|
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
//
|
|
// Purpose: Applies spherical projection to output.
|
|
//
|
|
//=============================================================================
|
|
|
|
using UnityEngine;
|
|
|
|
[ExecuteInEditMode]
|
|
public class SteamVR_SphericalProjection : MonoBehaviour
|
|
{
|
|
static Material material;
|
|
|
|
public void Set(Vector3 N,
|
|
float phi0, float phi1, float theta0, float theta1, // in degrees
|
|
Vector3 uAxis, Vector3 uOrigin, float uScale,
|
|
Vector3 vAxis, Vector3 vOrigin, float vScale)
|
|
{
|
|
if (material == null)
|
|
material = new Material(Shader.Find("Custom/SteamVR_SphericalProjection"));
|
|
|
|
material.SetVector("_N", new Vector4(N.x, N.y, N.z));
|
|
material.SetFloat("_Phi0", phi0 * Mathf.Deg2Rad);
|
|
material.SetFloat("_Phi1", phi1 * Mathf.Deg2Rad);
|
|
material.SetFloat("_Theta0", theta0 * Mathf.Deg2Rad + Mathf.PI / 2);
|
|
material.SetFloat("_Theta1", theta1 * Mathf.Deg2Rad + Mathf.PI / 2);
|
|
material.SetVector("_UAxis", uAxis);
|
|
material.SetVector("_VAxis", vAxis);
|
|
material.SetVector("_UOrigin", uOrigin);
|
|
material.SetVector("_VOrigin", vOrigin);
|
|
material.SetFloat("_UScale", uScale);
|
|
material.SetFloat("_VScale", vScale);
|
|
}
|
|
|
|
void OnRenderImage(RenderTexture src, RenderTexture dest)
|
|
{
|
|
Graphics.Blit(src, dest, material);
|
|
}
|
|
}
|
|
|