using UnityEngine;
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namespace Oculus.Avatar
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{
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public static class AvatarLogger
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{
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public const string LogAvatar = "[Avatars] - ";
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public const string Tab = " ";
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[System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"),
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System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_BASIC")]
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public static void Log(string logMsg)
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{
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Debug.Log(LogAvatar + logMsg);
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}
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[System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"),
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System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_BASIC")]
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public static void Log(string logMsg, Object context)
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{
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Debug.Log(LogAvatar + logMsg , context);
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}
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[System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"),
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System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_WARNING")]
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public static void LogWarning(string logMsg)
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{
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Debug.LogWarning(LogAvatar + logMsg);
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}
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[System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"),
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System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_ERROR")]
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public static void LogError(string logMsg)
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{
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Debug.LogError(LogAvatar + logMsg);
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}
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[System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"),
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System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_ERROR")]
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public static void LogError(string logMsg, Object context)
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{
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Debug.LogError(LogAvatar + logMsg, context);
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}
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};
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}
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