using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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public class BuildAssetPackages
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{
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enum BuildConfiguration
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{
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Windows,
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Android
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}
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public static void Build()
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{
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Debug.Log("Building Deliverables");
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ExportPackages();
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}
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public static void ExportPackages()
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{
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string[] assets = AssetDatabase.FindAssets("t:Object", null).Select(s=>AssetDatabase.GUIDToAssetPath(s)).ToArray();
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assets = assets.Where(s=>
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s.StartsWith("Assets/Oculus/Avatar/") ||
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s.StartsWith("Assets/Oculus/AudioManager/") ||
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s.StartsWith("Assets/Oculus/LipSync/") ||
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s.StartsWith("Assets/Oculus/Platform/") ||
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s.StartsWith("Assets/Oculus/Spatializer/") ||
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s.StartsWith("Assets/Oculus/VoiceMod/") ||
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s.StartsWith("Assets/Oculus/VR/") ||
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s.StartsWith("Assets/Oculus/SampleFramework/")
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).ToArray();
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AssetDatabase.ExportPackage(assets, "OculusIntegration.unitypackage");
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}
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}
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