Assignment for RMIT Mixed Reality in 2020
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TFHC_Shader_Samples
{
public class highlightAnimated : MonoBehaviour
{
private Material mat;
void Start()
{
mat = GetComponent<Renderer>().material;
}
void OnMouseEnter()
{
switchhighlighted(true);
}
void OnMouseExit()
{
switchhighlighted(false);
}
void switchhighlighted(bool highlighted)
{
mat.SetFloat("_Highlighted", (highlighted ? 1.0f : 0.0f));
}
}
}