Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Makes the weeble wobble
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class ExplosionWobble : MonoBehaviour
{
//-------------------------------------------------
public void ExplosionEvent( Vector3 explosionPos )
{
var rb = GetComponent<Rigidbody>();
if ( rb )
{
rb.AddExplosionForce( 2000, explosionPos, 10.0f );
}
}
}
}