drawInfo );
if( restoreMouse )
{
drawInfo.CurrentEventType = EventType.MouseDown;
}
}
// Draw connection wires
if( drawInfo.CurrentEventType == EventType.Repaint )
DrawWires( ParentWindow.WireTexture, drawInfo, ParentWindow.WindowContextPallete.IsActive, ParentWindow.WindowContextPallete.CurrentPosition );
// Master Draw
nodeCount = m_nodes.Count;
for( int i = 0; i < nodeCount; i++ )
{
node = m_nodes[ i ];
bool restoreMouse = false;
if( drawInfo.CurrentEventType == EventType.MouseDown && m_nodeClicked > -1 && node.UniqueId != m_nodeClicked )
{
restoreMouse = true;
drawInfo.CurrentEventType = EventType.Ignore;
}
node.Draw( drawInfo );
if( restoreMouse )
{
drawInfo.CurrentEventType = EventType.MouseDown;
}
}
// Draw Tooltip
if( drawInfo.CurrentEventType == EventType.Repaint || drawInfo.CurrentEventType == EventType.MouseDown )
{
nodeCount = m_nodes.Count;
for( int i = nodeCount - 1; i >= 0; i-- )
{
node = m_nodes[ i ];
if( node.IsVisible && !node.IsMoving )
{
bool showing = node.ShowTooltip( drawInfo );
if( showing )
break;
}
}
}
if( repaintMaterialInspector )
{
if( ASEMaterialInspector.Instance != null )
{
ASEMaterialInspector.Instance.Repaint();
}
}
if( m_checkSelectedWireHighlights )
{
m_checkSelectedWireHighlights = false;
ResetHighlightedWires();
for( int i = 0; i < m_selectedNodes.Count; i++ )
{
HighlightWiresStartingNode( m_selectedNodes[ i ] );
}
}
if( EditorGUI.EndChangeCheck() )
{
SaveIsDirty = true;
repaint = true;
}
if( drawInfo.CurrentEventType == EventType.Repaint )
{
// Revert LOD changes to LOD0 (only if it's different)
if( UIUtils.MainSkin.textField.border.left != 4 )
{
UIUtils.MainSkin.textField.border = UIUtils.RectOffsetFour;
nodeStyleOff.border = UIUtils.RectOffsetSix;
UIUtils.NodeWindowOffSquare.border = UIUtils.RectOffsetFour;
nodeStyleOn.border = UIUtils.RectOffsetSix;
UIUtils.NodeWindowOnSquare.border = UIUtils.RectOffsetSix;
nodeTitle.border.left = 6;
nodeTitle.border.right = 6;
nodeTitle.border.top = 6;
nodeTitle.border.bottom = 4;
UIUtils.NodeHeaderSquare.border = UIUtils.RectOffsetFour;
commentaryBackground.border = UIUtils.RectOffsetSix;
}
}
//if ( nullCount == m_nodes.Count )
// m_nodes.Clear();
ChangedLightingModel = false;
return repaint;
}
public bool UpdateMarkForDeletion()
{
if( m_markedForDeletion.Count != 0 )
{
DeleteMarkedForDeletionNodes();
return true;
}
return false;
}
public void DrawWires( Texture2D wireTex, DrawInfo drawInfo, bool contextPaletteActive, Vector3 contextPalettePos )
{
//Handles.BeginGUI();
//Debug.Log(GUI.depth);
// Draw connected node wires
m_wireBezierCount = 0;
for( int nodeIdx = 0; nodeIdx < m_nodes.Count; nodeIdx++ )
{
ParentNode node = m_nodes[ nodeIdx ];
if( (object)node == null )
return;
for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
{
InputPort inputPort = node.InputPorts[ inputPortIdx ];
if( inputPort.ExternalReferences.Count > 0 && inputPort.Visible )
{
bool cleanInvalidConnections = false;
for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
{
WireReference reference = inputPort.ExternalReferences[ wireIdx ];
if( reference.NodeId != -1 && reference.PortId != -1 )
{
ParentNode outputNode = GetNode( reference.NodeId );
if( outputNode != null )
{
OutputPort outputPort = outputNode.GetOutputPortByUniqueId( reference.PortId );
Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
float x = ( startPos.x < endPos.x ) ? startPos.x : endPos.x;
float y = ( startPos.y < endPos.y ) ? startPos.y : endPos.y;
float width = Mathf.Abs( startPos.x - endPos.x ) + outputPort.Position.width;
float height = Mathf.Abs( startPos.y - endPos.y ) + outputPort.Position.height;
Rect portsBoundingBox = new Rect( x, y, width, height );
bool isVisible = node.IsVisible || outputNode.IsVisible;
if( !isVisible )
{
isVisible = drawInfo.TransformedCameraArea.Overlaps( portsBoundingBox );
}
if( isVisible )
{
Rect bezierBB = DrawBezier( drawInfo.InvertedZoom, startPos, endPos, inputPort.DataType, outputPort.DataType, node.GetInputPortVisualDataTypeByArrayIdx( inputPortIdx ), outputNode.GetOutputPortVisualDataTypeById( reference.PortId ), reference.WireStatus, wireTex, node, outputNode );
bezierBB.x -= Constants.OUTSIDE_WIRE_MARGIN;
bezierBB.y -= Constants.OUTSIDE_WIRE_MARGIN;
bezierBB.width += Constants.OUTSIDE_WIRE_MARGIN * 2;
bezierBB.height += Constants.OUTSIDE_WIRE_MARGIN * 2;
if( m_wireBezierCount < m_bezierReferences.Count )
{
m_bezierReferences[ m_wireBezierCount ].UpdateInfo( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId );
}
else
{
m_bezierReferences.Add( new WireBezierReference( ref bezierBB, inputPort.NodeId, inputPort.PortId, outputPort.NodeId, outputPort.PortId ) );
}
m_wireBezierCount++;
}
}
else
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowMessage( "Detected Invalid connection from node " + node.UniqueId + " port " + inputPortIdx + " to Node " + reference.NodeId + " port " + reference.PortId, MessageSeverity.Error );
cleanInvalidConnections = true;
inputPort.ExternalReferences[ wireIdx ].Invalidate();
}
}
}
if( cleanInvalidConnections )
{
inputPort.RemoveInvalidConnections();
}
}
}
}
//Draw selected wire
if( m_parentWindow.WireReferenceUtils.ValidReferences() )
{
if( m_parentWindow.WireReferenceUtils.InputPortReference.IsValid )
{
InputPort inputPort = GetNode( m_parentWindow.WireReferenceUtils.InputPortReference.NodeId ).GetInputPortByUniqueId( m_parentWindow.WireReferenceUtils.InputPortReference.PortId );
Vector3 endPos = Vector3.zero;
if( m_parentWindow.WireReferenceUtils.SnapEnabled )
{
Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
}
else
{
endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
}
Vector3 startPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
DrawBezier( drawInfo.InvertedZoom, endPos, startPos, inputPort.DataType, inputPort.DataType, inputPort.DataType, inputPort.DataType, WireStatus.Default, wireTex );
}
if( m_parentWindow.WireReferenceUtils.OutputPortReference.IsValid )
{
OutputPort outputPort = GetNode( m_parentWindow.WireReferenceUtils.OutputPortReference.NodeId ).GetOutputPortByUniqueId( m_parentWindow.WireReferenceUtils.OutputPortReference.PortId );
Vector3 endPos = Vector3.zero;
if( m_parentWindow.WireReferenceUtils.SnapEnabled )
{
Vector2 pos = ( m_parentWindow.WireReferenceUtils.SnapPosition + drawInfo.CameraOffset ) * drawInfo.InvertedZoom;
endPos = new Vector3( pos.x, pos.y ) + UIUtils.ScaledPortsDelta;
}
else
{
endPos = contextPaletteActive ? contextPalettePos : new Vector3( Event.current.mousePosition.x, Event.current.mousePosition.y );
}
Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
DrawBezier( drawInfo.InvertedZoom, startPos, endPos, outputPort.DataType, outputPort.DataType, outputPort.DataType, outputPort.DataType, WireStatus.Default, wireTex );
}
}
//Handles.EndGUI();
}
Rect DrawBezier( float invertedZoom, Vector3 startPos, Vector3 endPos, WirePortDataType inputDataType, WirePortDataType outputDataType, WirePortDataType inputVisualDataType, WirePortDataType outputVisualDataType, WireStatus wireStatus, Texture2D wireTex, ParentNode inputNode = null, ParentNode outputNode = null )
{
startPos += UIUtils.ScaledPortsDelta;
endPos += UIUtils.ScaledPortsDelta;
// Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
float mag = ( endPos - startPos ).magnitude;
float resizedMag = Mathf.Min( mag * 0.66f, Constants.HORIZONTAL_TANGENT_SIZE * invertedZoom );
Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
if( (object)inputNode != null && inputNode.GetType() == typeof( WireNode ) )
endTangent = endPos + ( ( inputNode as WireNode ).TangentDirection ) * mag * 0.33f;
if( (object)outputNode != null && outputNode.GetType() == typeof( WireNode ) )
startTangent = startPos - ( ( outputNode as WireNode ).TangentDirection ) * mag * 0.33f;
///////////////Draw tangents
//Rect box1 = new Rect( new Vector2( startTangent.x, startTangent.y ), new Vector2( 10, 10 ) );
//box1.x -= box1.width * 0.5f;
//box1.y -= box1.height * 0.5f;
//GUI.Label( box1, string.Empty, UIUtils.Box );
//Rect box2 = new Rect( new Vector2( endTangent.x, endTangent.y ), new Vector2( 10, 10 ) );
//box2.x -= box2.width * 0.5f;
//box2.y -= box2.height * 0.5f;
//GUI.Label( box2, string.Empty, UIUtils.Box );
//m_auxRect.Set( 0, 0, UIUtils.CurrentWindow.position.width, UIUtils.CurrentWindow.position.height );
//GLDraw.BeginGroup( m_auxRect );
int ty = 1;
float wireThickness = 0;
if( ParentWindow.Options.MultiLinePorts )
{
GLDraw.MultiLine = true;
Shader.SetGlobalFloat( "_InvertedZoom", invertedZoom );
WirePortDataType smallest = ( (int)outputDataType < (int)inputDataType ? outputDataType : inputDataType );
smallest = ( (int)smallest < (int)outputVisualDataType ? smallest : outputVisualDataType );
smallest = ( (int)smallest < (int)inputVisualDataType ? smallest : inputVisualDataType );
switch( smallest )
{
case WirePortDataType.FLOAT2: ty = 2; break;
case WirePortDataType.FLOAT3: ty = 3; break;
case WirePortDataType.FLOAT4:
case WirePortDataType.COLOR:
{
ty = 4;
}
break;
default: ty = 1; break;
}
wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( ty * invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( ty * invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
}
else
{
GLDraw.MultiLine = false;
wireThickness = Mathf.Lerp( Constants.WIRE_WIDTH * ( invertedZoom * -0.05f + 0.15f ), Constants.WIRE_WIDTH * ( invertedZoom * 0.175f + 0.3f ), invertedZoom + 0.4f );
}
Rect boundBox = new Rect();
int segments = 11;
if( LodLevel <= ParentGraph.NodeLOD.LOD4 )
segments = Mathf.Clamp( Mathf.FloorToInt( mag * 0.2f * invertedZoom ), 11, 35 );
else
segments = (int)( invertedZoom * 14.28f * 11 );
if( ParentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorForDataType( outputVisualDataType, false, false ), UIUtils.GetColorForDataType( inputVisualDataType, false, false ), wireThickness, segments, ty );
else
boundBox = GLDraw.DrawBezier( startPos, startTangent, endPos, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireThickness, segments, ty );
//GLDraw.EndGroup();
//GUI.Box( m_auxRect, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
//GUI.Box( boundBox, string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box );
//if ( UIUtils.CurrentWindow.Options.ColoredPorts && wireStatus != WireStatus.Highlighted )
// Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorForDataType( outputDataType, false, false ), wireTex, wiresTickness );
//else
// Handles.DrawBezier( startPos, endPos, startTangent, endTangent, UIUtils.GetColorFromWireStatus( wireStatus ), wireTex, wiresTickness );
//Handles.DrawLine( startPos, startTangent );
//Handles.DrawLine( endPos, endTangent );
float extraBound = 30 * invertedZoom;
boundBox.xMin -= extraBound;
boundBox.xMax += extraBound;
boundBox.yMin -= extraBound;
boundBox.yMax += extraBound;
return boundBox;
}
public void DrawBezierBoundingBox()
{
for( int i = 0; i < m_wireBezierCount; i++ )
{
m_bezierReferences[ i ].DebugDraw();
}
}
public WireBezierReference GetWireBezierInPos( Vector2 position )
{
for( int i = 0; i < m_wireBezierCount; i++ )
{
if( m_bezierReferences[ i ].Contains( position ) )
return m_bezierReferences[ i ];
}
return null;
}
public List<WireBezierReference> GetWireBezierListInPos( Vector2 position )
{
List<WireBezierReference> list = new List<WireBezierReference>();
for( int i = 0; i < m_wireBezierCount; i++ )
{
if( m_bezierReferences[ i ].Contains( position ) )
list.Add( m_bezierReferences[ i ] );
}
return list;
}
public void MoveSelectedNodes( Vector2 delta, bool snap = false )
{
//bool validMovement = delta.magnitude > 0.001f;
//if ( validMovement )
//{
// Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
// for ( int i = 0; i < m_selectedNodes.Count; i++ )
// {
// if ( !m_selectedNodes[ i ].MovingInFrame )
// {
// Undo.RecordObject( m_selectedNodes[ i ], Constants.UndoMoveNodesId );
// m_selectedNodes[ i ].Move( delta, snap );
// }
// }
// IsDirty = true;
//}
bool performUndo = delta.magnitude > 0.01f;
if( performUndo )
{
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoMoveNodesId );
Undo.RegisterCompleteObjectUndo( this, Constants.UndoMoveNodesId );
}
for( int i = 0; i < m_selectedNodes.Count; i++ )
{
if( !m_selectedNodes[ i ].MovingInFrame )
{
if( performUndo )
m_selectedNodes[ i ].RecordObject( Constants.UndoMoveNodesId );
m_selectedNodes[ i ].Move( delta, snap );
}
}
IsDirty = true;
}
public void SetConnection( int InNodeId, int InPortId, int OutNodeId, int OutPortId )
{
ParentNode inNode = GetNode( InNodeId );
ParentNode outNode = GetNode( OutNodeId );
InputPort inputPort = null;
OutputPort outputPort = null;
if( inNode != null && outNode != null )
{
inputPort = inNode.GetInputPortByUniqueId( InPortId );
outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
if( inputPort != null && outputPort != null )
{
if( inputPort.IsConnectedTo( OutNodeId, OutPortId ) || outputPort.IsConnectedTo( InNodeId, InPortId ) )
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowMessage( "Node/Port already connected " + InNodeId, MessageSeverity.Error );
return;
}
if( !inputPort.CheckValidType( outputPort.DataType ) )
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
return;
}
if( !outputPort.CheckValidType( inputPort.DataType ) )
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowIncompatiblePortMessage( false, outNode, outputPort, inNode, inputPort );
return;
}
if( !inputPort.Available || !outputPort.Available )
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowMessage( "Ports not available to connection", MessageSeverity.Warning );
return;
}
if( inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false ) )
{
inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId );
}
if( outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked ) )
{
outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
}
}
else if( (object)inputPort == null )
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
}
else
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
}
}
else if( (object)inNode == null )
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
}
else
{
if( DebugConsoleWindow.DeveloperMode )
UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
}
}
public void CreateConnection( int inNodeId, int inPortId, int outNodeId, int outPortId, bool registerUndo = true )
{
ParentNode outputNode = GetNode( outNodeId );
if( outputNode != null )
{
OutputPort outputPort = outputNode.GetOutputPortByUniqueId( outPortId );
if( outputPort != null )
{
ParentNode inputNode = GetNode( inNodeId );
InputPort inputPort = inputNode.GetInputPortByUniqueId( inPortId );
if( !inputPort.CheckValidType( outputPort.DataType ) )
{
UIUtils.ShowIncompatiblePortMessage( true, inputNode, inputPort, outputNode, outputPort );
return;
}
if( !outputPort.CheckValidType( inputPort.DataType ) )
{
UIUtils.ShowIncompatiblePortMessage( false, outputNode, outputPort, inputNode, inputPort );
return;
}
inputPort.DummyAdd( outputPort.NodeId, outputPort.PortId );
outputPort.DummyAdd( inNodeId, inPortId );
if( UIUtils.DetectNodeLoopsFrom( inputNode, new Dictionary<int, int>() ) )
{
inputPort.DummyRemove();
outputPort.DummyRemove();
m_parentWindow.WireReferenceUtils.InvalidateReferences();
UIUtils.ShowMessage( "Infinite Loop detected" );
Event.current.Use();
return;
}
inputPort.DummyRemove();
outputPort.DummyRemove();
if( inputPort.IsConnected )
{
DeleteConnection( true, inNodeId, inPortId, true, false, registerUndo );
}
//link output to input
if( outputPort.ConnectTo( inNodeId, inPortId, inputPort.DataType, inputPort.TypeLocked ) )
outputNode.OnOutputPortConnected( outputPort.PortId, inNodeId, inPortId );
//link input to output
if( inputPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, inputPort.TypeLocked ) )
inputNode.OnInputPortConnected( inPortId, outputNode.UniqueId, outputPort.PortId );
MarkWireHighlights();
}
SaveIsDirty = true;
//ParentWindow.ShaderIsModified = true;
}
}
public void DeleteInvalidConnections()
{
int count = m_nodes.Count;
for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
{
{
int inputCount = m_nodes[ nodeIdx ].InputPorts.Count;
for( int inputIdx = 0; inputIdx < inputCount; inputIdx++ )
{
if( !m_nodes[ nodeIdx ].InputPorts[ inputIdx ].Visible &&
m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsConnected &&
!m_nodes[ nodeIdx ].InputPorts[ inputIdx ].IsDummy )
{
DeleteConnection( true, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].InputPorts[ inputIdx ].PortId, true, true );
}
}
}
{
int outputCount = m_nodes[ nodeIdx ].OutputPorts.Count;
for( int outputIdx = 0; outputIdx < outputCount; outputIdx++ )
{
if( !m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].Visible && m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].IsConnected )
{
DeleteConnection( false, m_nodes[ nodeIdx ].UniqueId, m_nodes[ nodeIdx ].OutputPorts[ outputIdx ].PortId, true, true );
}
}
}
}
}
public void DeleteAllConnectionFromNode( int nodeId, bool registerOnLog, bool propagateCallback, bool registerUndo )
{
ParentNode node = GetNode( nodeId );
if( (object)node == null )
return;
DeleteAllConnectionFromNode( node, registerOnLog, propagateCallback, registerUndo );
}
public void DeleteAllConnectionFromNode( ParentNode node, bool registerOnLog, bool propagateCallback, bool registerUndo )
{
for( int i = 0; i < node.InputPorts.Count; i++ )
{
if( node.InputPorts[ i ].IsConnected )
DeleteConnection( true, node.UniqueId, node.InputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
}
for( int i = 0; i < node.OutputPorts.Count; i++ )
{
if( node.OutputPorts[ i ].IsConnected )
DeleteConnection( false, node.UniqueId, node.OutputPorts[ i ].PortId, registerOnLog, propagateCallback, registerUndo );
}
}
public void DeleteConnection( bool isInput, int nodeId, int portId, bool registerOnLog, bool propagateCallback, bool registerUndo = true )
{
ParentNode node = GetNode( nodeId );
if( (object)node == null )
return;
if( registerUndo )
{
UIUtils.MarkUndoAction();
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteConnectionId );
Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteConnectionId );
node.RecordObject( Constants.UndoDeleteConnectionId );
}
if( isInput )
{
InputPort inputPort = node.GetInputPortByUniqueId( portId );
if( inputPort != null && inputPort.IsConnected )
{
if( node.ConnStatus == NodeConnectionStatus.Connected )
{
node.DeactivateInputPortNode( portId, false );
//inputPort.GetOutputNode().DeactivateNode( portId, false );
m_checkSelectedWireHighlights = true;
}
for( int i = 0; i < inputPort.ExternalReferences.Count; i++ )
{
WireReference inputReference = inputPort.ExternalReferences[ i ];
ParentNode outputNode = GetNode( inputReference.NodeId );
if( registerUndo )
outputNode.RecordObject( Constants.UndoDeleteConnectionId );
outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
if( propagateCallback )
outputNode.OnOutputPortDisconnected( inputReference.PortId );
}
inputPort.InvalidateAllConnections();
if( propagateCallback )
node.OnInputPortDisconnected( portId );
}
}
else
{
OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
if( outputPort != null && outputPort.IsConnected )
{
if( propagateCallback )
node.OnOutputPortDisconnected( portId );
for( int i = 0; i < outputPort.ExternalReferences.Count; i++ )
{
WireReference outputReference = outputPort.ExternalReferences[ i ];
ParentNode inputNode = GetNode( outputReference.NodeId );
if( registerUndo )
inputNode.RecordObject( Constants.UndoDeleteConnectionId );
if( inputNode.ConnStatus == NodeConnectionStatus.Connected )
{
node.DeactivateNode( portId, false );
m_checkSelectedWireHighlights = true;
}
inputNode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
if( propagateCallback )
{
// Removing WireNodes fires this after the rewiring ( and the OnInputPortConnected callback ) which causes incorrect behaviors
// If is connected is true then we're on that case so we don't fire the OnInputPortDisconnected
if( !inputNode.GetInputPortByUniqueId( outputReference.PortId ).IsConnected )
inputNode.OnInputPortDisconnected( outputReference.PortId );
}
}
outputPort.InvalidateAllConnections();
}
}
IsDirty = true;
SaveIsDirty = true;
}
//public void DeleteSelectedNodes()
//{
// bool invalidateMasterNode = false;
// int count = m_selectedNodes.Count;
// for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
// {
// ParentNode node = m_selectedNodes[ nodeIdx ];
// if( node.UniqueId == m_masterNodeId )
// {
// invalidateMasterNode = true;
// }
// else
// {
// DestroyNode( node );
// }
// }
// if( invalidateMasterNode )
// {
// CurrentOutputNode.Selected = false;
// }
// //Clear all references
// m_selectedNodes.Clear();
// IsDirty = true;
//}
public void DeleteNodesOnArray( ref ParentNode[] nodeArray )
{
bool invalidateMasterNode = false;
for( int nodeIdx = 0; nodeIdx < nodeArray.Length; nodeIdx++ )
{
ParentNode node = nodeArray[ nodeIdx ];
if( node.UniqueId == m_masterNodeId )
{
FunctionOutput fout = node as FunctionOutput;
if( fout != null )
{
for( int i = 0; i < m_nodes.Count; i++ )
{
FunctionOutput secondfout = m_nodes[ i ] as FunctionOutput;
if( secondfout != null && secondfout != fout )
{
secondfout.Function = fout.Function;
AssignMasterNode( secondfout, false );
DeselectNode( fout );
DestroyNode( fout );
break;
}
}
}
invalidateMasterNode = true;
}
else
{
DeselectNode( node );
DestroyNode( node );
}
nodeArray[ nodeIdx ] = null;
}
if( invalidateMasterNode && CurrentMasterNode != null )
{
CurrentMasterNode.Selected = false;
}
//Clear all references
nodeArray = null;
IsDirty = true;
}
public void MarkWireNodeSequence( WireNode node, bool isInput )
{
if( node == null )
{
return;
}
if( m_markedForDeletion.Contains( node ) )
return;
m_markedForDeletion.Add( node );
if( isInput && node.InputPorts[ 0 ].IsConnected )
{
MarkWireNodeSequence( GetNode( node.InputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
}
else if( !isInput && node.OutputPorts[ 0 ].IsConnected )
{
MarkWireNodeSequence( GetNode( node.OutputPorts[ 0 ].ExternalReferences[ 0 ].NodeId ) as WireNode, isInput );
}
}
public void UndoableDeleteSelectedNodes( List<ParentNode> nodeList )
{
if( nodeList.Count == 0 )
return;
List<ParentNode> validNode = new List<ParentNode>();
for( int i = 0; i < nodeList.Count; i++ )
{
if( nodeList[ i ] != null && nodeList[ i ].UniqueId != m_masterNodeId )
{
validNode.Add( nodeList[ i ] );
}
}
UIUtils.ClearUndoHelper();
ParentNode[] selectedNodes = new ParentNode[ validNode.Count ];
for( int i = 0; i < selectedNodes.Length; i++ )
{
if( validNode[ i ] != null )
{
selectedNodes[ i ] = validNode[ i ];
UIUtils.CheckUndoNode( selectedNodes[ i ] );
}
}
//Check nodes connected to deleted nodes to preserve connections on undo
List<ParentNode> extraNodes = new List<ParentNode>();
for( int selectedNodeIdx = 0; selectedNodeIdx < selectedNodes.Length; selectedNodeIdx++ )
{
// Check inputs
if( selectedNodes[ selectedNodeIdx ] != null )
{
int inputIdxCount = selectedNodes[ selectedNodeIdx ].InputPorts.Count;
if( inputIdxCount > 0 )
{
for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
{
if( selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].IsConnected )
{
int nodeIdx = selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].ExternalReferences[ 0 ].NodeId;
if( nodeIdx > -1 )
{
ParentNode node = GetNode( nodeIdx );
if( node != null && UIUtils.CheckUndoNode( node ) )
{
extraNodes.Add( node );
}
}
}
}
}
}
// Check outputs
if( selectedNodes[ selectedNodeIdx ] != null )
{
int outputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts.Count;
if( outputIdxCount > 0 )
{
for( int outputIdx = 0; outputIdx < outputIdxCount; outputIdx++ )
{
int inputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences.Count;
if( inputIdxCount > 0 )
{
for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
{
int nodeIdx = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences[ inputIdx ].NodeId;
if( nodeIdx > -1 )
{
ParentNode node = GetNode( nodeIdx );
if( UIUtils.CheckUndoNode( node ) )
{
extraNodes.Add( node );
}
}
}
}
}
}
}
}
UIUtils.ClearUndoHelper();
//Record deleted nodes
UIUtils.MarkUndoAction();
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
Undo.RecordObjects( selectedNodes, Constants.UndoDeleteNodeId );
Undo.RecordObjects( extraNodes.ToArray(), Constants.UndoDeleteNodeId );
//Record deleting connections
for( int i = 0; i < selectedNodes.Length; i++ )
{
CurrentOutputNode.Selected = false;
selectedNodes[ i ].Alive = false;
DeleteAllConnectionFromNode( selectedNodes[ i ], false, true, true );
}
//Delete
DeleteNodesOnArray( ref selectedNodes );
extraNodes.Clear();
extraNodes = null;
EditorUtility.SetDirty( ParentWindow );
ParentWindow.ForceRepaint();
}
public void DeleteMarkedForDeletionNodes()
{
UndoableDeleteSelectedNodes( m_markedForDeletion );
m_markedForDeletion.Clear();
IsDirty = true;
//bool invalidateMasterNode = false;
//int count = m_markedForDeletion.Count;
//for ( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
//{
// ParentNode node = m_markedForDeletion[ nodeIdx ];
// if ( node.UniqueId == m_masterNodeId )
// {
// invalidateMasterNode = true;
// }
// else
// {
// if ( node.Selected )
// {
// m_selectedNodes.Remove( node );
// node.Selected = false;
// }
// DestroyNode( node );
// }
//}
//if ( invalidateMasterNode )
//{
// CurrentMasterNode.Selected = false;
//}
////Clear all references
//m_markedForDeletion.Clear();
//IsDirty = true;
}
public void DestroyNode( int nodeId )
{
ParentNode node = GetNode( nodeId );
DestroyNode( node );
}
public void DestroyNode( ParentNode node, bool registerUndo = true, bool destroyMasterNode = false )
{
if( node == null )
{
UIUtils.ShowMessage( "Attempting to destroying a inexistant node ", MessageSeverity.Warning );
return;
}
if( node.ConnStatus == NodeConnectionStatus.Connected && !m_checkSelectedWireHighlights )
{
ResetHighlightedWires();
m_checkSelectedWireHighlights = true;
}
//TODO: check better placement of this code (reconnects wires from wire nodes)
//if ( node.GetType() == typeof( WireNode ) )
//{
// if ( node.InputPorts[ 0 ].ExternalReferences != null && node.InputPorts[ 0 ].ExternalReferences.Count > 0 )
// {
// WireReference backPort = node.InputPorts[ 0 ].ExternalReferences[ 0 ];
// for ( int i = 0; i < node.OutputPorts[ 0 ].ExternalReferences.Count; i++ )
// {
// UIUtils.CurrentWindow.ConnectInputToOutput( node.OutputPorts[ 0 ].ExternalReferences[ i ].NodeId, node.OutputPorts[ 0 ].ExternalReferences[ i ].PortId, backPort.NodeId, backPort.PortId );
// }
// }
//}
if( destroyMasterNode || ( node.UniqueId != m_masterNodeId && !( node is TemplateMultiPassMasterNode )/*!m_multiPassMasterNodes.HasNode( node.UniqueId )*/ ) )
{
m_nodeGrid.RemoveNodeFromGrid( node, false );
//Send Deactivation signal if active
if( node.ConnStatus == NodeConnectionStatus.Connected )
{
node.DeactivateNode( -1, true );
}
//Invalidate references
//Invalidate input references
for( int inputPortIdx = 0; inputPortIdx < node.InputPorts.Count; inputPortIdx++ )
{
InputPort inputPort = node.InputPorts[ inputPortIdx ];
if( inputPort.IsConnected )
{
for( int wireIdx = 0; wireIdx < inputPort.ExternalReferences.Count; wireIdx++ )
{
WireReference inputReference = inputPort.ExternalReferences[ wireIdx ];
ParentNode outputNode = GetNode( inputReference.NodeId );
outputNode.GetOutputPortByUniqueId( inputReference.PortId ).InvalidateConnection( inputPort.NodeId, inputPort.PortId );
outputNode.OnOutputPortDisconnected( inputReference.PortId );
}
inputPort.InvalidateAllConnections();
}
}
//Invalidate output reference
for( int outputPortIdx = 0; outputPortIdx < node.OutputPorts.Count; outputPortIdx++ )
{
OutputPort outputPort = node.OutputPorts[ outputPortIdx ];
if( outputPort.IsConnected )
{
for( int wireIdx = 0; wireIdx < outputPort.ExternalReferences.Count; wireIdx++ )
{
WireReference outputReference = outputPort.ExternalReferences[ wireIdx ];
ParentNode outnode = GetNode( outputReference.NodeId );
if( outnode != null )
{
outnode.GetInputPortByUniqueId( outputReference.PortId ).InvalidateConnection( outputPort.NodeId, outputPort.PortId );
outnode.OnInputPortDisconnected( outputReference.PortId );
}
}
outputPort.InvalidateAllConnections();
}
}
//Remove node from main list
//Undo.RecordObject( node, "Destroying node " + ( node.Attributes != null? node.Attributes.Name: node.GetType().ToString() ) );
if( registerUndo )
{
UIUtils.MarkUndoAction();
Undo.RegisterCompleteObjectUndo( ParentWindow, Constants.UndoDeleteNodeId );
Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
node.RecordObjectOnDestroy( Constants.UndoDeleteNodeId );
}
if( OnNodeRemovedEvent != null )
OnNodeRemovedEvent( node );
m_nodes.Remove( node );
m_nodesDict.Remove( node.UniqueId );
node.Destroy();
if( registerUndo )
Undo.DestroyObjectImmediate( node );
else
DestroyImmediate( node );
IsDirty = true;
m_markToReOrder = true;
}
//else if( node.UniqueId == m_masterNodeId && node.GetType() == typeof(FunctionOutput) )
//{
// Debug.Log( "Attempting to destroy a output node" );
// DeselectNode( node );
// UIUtils.ShowMessage( "Attempting to destroy a output node" );
//}
else
{
TemplateMultiPassMasterNode templateMasterNode = node as TemplateMultiPassMasterNode;
if( templateMasterNode != null && templateMasterNode.InvalidNode )
{
DestroyNode( node, false, true );
return;
}
DeselectNode( node );
UIUtils.ShowMessage( "Attempting to destroy a master node" );
}
}
void AddToSelectedNodes( ParentNode node )
{
node.Selected = true;
m_selectedNodes.Add( node );
node.OnNodeStoppedMovingEvent += OnNodeFinishMoving;
if( node.ConnStatus == NodeConnectionStatus.Connected )
{
HighlightWiresStartingNode( node );
}
}
void RemoveFromSelectedNodes( ParentNode node )
{
node.Selected = false;
m_selectedNodes.Remove( node );
node.OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
}
public void SelectNode( ParentNode node, bool append, bool reorder )
{
if( node == null )
return;
if( append )
{
if( !m_selectedNodes.Contains( node ) )
{
AddToSelectedNodes( node );
}
}
else
{
DeSelectAll();
AddToSelectedNodes( node );
}
if( reorder && !node.ReorderLocked )
{
m_nodes.Remove( node );
m_nodes.Add( node );
m_markToReOrder = true;
}
}
public void MultipleSelection( Rect selectionArea, bool appendSelection = true )
{
if( !appendSelection )
{
for( int i = 0; i < m_nodes.Count; i++ )
{
if( selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
{
RemoveFromSelectedNodes( m_nodes[ i ] );
}
}
m_markedToDeSelect = false;
ResetHighlightedWires();
}
else
{
for( int i = 0; i < m_nodes.Count; i++ )
{
if( !m_nodes[ i ].Selected && selectionArea.Overlaps( m_nodes[ i ].Position, true ) )
{
AddToSelectedNodes( m_nodes[ i ] );
}
}
}
// reorder nodes and highlight them
for( int i = 0; i < m_selectedNodes.Count; i++ )
{
if( !m_selectedNodes[ i ].ReorderLocked )
{
m_nodes.Remove( m_selectedNodes[ i ] );
m_nodes.Add( m_selectedNodes[ i ] );
m_markToReOrder = true;
if( m_selectedNodes[ i ].ConnStatus == NodeConnectionStatus.Connected )
{
HighlightWiresStartingNode( m_selectedNodes[ i ] );
}
}
}
}
public void SelectAll()
{
for( int i = 0; i < m_nodes.Count; i++ )
{
if( !m_nodes[ i ].Selected )
AddToSelectedNodes( m_nodes[ i ] );
}
}
public void SelectMasterNode()
{
if( m_masterNodeId != Constants.INVALID_NODE_ID )
{
SelectNode( CurrentMasterNode, false, false );
}
}
public void SelectOutputNode()
{
if( m_masterNodeId != Constants.INVALID_NODE_ID )
{
SelectNode( CurrentOutputNode, false, false );
}
}
public void DeselectNode( int nodeId )
{
ParentNode node = GetNode( nodeId );
if( node )
{
m_selectedNodes.Remove( node );
node.Selected = false;
}
}
public void DeselectNode( ParentNode node )
{
m_selectedNodes.Remove( node );
node.Selected = false;
PropagateHighlightDeselection( node );
}
public void DeSelectAll()
{
m_markedToDeSelect = false;
for( int i = 0; i < m_selectedNodes.Count; i++ )
{
m_selectedNodes[ i ].Selected = false;
m_selectedNodes[ i ].OnNodeStoppedMovingEvent -= OnNodeFinishMoving;
}
m_selectedNodes.Clear();
ResetHighlightedWires();
}
public void AssignMasterNode()
{
if( m_selectedNodes.Count == 1 )
{
OutputNode newOutputNode = m_selectedNodes[ 0 ] as OutputNode;
MasterNode newMasterNode = newOutputNode as MasterNode;
if( newOutputNode != null )
{
if( m_masterNodeId != Constants.INVALID_NODE_ID && m_masterNodeId != newOutputNode.UniqueId )
{
OutputNode oldOutputNode = GetNode( m_masterNodeId ) as OutputNode;
MasterNode oldMasterNode = oldOutputNode as MasterNode;
if( oldOutputNode != null )
{
oldOutputNode.IsMainOutputNode = false;
if( oldMasterNode != null )
{
oldMasterNode.ClearUpdateEvents();
}
}
}
m_masterNodeId = newOutputNode.UniqueId;
newOutputNode.IsMainOutputNode = true;
if( newMasterNode != null )
{
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
}
}
}
IsDirty = true;
}
public void AssignMasterNode( OutputNode node, bool onlyUpdateGraphId )
{
AssignMasterNode( node.UniqueId, onlyUpdateGraphId );
MasterNode masterNode = node as MasterNode;
if( masterNode != null )
{
masterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
masterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
}
}
public void AssignMasterNode( int nodeId, bool onlyUpdateGraphId )
{
if( nodeId < 0 || m_masterNodeId == nodeId )
return;
if( m_masterNodeId > Constants.INVALID_NODE_ID )
{
OutputNode oldOutputNode = ( GetNode( nodeId ) as OutputNode );
MasterNode oldMasterNode = oldOutputNode as MasterNode;
if( oldOutputNode != null )
{
oldOutputNode.IsMainOutputNode = false;
if( oldMasterNode != null )
{
oldMasterNode.ClearUpdateEvents();
}
}
}
if( onlyUpdateGraphId )
{
m_masterNodeId = nodeId;
}
else
{
OutputNode outputNode = ( GetNode( nodeId ) as OutputNode );
if( outputNode != null )
{
outputNode.IsMainOutputNode = true;
m_masterNodeId = nodeId;
}
}
IsDirty = true;
}
public void RefreshOnUndo()
{
if( m_nodes != null )
{
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ] != null )
{
m_nodes[ i ].RefreshOnUndo();
}
}
}
}
public void DrawGrid( DrawInfo drawInfo )
{
m_nodeGrid.DrawGrid( drawInfo );
}
public float MaxNodeDist
{
get { return m_nodeGrid.MaxNodeDist; }
}
public List<ParentNode> GetNodesInGrid( Vector2 transformedMousePos )
{
return m_nodeGrid.GetNodesOn( transformedMousePos );
}
public void FireMasterNode( Shader selectedShader )
{
( GetNode( m_masterNodeId ) as MasterNode ).Execute( selectedShader );
}
public Shader FireMasterNode( string pathname, bool isFullPath )
{
return ( GetNode( m_masterNodeId ) as MasterNode ).Execute( pathname, isFullPath );
}
private void ForceSignalPropagationOnMasterNodeInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
{
int mpCount = masterNodes.Count;
for( int i = 0; i < mpCount; i++ )
{
masterNodes.NodesList[ i ].GenerateSignalPropagation();
}
}
public void ForceSignalPropagationOnMasterNode()
{
if( m_multiPassMasterNodes.Count > 0 )
{
ForceSignalPropagationOnMasterNodeInternal( m_multiPassMasterNodes );
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
ForceSignalPropagationOnMasterNodeInternal( m_lodMultiPassMasterNodes[ i ] );
}
}
else if( CurrentOutputNode != null )
CurrentOutputNode.GenerateSignalPropagation();
List<FunctionOutput> allOutputs = m_functionOutputNodes.NodesList;
for( int i = 0; i < allOutputs.Count; i++ )
{
allOutputs[ i ].GenerateSignalPropagation();
}
//List<RegisterLocalVarNode> localVarNodes = m_localVarNodes.NodesList;
//int count = localVarNodes.Count;
//for( int i = 0; i < count; i++ )
//{
// localVarNodes[ i ].GenerateSignalPropagation();
//}
}
public void UpdateShaderOnMasterNode( Shader newShader )
{
MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
if( mainMasterNode == null )
{
Debug.LogError( "No Master Node was detected. Aborting update!" );
return;
}
mainMasterNode.UpdateFromShader( newShader );
if( HasLODs )
{
int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
{
if( m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ] != null )
{
m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateFromShader( newShader );
}
else
{
Debug.LogError( "Null master node detected. Aborting update!" );
return;
}
}
else break;
}
}
}
public void CopyValuesFromMaterial( Material material )
{
Material currMaterial = CurrentMaterial;
if( currMaterial == material )
{
for( int i = 0; i < m_nodes.Count; i++ )
{
m_nodes[ i ].ForceUpdateFromMaterial( material );
}
}
}
public void UpdateMaterialOnMasterNode( Material material )
{
MasterNode mainMasterNode = ( GetNode( m_masterNodeId ) as MasterNode );
mainMasterNode.UpdateMasterNodeMaterial( material );
if( HasLODs )
{
int passIdx = ( (TemplateMultiPassMasterNode)mainMasterNode ).PassIdx;
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
if( m_lodMultiPassMasterNodes.Count != 0 && m_lodMultiPassMasterNodes[ i ].NodesList.Count > 0 )
{
m_lodMultiPassMasterNodes[ i ].NodesList[ passIdx ].UpdateMasterNodeMaterial( material );
}
else break;
}
}
}
public void UpdateMaterialOnPropertyNodes( Material material )
{
int propertyCount = m_propertyNodes.Count;
for(int i = 0;i< propertyCount;i++ )
{
m_propertyNodes.NodesList[i].UpdateMaterial( material );
}
}
public void SetMaterialModeOnGraph( Material mat, bool fetchMaterialValues = true )
{
for( int i = 0; i < m_nodes.Count; i++ )
{
m_nodes[ i ].SetMaterialMode( mat, fetchMaterialValues );
}
}
public ParentNode CheckNodeAt( Vector3 pos, bool checkForRMBIgnore = false )
{
ParentNode selectedNode = null;
// this is checked on the inverse order to give priority to nodes that are drawn on top ( last on the list )
for( int i = m_nodes.Count - 1; i > -1; i-- )
{
if( m_nodes[ i ].Contains( pos ) )
{
if( checkForRMBIgnore )
{
if( !m_nodes[ i ].RMBIgnore )
{
selectedNode = m_nodes[ i ];
break;
}
}
else
{
selectedNode = m_nodes[ i ];
break;
}
}
}
return selectedNode;
}
public void ResetNodesLocalVariables()
{
for( int i = 0; i < m_nodes.Count; i++ )
{
m_nodes[ i ].Reset();
m_nodes[ i ].ResetOutputLocals();
FunctionNode fnode = m_nodes[ i ] as FunctionNode;
if( fnode != null )
{
if( fnode.Function != null )
fnode.FunctionGraph.ResetNodesLocalVariables();
}
}
}
public void ResetNodesLocalVariablesIfNot( MasterNodePortCategory category )
{
for( int i = 0; i < m_nodes.Count; i++ )
{
m_nodes[ i ].Reset();
m_nodes[ i ].ResetOutputLocalsIfNot( category );
FunctionNode fnode = m_nodes[ i ] as FunctionNode;
if( fnode != null )
{
if( fnode.Function != null )
fnode.FunctionGraph.ResetNodesLocalVariablesIfNot( category );
}
}
}
public void ResetNodesLocalVariables( ParentNode node )
{
if( node is GetLocalVarNode )
{
GetLocalVarNode localVarNode = node as GetLocalVarNode;
if( localVarNode.CurrentSelected != null )
{
node = localVarNode.CurrentSelected;
}
}
node.Reset();
node.ResetOutputLocals();
int count = node.InputPorts.Count;
for( int i = 0; i < count; i++ )
{
if( node.InputPorts[ i ].IsConnected )
{
ResetNodesLocalVariables( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ] );
}
}
}
public void ResetNodesLocalVariablesIfNot( ParentNode node, MasterNodePortCategory category )
{
if( node is GetLocalVarNode )
{
GetLocalVarNode localVarNode = node as GetLocalVarNode;
if( localVarNode.CurrentSelected != null )
{
node = localVarNode.CurrentSelected;
}
}
node.Reset();
node.ResetOutputLocalsIfNot( category );
int count = node.InputPorts.Count;
for( int i = 0; i < count; i++ )
{
if( node.InputPorts[ i ].IsConnected )
{
ResetNodesLocalVariablesIfNot( m_nodesDict[ node.InputPorts[ i ].GetConnection().NodeId ], category );
}
}
}
public override string ToString()
{
string dump = ( "Parent Graph \n" );
for( int i = 0; i < m_nodes.Count; i++ )
{
dump += ( m_nodes[ i ] + "\n" );
}
return dump;
}
public void OrderNodesByGraphDepth()
{
if( CurrentMasterNode != null )
{
//CurrentMasterNode.SetupNodeCategories();
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
{
m_nodes[ i ].CalculateCustomGraphDepth();
}
}
}
else
{
//TODO: remove this dynamic list
List<OutputNode> allOutputs = new List<OutputNode>();
for( int i = 0; i < AllNodes.Count; i++ )
{
OutputNode temp = AllNodes[ i ] as OutputNode;
if( temp != null )
allOutputs.Add( temp );
}
for( int j = 0; j < allOutputs.Count; j++ )
{
allOutputs[ j ].SetupNodeCategories();
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ].ConnStatus == NodeConnectionStatus.Island )
{
m_nodes[ i ].CalculateCustomGraphDepth();
}
}
}
}
m_nodes.Sort( ( x, y ) => { return y.GraphDepth.CompareTo( x.GraphDepth ); } );
}
public void WriteToString( ref string nodesInfo, ref string connectionsInfo )
{
for( int i = 0; i < m_nodes.Count; i++ )
{
m_nodes[ i ].FullWriteToString( ref nodesInfo, ref connectionsInfo );
IOUtils.AddLineTerminator( ref nodesInfo );
}
}
public void Reset()
{
SaveIsDirty = false;
IsDirty = false;
}
public void OnBeforeSerialize()
{
//DeSelectAll();
}
public void OnAfterDeserialize()
{
m_afterDeserializeFlag = true;
}
public void CleanCorruptedNodes()
{
for( int i = 0; i < m_nodes.Count; i++ )
{
if( (object)m_nodes[ i ] == null )
{
m_nodes.RemoveAt( i );
CleanCorruptedNodes();
}
}
}
public void OnDuplicateEventWrapper()
{
if( OnDuplicateEvent != null )
{
AmplifyShaderEditorWindow temp = UIUtils.CurrentWindow;
UIUtils.CurrentWindow = ParentWindow;
OnDuplicateEvent();
UIUtils.CurrentWindow = temp;
}
}
public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, int nodeId = -1, bool addLast = true )
{
FunctionNode newNode = ScriptableObject.CreateInstance<FunctionNode>();
if( newNode )
{
newNode.ContainerGraph = this;
newNode.CommonInit( shaderFunction, nodeId );
newNode.UniqueId = nodeId;
AddNode( newNode, nodeId < 0, addLast, registerUndo );
}
return newNode;
}
public ParentNode CreateNode( AmplifyShaderFunction shaderFunction, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
{
ParentNode newNode = CreateNode( shaderFunction, registerUndo, nodeId, addLast );
if( newNode )
{
newNode.Vec2Position = pos;
}
return newNode;
}
public ParentNode CreateNode( System.Type type, bool registerUndo, int nodeId = -1, bool addLast = true )
{
ParentNode newNode = ScriptableObject.CreateInstance( type ) as ParentNode;
if( newNode )
{
newNode.ContainerGraph = this;
newNode.UniqueId = nodeId;
AddNode( newNode, nodeId < 0, addLast, registerUndo );
}
return newNode;
}
public ParentNode CreateNode( System.Type type, bool registerUndo, Vector2 pos, int nodeId = -1, bool addLast = true )
{
ParentNode newNode = CreateNode( type, registerUndo, nodeId, addLast );
if( newNode )
{
newNode.Vec2Position = pos;
}
return newNode;
}
public void FireMasterNodeReplacedEvent()
{
MasterNode masterNode = CurrentMasterNode;
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ].UniqueId != m_masterNodeId )
{
m_nodes[ i ].OnMasterNodeReplaced( masterNode );
}
}
}
//Used over shader functions to propagate signal into their graphs
public void FireMasterNodeReplacedEvent( MasterNode masterNode )
{
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
if( m_nodes[ i ].UniqueId != masterNode.UniqueId )
{
m_nodes[ i ].OnMasterNodeReplaced( masterNode );
}
}
}
public void CrossCheckTemplateNodes( TemplateDataParent templateData )
{
/*Paulo*/
DeSelectAll();
TemplateMultiPassMasterNode newMasterNode = null;
Dictionary<string, TemplateReplaceHelper> nodesDict = new Dictionary<string, TemplateReplaceHelper>();
int mpNodeCount = m_multiPassMasterNodes.NodesList.Count;
for( int i = 0; i < mpNodeCount; i++ )
{
nodesDict.Add( m_multiPassMasterNodes.NodesList[ i ].OriginalPassName, new TemplateReplaceHelper( m_multiPassMasterNodes.NodesList[ i ] ) );
}
TemplateMultiPassMasterNode currMasterNode = GetNode( m_masterNodeId ) as TemplateMultiPassMasterNode;
TemplateMultiPass multipassData = templateData as TemplateMultiPass;
m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
bool sortTemplatesNodes = false;
Vector2 currentPosition = currMasterNode.Vec2Position;
for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
{
for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
{
string currPassName = multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].PassNameContainer.Data;
if( nodesDict.ContainsKey( currPassName ) )
{
bool wasMainNode = nodesDict[ currPassName ].MasterNode.IsMainOutputNode;
currentPosition.y += nodesDict[ currPassName ].MasterNode.Position.height + 10;
nodesDict[ currPassName ].Used = true;
nodesDict[ currPassName ].MasterNode.SetTemplate( multipassData, false, false, subShaderIdx, passIdx, SetTemplateSource.NewShader );
if( wasMainNode && !nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
{
nodesDict[ currPassName ].MasterNode.ReleaseResources();
}
else if( !wasMainNode && nodesDict[ currPassName ].MasterNode.IsMainOutputNode )
{
newMasterNode = nodesDict[ currPassName ].MasterNode;
}
}
else
{
sortTemplatesNodes = true;
TemplateMultiPassMasterNode masterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
{
newMasterNode = masterNode;
currMasterNode.ReleaseResources();
}
masterNode.Vec2Position = currentPosition;
masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
//currentPosition.y += masterNode.HeightEstimate + 10;
}
}
}
foreach( KeyValuePair<string, TemplateReplaceHelper> kvp in nodesDict )
{
if( !kvp.Value.Used )
DestroyNode( kvp.Value.MasterNode, false, true );
}
nodesDict.Clear();
if( newMasterNode != null )
{
m_masterNodeId = newMasterNode.UniqueId;
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
newMasterNode.IsMainOutputNode = true;
}
if( sortTemplatesNodes )
{
m_multiPassMasterNodes.NodesList.Sort( ( x, y ) => ( x.PassIdx.CompareTo( y.PassIdx ) ) );
}
}
public void OnRefreshLinkedPortsComplete()
{
OnRefreshLinkedPortsCompleteInternal( m_multiPassMasterNodes );
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
OnRefreshLinkedPortsCompleteInternal( m_lodMultiPassMasterNodes[ i ] );
}
}
private void OnRefreshLinkedPortsCompleteInternal( UsageListTemplateMultiPassMasterNodes masterNodes )
{
int mpCount = masterNodes.Count;
for( int i = 0; i < mpCount; i++ )
{
masterNodes.NodesList[ i ].OnRefreshLinkedPortsComplete();
}
}
public void RefreshLinkedMasterNodes( bool optionsUpdate = false )
{
if( DebugConsoleWindow.DeveloperMode )
Debug.Log( "Refresh linked master nodes" );
RefreshLinkedMasterNodesInternal( m_multiPassMasterNodes, optionsUpdate );
for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
{
RefreshLinkedMasterNodesInternal( m_lodMultiPassMasterNodes[i], optionsUpdate );
}
}
private void RefreshLinkedMasterNodesInternal( UsageListTemplateMultiPassMasterNodes masterNodes, bool optionsUpdate )
{
int mpCount = masterNodes.Count;
if( mpCount > 1 )
{
Dictionary<string, List<InputPort>> registeredLinks = new Dictionary<string, List<InputPort>>();
for( int i = 0; i < mpCount; i++ )
{
CheckLinkedPorts( ref registeredLinks, masterNodes.NodesList[ mpCount - 1 - i ] );
}
foreach( KeyValuePair<string, List<InputPort>> kvp in registeredLinks )
{
int linkCount = kvp.Value.Count;
if( linkCount == 1 )
{
kvp.Value[ 0 ].Visible = true;
}
else
{
kvp.Value[ 0 ].Visible = true;
for( int i = 1; i < linkCount; i++ )
{
kvp.Value[ i ].SetExternalLink( kvp.Value[ 0 ].NodeId, kvp.Value[ 0 ].PortId );
kvp.Value[ i ].Visible = false;
}
}
kvp.Value.Clear();
}
registeredLinks.Clear();
registeredLinks = null;
}
masterNodes.NodesList.Sort( ( x, y ) => ( x.SubShaderIdx * 1000 + x.PassIdx ).CompareTo( y.SubShaderIdx * 1000 + y.PassIdx ) );
masterNodes.UpdateNodeArr();
m_parentWindow.TemplatesManagerInstance.ResetOptionsSetupData();
for( int i = 0; i < mpCount; i++ )
{
int visiblePorts = 0;
for( int j = 0; j < masterNodes.NodesList[ i ].InputPorts.Count; j++ )
{
if( masterNodes.NodesList[ i ].InputPorts[ j ].Visible )
{
visiblePorts++;
}
}
if( masterNodes.NodesList[ i ].VisiblePorts != visiblePorts )
{
masterNodes.NodesList[ i ].VisiblePorts = visiblePorts;
ForceRepositionCheck = true;
}
masterNodes.NodesList[ i ].Docking = visiblePorts <= 0;
if( optionsUpdate )
{
masterNodes.NodesList[ i ].ForceOptionsRefresh();
}
}
}
void CheckLinkedPorts( ref Dictionary<string, List<InputPort>> registeredLinks, TemplateMultiPassMasterNode masterNode )
{
if( masterNode.HasLinkPorts )
{
int inputCount = masterNode.InputPorts.Count;
for( int i = 0; i < inputCount; i++ )
{
if( !string.IsNullOrEmpty( masterNode.InputPorts[ i ].ExternalLinkId ) )
{
string linkId = masterNode.InputPorts[ i ].ExternalLinkId;
if( !registeredLinks.ContainsKey( masterNode.InputPorts[ i ].ExternalLinkId ) )
{
registeredLinks.Add( linkId, new List<InputPort>() );
}
if( masterNode.IsMainOutputNode )
{
registeredLinks[ linkId ].Insert( 0, masterNode.InputPorts[ i ] );
}
else
{
registeredLinks[ linkId ].Add( masterNode.InputPorts[ i ] );
}
}
else
{
masterNode.InputPorts[ i ].Visible = true;
}
}
}
else
{
int inputCount = masterNode.InputPorts.Count;
for( int i = 0; i < inputCount; i++ )
{
masterNode.InputPorts[ i ].Visible = true;
}
}
}
public MasterNode ReplaceMasterNode( AvailableShaderTypes newType, bool writeDefaultData = false, TemplateDataParent templateData = null )
{
DeSelectAll();
ResetNodeConnStatus();
MasterNode newMasterNode = null;
List<TemplateMultiPassMasterNode> nodesToDelete = null;
int mpNodeCount = m_multiPassMasterNodes.NodesList.Count;
if( mpNodeCount > 0 )
{
nodesToDelete = new List<TemplateMultiPassMasterNode>();
for( int i = 0; i < mpNodeCount; i++ )
{
if( m_multiPassMasterNodes.NodesList[ i ].UniqueId != m_masterNodeId )
{
nodesToDelete.Add( m_multiPassMasterNodes.NodesList[ i ] );
}
}
for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
{
int lodNodeCount = m_lodMultiPassMasterNodes[ lod ].Count;
for( int i = 0; i < lodNodeCount; i++ )
{
nodesToDelete.Add( m_lodMultiPassMasterNodes[ lod ].NodesList[ i ] );
}
}
}
MasterNode currMasterNode = GetNode( m_masterNodeId ) as MasterNode;
if( currMasterNode != null )
{
currMasterNode.ReleaseResources();
}
bool refreshLinkedMasterNodes = false;
switch( newType )
{
default:
case AvailableShaderTypes.SurfaceShader:
{
CurrentCanvasMode = NodeAvailability.SurfaceShader;
m_currentSRPType = TemplateSRPType.BuiltIn;
newMasterNode = CreateNode( typeof( StandardSurfaceOutputNode ), false ) as MasterNode;
}
break;
case AvailableShaderTypes.Template:
{
CurrentCanvasMode = NodeAvailability.TemplateShader;
if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
{
newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as MasterNode;
( newMasterNode as TemplateMasterNode ).SetTemplate( templateData as TemplateData, writeDefaultData, false );
m_currentSRPType = TemplateSRPType.BuiltIn;
}
else
{
/*Paulo*/
TemplateMultiPass multipassData = templateData as TemplateMultiPass;
m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
Vector2 currentPosition = currMasterNode.Vec2Position;
for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
{
for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
{
TemplateMultiPassMasterNode masterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
{
newMasterNode = masterNode;
ParentWindow.IsShaderFunctionWindow = false;
CurrentCanvasMode = NodeAvailability.TemplateShader;
}
masterNode.Vec2Position = currentPosition;
masterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
//currentPosition.y += masterNode.HeightEstimate + 10;
}
}
refreshLinkedMasterNodes = true;
//RefreshLinkedMasterNodes();
}
}
break;
}
if( currMasterNode != null )
{
newMasterNode.CopyFrom( currMasterNode );
m_masterNodeId = -1;
DestroyNode( currMasterNode, false, true );
}
if( nodesToDelete != null )
{
for( int i = 0; i < nodesToDelete.Count; i++ )
{
DestroyNode( nodesToDelete[ i ], false, true );
}
nodesToDelete.Clear();
}
m_masterNodeId = newMasterNode.UniqueId;
if( refreshLinkedMasterNodes )
RefreshLinkedMasterNodes( true );
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
newMasterNode.IsMainOutputNode = true;
OnRefreshLinkedPortsComplete();
FullCleanUndoStack();
return newMasterNode;
}
private void RepositionTemplateNodes( MasterNode newMasterNode )
{
m_forceRepositionCheck = false;
int dockedElementsBefore = 0;
int dockedElementsAfter = 0;
int masterIndex = 0;
bool foundMaster = false;
for( int i = 0; i < MultiPassMasterNodes.Count; i++ )
{
if( MultiPassMasterNodes.NodesList[ i ].UniqueId == m_masterNodeId )
{
foundMaster = true;
masterIndex = i;
}
if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && MultiPassMasterNodes.NodesList[ i ].Docking )
{
if( foundMaster )
dockedElementsAfter++;
else
dockedElementsBefore++;
}
}
if( dockedElementsBefore > 0 )
{
newMasterNode.UseSquareNodeTitle = true;
}
for( int i = masterIndex - 1; i >= 0; i-- )
{
float forwardTracking = 0;
for( int j = i + 1; j <= masterIndex; j++ )
{
if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
{
forwardTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
}
}
MasterNode node = MultiPassMasterNodes.NodesList[ i ];
node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y - forwardTracking - 33 * ( dockedElementsBefore ) );
}
for( int i = masterIndex + 1; i < MultiPassMasterNodes.Count; i++ )
{
if( MultiPassMasterNodes.NodesList[ i ].UniqueId == newMasterNode.UniqueId || MultiPassMasterNodes.NodesList[ i ].Docking )
continue;
float backTracking = 0;
for( int j = i - 1; j >= masterIndex; j-- )
{
if( !MultiPassMasterNodes.NodesList[ i ].IsInvisible && !MultiPassMasterNodes.NodesList[ j ].Docking )
{
backTracking += MultiPassMasterNodes.NodesList[ j ].HeightEstimate + 10;
}
}
MasterNode node = MultiPassMasterNodes.NodesList[ i ];
node.Vec2Position = new Vector2( node.Vec2Position.x, newMasterNode.Position.y + backTracking + 33 * ( dockedElementsAfter ) );
}
}
public void CreateNewEmpty( string name )
{
CleanNodes();
if( m_masterNodeDefaultType == null )
m_masterNodeDefaultType = typeof( StandardSurfaceOutputNode );
MasterNode newMasterNode = CreateNode( m_masterNodeDefaultType, false ) as MasterNode;
newMasterNode.SetName( name );
m_masterNodeId = newMasterNode.UniqueId;
ParentWindow.IsShaderFunctionWindow = false;
CurrentCanvasMode = NodeAvailability.SurfaceShader;
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
newMasterNode.IsMainOutputNode = true;
LoadedShaderVersion = VersionInfo.FullNumber;
}
public void CreateNewEmptyTemplate( string templateGUID )
{
CleanNodes();
TemplateDataParent templateData = m_parentWindow.TemplatesManagerInstance.GetTemplate( templateGUID );
if( templateData.TemplateType == TemplateDataType.LegacySinglePass )
{
TemplateMasterNode newMasterNode = CreateNode( typeof( TemplateMasterNode ), false ) as TemplateMasterNode;
m_masterNodeId = newMasterNode.UniqueId;
ParentWindow.IsShaderFunctionWindow = false;
CurrentCanvasMode = NodeAvailability.TemplateShader;
m_currentSRPType = TemplateSRPType.BuiltIn;
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
newMasterNode.IsMainOutputNode = true;
newMasterNode.SetTemplate( templateData as TemplateData, true, true );
}
else
{
/*Paulo*/
TemplateMultiPass multipassData = templateData as TemplateMultiPass;
m_currentSRPType = multipassData.SubShaders[ 0 ].Modules.SRPType;
Vector2 currentPosition = Vector2.zero;
for( int subShaderIdx = 0; subShaderIdx < multipassData.SubShaders.Count; subShaderIdx++ )
{
for( int passIdx = 0; passIdx < multipassData.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
{
TemplateMultiPassMasterNode newMasterNode = CreateNode( typeof( TemplateMultiPassMasterNode ), false ) as TemplateMultiPassMasterNode;
if( multipassData.SubShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass )
{
m_masterNodeId = newMasterNode.UniqueId;
ParentWindow.IsShaderFunctionWindow = false;
CurrentCanvasMode = NodeAvailability.TemplateShader;
newMasterNode.OnMaterialUpdatedEvent += OnMaterialUpdatedEvent;
newMasterNode.OnShaderUpdatedEvent += OnShaderUpdatedEvent;
newMasterNode.IsMainOutputNode = true;
}
newMasterNode.Vec2Position = currentPosition;
newMasterNode.SetTemplate( multipassData, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
//currentPosition.y += newMasterNode.HeightEstimate + 10;
}
}
RefreshLinkedMasterNodes( false );
OnRefreshLinkedPortsComplete();
}
LoadedShaderVersion = VersionInfo.FullNumber;
}
public void CreateNewEmptyFunction( AmplifyShaderFunction shaderFunction )
{
CleanNodes();
FunctionOutput newOutputNode = CreateNode( typeof( FunctionOutput ), false ) as FunctionOutput;
m_masterNodeId = newOutputNode.UniqueId;
ParentWindow.IsShaderFunctionWindow = true;
CurrentCanvasMode = NodeAvailability.ShaderFunction;
newOutputNode.IsMainOutputNode = true;
}
public void ForceCategoryRefresh() { m_forceCategoryRefresh = true; }
public void RefreshExternalReferences()
{
int count = m_nodes.Count;
for( int i = 0; i < count; i++ )
{
m_nodes[ i ].RefreshExternalReferences();
}
}
public Vector2 SelectedNodesCentroid
{
get
{
if( m_selectedNodes.Count == 0 )
return Vector2.zero;
Vector2 pos = new Vector2( 0, 0 );
for( int i = 0; i < m_selectedNodes.Count; i++ )
{
pos += m_selectedNodes[ i ].Vec2Position;
}
pos /= m_selectedNodes.Count;
return pos;
}
}
public void AddVirtualTextureCount()
{
m_virtualTextureCount += 1;
}
public void RemoveVirtualTextureCount()
{
m_virtualTextureCount -= 1;
if( m_virtualTextureCount < 0 )
{
Debug.LogWarning( "Invalid virtual texture count" );
}
}
public bool HasVirtualTexture { get { return m_virtualTextureCount > 0; } }
public void AddInstancePropertyCount()
{
m_instancePropertyCount += 1;
// Debug.Log( "AddInstancePropertyCount "+this.GetInstanceID() + " " + m_instancePropertyCount );
}
public void RemoveInstancePropertyCount()
{
m_instancePropertyCount -= 1;
// Debug.Log( "RemoveInstancePropertyCount " + this.GetInstanceID() + " " + m_instancePropertyCount );
if( m_instancePropertyCount < 0 )
{
Debug.LogWarning( "Invalid property instance count" );
}
}
public int InstancePropertyCount { get { return m_instancePropertyCount; } set { m_instancePropertyCount = value; } }
public bool IsInstancedShader { get { return m_instancePropertyCount > 0; } }
public void AddNormalDependentCount() { m_normalDependentCount += 1; }
public void RemoveNormalDependentCount()
{
m_normalDependentCount -= 1;
if( m_normalDependentCount < 0 )
{
Debug.LogWarning( "Invalid normal dependentCount count" );
}
}
public void SetModeFromMasterNode()
{
MasterNode masterNode = CurrentMasterNode;
if( masterNode != null )
{
switch( masterNode.CurrentMasterNodeCategory )
{
default:
case AvailableShaderTypes.SurfaceShader:
{
if( masterNode is StandardSurfaceOutputNode )
CurrentCanvasMode = ParentWindow.CurrentNodeAvailability;
else
CurrentCanvasMode = NodeAvailability.SurfaceShader;
}
break;
case AvailableShaderTypes.Template:
{
CurrentCanvasMode = NodeAvailability.TemplateShader;
}
break;
}
}
else
{
CurrentCanvasMode = NodeAvailability.SurfaceShader;
}
}
public void MarkToDelete( ParentNode node )
{
m_markedForDeletion.Add( node );
}
public bool IsMasterNode( ParentNode node )
{
return ( node.UniqueId == m_masterNodeId ) ||
m_multiPassMasterNodes.HasNode( node.UniqueId );
}
public TemplateMultiPassMasterNode GetMainMasterNodeOfLOD( int lod )
{
if( lod == -1 )
return CurrentMasterNode as TemplateMultiPassMasterNode;
return m_lodMultiPassMasterNodes[ lod ].NodesList.Find( x => x.IsMainOutputNode );
}
public TemplateMultiPassMasterNode GetMasterNodeOfPass( string passName, int lod )
{
if( lod == -1 )
return m_multiPassMasterNodes.NodesList.Find( x => x.PassName.Equals( passName ) );
return m_lodMultiPassMasterNodes[lod].NodesList.Find( x => x.PassName.Equals( passName ) );
}
public void ForceMultiPassMasterNodesRefresh()
{
int mainOutputId = 0;
int count = m_multiPassMasterNodes.Count;
for( int i = 0; i < count; i++ )
{
m_multiPassMasterNodes.NodesList[ i ].ForceTemplateRefresh();
if( m_multiPassMasterNodes.NodesList[ i ].IsMainOutputNode )
mainOutputId = i;
}
int lodCount = m_lodMultiPassMasterNodes.Count;
for( int i = 0; i < lodCount; i++ )
{
if( m_lodMultiPassMasterNodes[ i ] != null )
{
count = m_lodMultiPassMasterNodes[ i ].Count;
for( int j = 0; j < count; j++ )
{
m_lodMultiPassMasterNodes[ i ].NodesList[ j ].ForceTemplateRefresh();
}
}
}
m_multiPassMasterNodes.NodesList[ mainOutputId ].CheckTemplateChanges();
}
public void SetLateOptionsRefresh()
{
m_lateOptionsRefresh = true;
}
public void CreateLodMasterNodes( TemplateMultiPass templateMultiPass,int index, Vector2 initialPosition )
{
for( int lod = 0; lod < m_lodMultiPassMasterNodes.Count; lod++ )
{
if( m_lodMultiPassMasterNodes[ lod ].Count == 0 )
{
TemplateMultiPassMasterNode reference = CurrentMasterNode as TemplateMultiPassMasterNode;
int shaderLod = -1;
if( lod == 0 )
{
shaderLod = reference.ShaderLOD - MasterNodeLODIncrement;
}
else
{
//index == -2 is when user clicks on +/- buttons over the foldout UI
if( index == -2 )
{
shaderLod = m_lodMultiPassMasterNodes[ lod - 1 ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
}
//index == -1 is when user clicks on + button over the main lod master node
else if( index == -1 )
{
int mainShaderLOD = m_lodMultiPassMasterNodes[ 0 ].NodesList[ reference.PassIdx ].ShaderLOD;
shaderLod = ( reference.ShaderLOD + mainShaderLOD )/2;
}
else
{
if( m_lodMultiPassMasterNodes[ index ].Count > 0 )
{
if( m_lodMultiPassMasterNodes[ index + 1 ].Count > 0 )
{
shaderLod = (m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD +
m_lodMultiPassMasterNodes[ index + 1 ].NodesList[ reference.PassIdx ].ShaderLOD )/2;
}
else
{
shaderLod = m_lodMultiPassMasterNodes[ index ].NodesList[ reference.PassIdx ].ShaderLOD - MasterNodeLODIncrement;
}
}
}
}
int nodeId = 0;
TemplateMultiPassMasterNode mainMasterNode = null;
for( int subShaderIdx = 0; subShaderIdx < templateMultiPass.SubShaders.Count; subShaderIdx++ )
{
for( int passIdx = 0; passIdx < templateMultiPass.SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
{
TemplateMultiPassMasterNode masterNode = ScriptableObject.CreateInstance( typeof( TemplateMultiPassMasterNode ) ) as TemplateMultiPassMasterNode;
masterNode.LODIndex = lod;
masterNode.ContainerGraph = this;
masterNode.Vec2Position = initialPosition;
AddNode( masterNode, true );
masterNode.SetTemplate( templateMultiPass, true, true, subShaderIdx, passIdx, SetTemplateSource.NewShader );
masterNode.CopyOptionsFrom( m_multiPassMasterNodes.NodesList[ nodeId++ ] );
if( masterNode.IsMainOutputNode || ( subShaderIdx == 0 && passIdx == 0 ) )
{
masterNode.SetShaderLODValueAndLabel( shaderLod );
mainMasterNode = masterNode;
}
}
}
mainMasterNode.ForceOptionsRefresh();
SortLODMasterNodes();
if( OnLODMasterNodesAddedEvent != null )
{
OnLODMasterNodesAddedEvent( lod );
}
TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
return;
}
}
}
public void DestroyLodMasterNodes( int index )
{
if( index < 0 )
{
for( int lod = m_lodMultiPassMasterNodes.Count - 1; lod >= 0; lod-- )
{
if( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
{
while( m_lodMultiPassMasterNodes[ lod ].Count > 0 )
{
DestroyNode( m_lodMultiPassMasterNodes[ lod ].NodesList[ 0 ], false, true );
}
break;
}
}
}
else
{
while( m_lodMultiPassMasterNodes[ index ].Count > 0 )
{
DestroyNode( m_lodMultiPassMasterNodes[ index ].NodesList[ 0 ], false, true );
}
}
SortLODMasterNodes();
TemplateMultiPassMasterNode lodMainMasterNode = CurrentMasterNode as TemplateMultiPassMasterNode;
lodMainMasterNode.SetShaderLODValueAndLabel( lodMainMasterNode.ShaderLOD );
}
public void SortLODMasterNodes()
{
int idx = (CurrentMasterNode as TemplateMultiPassMasterNode).PassIdx;
m_lodMultiPassMasterNodes.Sort( ( x, y ) =>
{
if( x.Count > 0 )
{
if( y.Count > 0 )
{
return -x.NodesList[ idx ].ShaderLOD.CompareTo( y.NodesList[ idx ].ShaderLOD );
}
else
{
return -1;
}
}
else
{
if( y.Count > 0 )
{
return 1;
}
}
return 0;
});
for( int lodIdx = 0; lodIdx < m_lodMultiPassMasterNodes.Count; lodIdx++ )
{
for( int nodeIdx = 0; nodeIdx < m_lodMultiPassMasterNodes[ lodIdx ].Count; nodeIdx++ )
{
m_lodMultiPassMasterNodes[ lodIdx ].NodesList[ nodeIdx ].LODIndex = lodIdx;
}
}
}
public List<TemplateMultiPassMasterNode> GetMultiPassMasterNodes( int lod )
{
if( lod == -1 )
return m_multiPassMasterNodes.NodesList;
return m_lodMultiPassMasterNodes[ lod ].NodesList;
}
public bool IsNormalDependent { get { return m_normalDependentCount > 0; } }
public void MarkToDeselect() { m_markedToDeSelect = true; }
public void MarkToSelect( int nodeId ) { m_markToSelect = nodeId; }
public void MarkWireHighlights() { m_checkSelectedWireHighlights = true; }
public List<ParentNode> SelectedNodes { get { return m_selectedNodes; } }
public List<ParentNode> MarkedForDeletionNodes { get { return m_markedForDeletion; } }
public int CurrentMasterNodeId { get { return m_masterNodeId; } set { m_masterNodeId = value; } }
public Shader CurrentShader
{
get
{
MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
if( masterNode != null )
return masterNode.CurrentShader;
return null;
}
}
public Material CurrentMaterial
{
get
{
MasterNode masterNode = GetNode( m_masterNodeId ) as MasterNode;
if( masterNode != null )
return masterNode.CurrentMaterial;
return null;
}
}
public NodeAvailability CurrentCanvasMode { get { return m_currentCanvasMode; } set { m_currentCanvasMode = value; ParentWindow.LateRefreshAvailableNodes(); } }
public OutputNode CurrentOutputNode { get { return GetNode( m_masterNodeId ) as OutputNode; } }
public FunctionOutput CurrentFunctionOutput { get { return GetNode( m_masterNodeId ) as FunctionOutput; } }
public MasterNode CurrentMasterNode { get { return GetNode( m_masterNodeId ) as MasterNode; } }
public StandardSurfaceOutputNode CurrentStandardSurface { get { return GetNode( m_masterNodeId ) as StandardSurfaceOutputNode; } }
public List<ParentNode> AllNodes { get { return m_nodes; } }
public int NodeCount { get { return m_nodes.Count; } }
//public List<ParentNode> VisibleNodes { get { return m_visibleNodes; } }
public int NodeClicked
{
set { m_nodeClicked = value; }
get { return m_nodeClicked; }
}
public bool IsDirty
{
set { m_isDirty = value && UIUtils.DirtyMask; }
get
{
bool value = m_isDirty;
m_isDirty = false;
return value;
}
}
public bool SaveIsDirty
{
set { m_saveIsDirty = value && UIUtils.DirtyMask; }
get { return m_saveIsDirty; }
}
public int LoadedShaderVersion
{
get { return m_loadedShaderVersion; }
set { m_loadedShaderVersion = value; }
}
public AmplifyShaderFunction CurrentShaderFunction
{
get { if( CurrentFunctionOutput != null ) return CurrentFunctionOutput.Function; else return null; }
set { if( CurrentFunctionOutput != null ) CurrentFunctionOutput.Function = value; }
}
public bool HasUnConnectedNodes { get { return m_hasUnConnectedNodes; } }
public UsageListSamplerNodes SamplerNodes { get { return m_samplerNodes; } }
public UsageListFloatIntNodes FloatIntNodes { get { return m_floatNodes; } }
public UsageListTexturePropertyNodes TexturePropertyNodes { get { return m_texturePropertyNodes; } }
public UsageListTextureArrayNodes TextureArrayNodes { get { return m_textureArrayNodes; } }
public UsageListPropertyNodes PropertyNodes { get { return m_propertyNodes; } }
public UsageListPropertyNodes RawPropertyNodes { get { return m_rawPropertyNodes; } }
public UsageListCustomExpressionsOnFunctionMode CustomExpressionOnFunctionMode { get { return m_customExpressionsOnFunctionMode; } }
public UsageListStaticSwitchNodes StaticSwitchNodes { get { return m_staticSwitchNodes; } }
public UsageListScreenColorNodes ScreenColorNodes { get { return m_screenColorNodes; } }
public UsageListRegisterLocalVarNodes LocalVarNodes { get { return m_localVarNodes; } }
public UsageListGlobalArrayNodes GlobalArrayNodes { get { return m_globalArrayNodes; } }
public UsageListFunctionInputNodes FunctionInputNodes { get { return m_functionInputNodes; } }
public UsageListFunctionNodes FunctionNodes { get { return m_functionNodes; } }
public UsageListFunctionOutputNodes FunctionOutputNodes { get { return m_functionOutputNodes; } }
public UsageListFunctionSwitchNodes FunctionSwitchNodes { get { return m_functionSwitchNodes; } }
public UsageListFunctionSwitchCopyNodes FunctionSwitchCopyNodes { get { return m_functionSwitchCopyNodes; } }
public UsageListTemplateMultiPassMasterNodes MultiPassMasterNodes { get { return m_multiPassMasterNodes; } set { m_multiPassMasterNodes = value; } }
public List<UsageListTemplateMultiPassMasterNodes> LodMultiPassMasternodes { get { return m_lodMultiPassMasterNodes; } }
public PrecisionType CurrentPrecision
{
get { return m_currentPrecision; }
set { m_currentPrecision = value; }
}
public NodeLOD LodLevel
{
get { return m_lodLevel; }
}
public List<ParentNode> NodePreviewList { get { return m_nodePreviewList; } set { m_nodePreviewList = value; } }
public void SetGraphId( int id )
{
m_graphId = id;
}
public int GraphId
{
get { return m_graphId; }
}
public AmplifyShaderEditorWindow ParentWindow
{
get { return m_parentWindow; }
set { m_parentWindow = value; }
}
public bool ChangedLightingModel
{
get { return m_changedLightingModel; }
set { m_changedLightingModel = value; }
}
public bool ForceRepositionCheck
{
get { return m_forceRepositionCheck; }
set { m_forceRepositionCheck = value; }
}
public bool IsLoading { get { return m_isLoading; } set { m_isLoading = value; } }
public bool IsDuplicating { get { return m_isDuplicating; } set { m_isDuplicating = value; } }
public TemplateSRPType CurrentSRPType { get { return m_currentSRPType; }set { m_currentSRPType = value; } }
public bool IsSRP { get { return m_currentSRPType == TemplateSRPType.Lightweight || m_currentSRPType == TemplateSRPType.HD; } }
public bool IsHDRP { get { return m_currentSRPType == TemplateSRPType.HD; } }
public bool IsLWRP { get { return m_currentSRPType == TemplateSRPType.Lightweight; } }
public bool IsStandardSurface { get { return GetNode( m_masterNodeId ) is StandardSurfaceOutputNode; } }
public bool SamplingMacros {
get { return m_samplingThroughMacros; }
set { m_samplingThroughMacros = value; }
}
public bool HasLODs { get { return m_lodMultiPassMasterNodes[ 0 ].Count > 0; } }
//public bool HasLodMultiPassNodes
//{
// get
// {
// for( int i = 0; i < m_lodMultiPassMasterNodes.Count; i++ )
// {
// if( m_lodMultiPassMasterNodes[ i ].Count > 0 )
// return true;
// }
// return false;
// }
//}
}
}