//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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// UNITY_SHADER_NO_UPGRADE
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Shader "Custom/SteamVR_Fade"
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{
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SubShader
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{
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Pass
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{
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Blend SrcAlpha OneMinusSrcAlpha
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ZTest Always
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Cull Off
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ZWrite Off
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CGPROGRAM
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#pragma vertex MainVS
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#pragma fragment MainPS
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float4 fadeColor;
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float4 MainVS( float4 vertex : POSITION ) : SV_POSITION
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{
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return vertex.xyzw;
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}
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float4 MainPS() : SV_Target
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{
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return fadeColor.rgba;
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}
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ENDCG
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}
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}
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}
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