Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Sounds for the bow pulling back
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SoundBowClick : MonoBehaviour
{
public AudioClip bowClick;
public AnimationCurve pitchTensionCurve;
public float minPitch;
public float maxPitch;
AudioSource thisAudioSource;
//-------------------------------------------------
void Awake()
{
thisAudioSource = GetComponent<AudioSource>();
}
//-------------------------------------------------
public void PlayBowTensionClicks( float normalizedTension )
{
// Tension is a float between 0 and 1. 1 being max tension and 0 being no tension
float y = pitchTensionCurve.Evaluate( normalizedTension );
thisAudioSource.pitch = ( ( maxPitch - minPitch ) * y ) + minPitch;
thisAudioSource.PlayOneShot( bowClick );
}
}
}