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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/utilities-1.31
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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#if UNITY_EDITOR
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using UnityEditor;
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[InitializeOnLoadAttribute]
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public class OculusSampleFrameworkUtil
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{
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static OculusSampleFrameworkUtil()
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{
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#if UNITY_2017_2_OR_NEWER
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EditorApplication.playModeStateChanged += HandlePlayModeState;
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#else
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EditorApplication.playmodeStateChanged += () =>
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{
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if (EditorApplication.isPlaying)
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{
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OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework");
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}
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};
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#endif
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}
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#if UNITY_2017_2_OR_NEWER
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private static void HandlePlayModeState(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredPlayMode)
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{
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OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework");
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}
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}
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#endif
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}
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#endif
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