Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Sends UnityEvents for basic hand interactions
//
//=============================================================================
using UnityEngine;
using UnityEngine.Events;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
[RequireComponent( typeof( Interactable ) )]
public class InteractableHoverEvents : MonoBehaviour
{
public UnityEvent onHandHoverBegin;
public UnityEvent onHandHoverEnd;
public UnityEvent onAttachedToHand;
public UnityEvent onDetachedFromHand;
//-------------------------------------------------
private void OnHandHoverBegin()
{
onHandHoverBegin.Invoke();
}
//-------------------------------------------------
private void OnHandHoverEnd()
{
onHandHoverEnd.Invoke();
}
//-------------------------------------------------
private void OnAttachedToHand( Hand hand )
{
onAttachedToHand.Invoke();
}
//-------------------------------------------------
private void OnDetachedFromHand( Hand hand )
{
onDetachedFromHand.Invoke();
}
}
}