Assignment for RMIT Mixed Reality in 2020
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using UnityEngine;
using System.Collections;
using System;
using System.IO;
using Oculus.Avatar;
using System.Runtime.InteropServices;
using System.Collections.Generic;
public class RemoteLoopbackManager : MonoBehaviour
{
class PacketLatencyPair
{
public byte[] PacketData;
public float FakeLatency;
};
public OvrAvatar LocalAvatar;
public OvrAvatar LoopbackAvatar;
[System.Serializable]
public class SimulatedLatencySettings
{
[Range(0.0f, 0.5f)]
public float FakeLatencyMax = 0.25f; //250 ms max latency
[Range(0.0f, 0.5f)]
public float FakeLatencyMin = 0.002f; //2ms min latency
[Range(0.0f, 1.0f)]
public float LatencyWeight = 0.25f; // How much the latest sample impacts the current latency
[Range(0,10)]
public int MaxSamples = 4; //How many samples in our window
internal float AverageWindow = 0f;
internal float LatencySum = 0f;
internal LinkedList<float> LatencyValues = new LinkedList<float>();
public float NextValue()
{
AverageWindow = LatencySum / (float)LatencyValues.Count;
float RandomLatency = UnityEngine.Random.Range(FakeLatencyMin, FakeLatencyMax);
float FakeLatency = AverageWindow * (1f - LatencyWeight) + LatencyWeight * RandomLatency;
if (LatencyValues.Count >= MaxSamples)
{
LatencySum -= LatencyValues.First.Value;
LatencyValues.RemoveFirst();
}
LatencySum += FakeLatency;
LatencyValues.AddLast(FakeLatency);
return FakeLatency;
}
};
public SimulatedLatencySettings LatencySettings = new SimulatedLatencySettings();
private int PacketSequence = 0;
LinkedList<PacketLatencyPair> packetQueue = new LinkedList<PacketLatencyPair>();
void Start()
{
LocalAvatar.RecordPackets = true;
LocalAvatar.PacketRecorded += OnLocalAvatarPacketRecorded;
float FirstValue = UnityEngine.Random.Range(LatencySettings.FakeLatencyMin, LatencySettings.FakeLatencyMax);
LatencySettings.LatencyValues.AddFirst(FirstValue);
LatencySettings.LatencySum += FirstValue;
}
void OnLocalAvatarPacketRecorded(object sender, OvrAvatar.PacketEventArgs args)
{
using (MemoryStream outputStream = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(outputStream);
if (LocalAvatar.UseSDKPackets)
{
var size = CAPI.ovrAvatarPacket_GetSize(args.Packet.ovrNativePacket);
byte[] data = new byte[size];
CAPI.ovrAvatarPacket_Write(args.Packet.ovrNativePacket, size, data);
writer.Write(PacketSequence++);
writer.Write(size);
writer.Write(data);
}
else
{
writer.Write(PacketSequence++);
args.Packet.Write(outputStream);
}
SendPacketData(outputStream.ToArray());
}
}
void Update()
{
if (packetQueue.Count > 0)
{
List<PacketLatencyPair> deadList = new List<PacketLatencyPair>();
foreach (var packet in packetQueue)
{
packet.FakeLatency -= Time.deltaTime;
if (packet.FakeLatency < 0f)
{
ReceivePacketData(packet.PacketData);
deadList.Add(packet);
}
}
foreach (var packet in deadList)
{
packetQueue.Remove(packet);
}
}
}
void SendPacketData(byte[] data)
{
PacketLatencyPair PacketPair = new PacketLatencyPair();
PacketPair.PacketData = data;
PacketPair.FakeLatency = LatencySettings.NextValue();
packetQueue.AddLast(PacketPair);
}
void ReceivePacketData(byte[] data)
{
using (MemoryStream inputStream = new MemoryStream(data))
{
BinaryReader reader = new BinaryReader(inputStream);
int sequence = reader.ReadInt32();
OvrAvatarPacket avatarPacket;
if (LoopbackAvatar.UseSDKPackets)
{
int size = reader.ReadInt32();
byte[] sdkData = reader.ReadBytes(size);
IntPtr packet = CAPI.ovrAvatarPacket_Read((UInt32)data.Length, sdkData);
avatarPacket = new OvrAvatarPacket { ovrNativePacket = packet };
}
else
{
avatarPacket = OvrAvatarPacket.Read(inputStream);
}
LoopbackAvatar.GetComponent<OvrAvatarRemoteDriver>().QueuePacket(sequence, avatarPacket);
}
}
}