using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// If there is a game object under the main camera which should not be cloned under Mixed Reality Capture,
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// attaching this component would auto destroy that after the MRC camera get cloned
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public class OVRAutoDestroyInMRC : MonoBehaviour {
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// Use this for initialization
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void Start () {
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bool underMrcCamera = false;
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Transform p = transform.parent;
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while (p != null)
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{
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if (p.gameObject.name.StartsWith("OculusMRC_"))
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{
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underMrcCamera = true;
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break;
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}
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p = p.parent;
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}
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if (underMrcCamera)
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{
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Destroy(gameObject);
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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