Assignment for RMIT Mixed Reality in 2020
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
// You can execute this in the editor as long as you don't instantiate the material
//[ExecuteInEditMode]
public class Smear : MonoBehaviour
{
Queue<Vector3> m_recentPositions = new Queue<Vector3>();
public int FramesBufferSize = 0;
public Renderer Renderer = null;
private Material m_instancedMaterial;
private Material InstancedMaterial
{
get { return m_instancedMaterial; }
set { m_instancedMaterial = value; }
}
private void Start()
{
// Instantiate the material so every object has a unique smear effect
InstancedMaterial = Renderer.material;
// Use this instead if you want to affect all objects at the same time or if you want to run in the editor
//InstancedMaterial = Renderer.sharedMaterial;
}
private void LateUpdate()
{
// Feed the previous position in the queue to the shader
if ( m_recentPositions.Count > FramesBufferSize )
InstancedMaterial.SetVector( "_PrevPosition", m_recentPositions.Dequeue() );
// Feed the current anchor position to the shader
InstancedMaterial.SetVector( "_Position", transform.position );
m_recentPositions.Enqueue( transform.position );
}
}