Assignment for RMIT Mixed Reality in 2020
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// Player Climb|Locomotion|20120
namespace VRTK
{
using GrabAttachMechanics;
using UnityEngine;
/// <summary>
/// Event Payload
/// </summary>
/// <param name="controllerReference">The reference to the controller doing the interaction.</param>
/// <param name="target">The GameObject of the interactable object that is being interacted with by the controller.</param>
public struct PlayerClimbEventArgs
{
public VRTK_ControllerReference controllerReference;
public GameObject target;
}
/// <summary>
/// Event Payload
/// </summary>
/// <param name="sender">this object</param>
/// <param name="e"><see cref="PlayerClimbEventArgs"/></param>
public delegate void PlayerClimbEventHandler(object sender, PlayerClimbEventArgs e);
/// <summary>
/// Provides the ability for the SDK Camera Rig to be moved around based on whether an Interact Grab is interacting with a Climbable Interactable Object to simulate climbing.
/// </summary>
/// <remarks>
/// **Required Components:**
/// * `VRTK_BodyPhysics` - A Body Physics script to deal with the effects of physics and gravity on the play area.
///
/// **Optional Components:**
/// * `VRTK_BasicTeleport` - A Teleporter script to use when snapping the play area to the nearest floor when releasing from grab.
/// * `VRTK_HeadsetCollision` - A Headset Collision script to determine when the headset is colliding with geometry to know when to reset to a valid location.
/// * `VRTK_PositionRewind` - A Position Rewind script to utilise when resetting to a valid location upon ungrabbing whilst colliding with geometry.
///
/// **Script Usage:**
/// * Place the `VRTK_PlayerClimb` script on any active scene GameObject.
///
/// **Script Dependencies:**
/// * The controller Script Alias GameObject requires the Interact Touch and Interact Grab scripts to allow for touching and grabbing of Interactable Objects.
/// * An Interactable Object in the scene that has the Climbable Grab Attach Mechanic.
/// </remarks>
/// <example>
/// `VRTK/Examples/037_CameraRig_ClimbingFalling` shows how to set up a scene with player climbing. There are many different examples showing how the same system can be used in unique ways.
/// </example>
[AddComponentMenu("VRTK/Scripts/Locomotion/VRTK_PlayerClimb")]
public class VRTK_PlayerClimb : MonoBehaviour
{
[Header("Climb Settings")]
[Tooltip("Will scale movement up and down based on the player transform's scale.")]
public bool usePlayerScale = true;
[Header("Custom Settings")]
[Tooltip("The Body Physics script to use for dealing with climbing and falling. If this is left blank then the script will need to be applied to the same GameObject.")]
public VRTK_BodyPhysics bodyPhysics;
[Tooltip("The Teleport script to use when snapping to nearest floor on release. If this is left blank then a Teleport script will need to be applied to the same GameObject.")]
public VRTK_BasicTeleport teleporter;
[Tooltip("The Headset Collision script to use for determining if the user is climbing inside a collidable object. If this is left blank then the script will need to be applied to the same GameObject.")]
public VRTK_HeadsetCollision headsetCollision;
[Tooltip("The Position Rewind script to use for dealing resetting invalid positions. If this is left blank then the script will need to be applied to the same GameObject.")]
public VRTK_PositionRewind positionRewind;
/// <summary>
/// Emitted when player climbing has started.
/// </summary>
public event PlayerClimbEventHandler PlayerClimbStarted;
/// <summary>
/// Emitted when player climbing has ended.
/// </summary>
public event PlayerClimbEventHandler PlayerClimbEnded;
protected Transform playArea;
protected Vector3 startControllerScaledLocalPosition;
protected Vector3 startGrabPointLocalPosition;
protected Vector3 startPlayAreaWorldOffset;
protected GameObject grabbingController;
protected GameObject climbingObject;
protected Quaternion climbingObjectLastRotation;
protected bool isClimbing;
protected bool useGrabbedObjectRotation;
/// <summary>
/// The IsClimbing method will return if climbing is currently taking place or not.
/// </summary>
/// <returns>Returns `true` if climbing is currently taking place.</returns>
public virtual bool IsClimbing()
{
return isClimbing;
}
protected virtual void Awake()
{
bodyPhysics = (bodyPhysics != null ? bodyPhysics : FindObjectOfType<VRTK_BodyPhysics>());
if (bodyPhysics == null)
{
VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_SCENE, "VRTK_PlayerClimb", "VRTK_BodyPhysics"));
}
teleporter = (teleporter != null ? teleporter : FindObjectOfType<VRTK_BasicTeleport>());
headsetCollision = (headsetCollision != null ? headsetCollision : FindObjectOfType<VRTK_HeadsetCollision>());
positionRewind = (positionRewind != null ? positionRewind : FindObjectOfType<VRTK_PositionRewind>());
VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
}
protected virtual void OnEnable()
{
playArea = VRTK_DeviceFinder.PlayAreaTransform();
InitListeners(true);
}
protected virtual void OnDisable()
{
Ungrab(false, null, climbingObject);
InitListeners(false);
}
protected virtual void OnDestroy()
{
VRTK_SDKManager.AttemptRemoveBehaviourToToggleOnLoadedSetupChange(this);
}
protected virtual void Update()
{
if (isClimbing)
{
Vector3 controllerLocalOffset = GetScaledLocalPosition(grabbingController.transform) - startControllerScaledLocalPosition;
Vector3 grabPointWorldPosition = climbingObject.transform.TransformPoint(startGrabPointLocalPosition);
playArea.position = grabPointWorldPosition + startPlayAreaWorldOffset - controllerLocalOffset;
if (useGrabbedObjectRotation)
{
Vector3 lastRotationVec = climbingObjectLastRotation * Vector3.forward;
Vector3 currentObectRotationVec = climbingObject.transform.rotation * Vector3.forward;
Vector3 axis = Vector3.Cross(lastRotationVec, currentObectRotationVec);
float angle = Vector3.Angle(lastRotationVec, currentObectRotationVec);
playArea.RotateAround(grabPointWorldPosition, axis, angle);
climbingObjectLastRotation = climbingObject.transform.rotation;
}
if (positionRewind != null && !IsHeadsetColliding())
{
positionRewind.SetLastGoodPosition();
}
}
}
protected virtual void OnPlayerClimbStarted(PlayerClimbEventArgs e)
{
if (PlayerClimbStarted != null)
{
PlayerClimbStarted(this, e);
}
}
protected virtual void OnPlayerClimbEnded(PlayerClimbEventArgs e)
{
if (PlayerClimbEnded != null)
{
PlayerClimbEnded(this, e);
}
}
protected virtual PlayerClimbEventArgs SetPlayerClimbEvent(VRTK_ControllerReference controllerReference, GameObject target)
{
PlayerClimbEventArgs e;
e.controllerReference = controllerReference;
e.target = target;
return e;
}
protected virtual void InitListeners(bool state)
{
InitControllerListeners(VRTK_DeviceFinder.GetControllerLeftHand(), state);
InitControllerListeners(VRTK_DeviceFinder.GetControllerRightHand(), state);
InitTeleportListener(state);
}
protected virtual void InitTeleportListener(bool state)
{
if (teleporter != null)
{
if (state)
{
teleporter.Teleporting += new TeleportEventHandler(OnTeleport);
}
else
{
teleporter.Teleporting -= new TeleportEventHandler(OnTeleport);
}
}
}
protected virtual void OnTeleport(object sender, DestinationMarkerEventArgs e)
{
if (isClimbing)
{
Ungrab(false, e.controllerReference, e.target.gameObject);
}
}
protected virtual Vector3 GetScaledLocalPosition(Transform objTransform)
{
if (usePlayerScale)
{
return (playArea.localRotation * Vector3.Scale(objTransform.localPosition, playArea.localScale));
}
return (playArea.localRotation * objTransform.localPosition);
}
protected virtual void OnGrabObject(object sender, ObjectInteractEventArgs e)
{
if (IsClimbableObject(e.target))
{
GameObject controller = ((VRTK_InteractGrab)sender).gameObject;
GameObject actualController = VRTK_DeviceFinder.GetActualController(controller);
Grab(actualController, e.controllerReference, e.target);
}
}
protected virtual void OnUngrabObject(object sender, ObjectInteractEventArgs e)
{
GameObject controller = ((VRTK_InteractGrab)sender).gameObject;
GameObject actualController = VRTK_DeviceFinder.GetActualController(controller);
if (e.target != null && IsClimbableObject(e.target) && IsActiveClimbingController(actualController))
{
Ungrab(true, e.controllerReference, e.target);
}
}
protected virtual void Grab(GameObject currentGrabbingController, VRTK_ControllerReference controllerReference, GameObject target)
{
if (bodyPhysics == null)
{
return;
}
bodyPhysics.ResetFalling();
bodyPhysics.TogglePreventSnapToFloor(true);
bodyPhysics.enableBodyCollisions = false;
bodyPhysics.ToggleOnGround(false);
isClimbing = true;
climbingObject = target;
grabbingController = currentGrabbingController;
startControllerScaledLocalPosition = GetScaledLocalPosition(grabbingController.transform);
startGrabPointLocalPosition = climbingObject.transform.InverseTransformPoint(grabbingController.transform.position);
startPlayAreaWorldOffset = playArea.transform.position - grabbingController.transform.position;
climbingObjectLastRotation = climbingObject.transform.rotation;
useGrabbedObjectRotation = climbingObject.GetComponent<VRTK_ClimbableGrabAttach>().useObjectRotation;
OnPlayerClimbStarted(SetPlayerClimbEvent(controllerReference, climbingObject));
}
protected virtual void Ungrab(bool carryMomentum, VRTK_ControllerReference controllerReference, GameObject target)
{
if (bodyPhysics == null)
{
return;
}
isClimbing = false;
if (positionRewind != null && IsHeadsetColliding())
{
positionRewind.RewindPosition();
}
if (IsBodyColliding() && !IsHeadsetColliding())
{
bodyPhysics.ForceSnapToFloor();
}
bodyPhysics.enableBodyCollisions = true;
if (carryMomentum)
{
Vector3 velocity = Vector3.zero;
if (VRTK_ControllerReference.IsValid(controllerReference))
{
velocity = -VRTK_DeviceFinder.GetControllerVelocity(controllerReference);
if (usePlayerScale)
{
velocity = playArea.TransformVector(velocity);
}
else
{
velocity = playArea.TransformDirection(velocity);
}
}
bodyPhysics.ApplyBodyVelocity(velocity, true, true);
}
grabbingController = null;
climbingObject = null;
OnPlayerClimbEnded(SetPlayerClimbEvent(controllerReference, target));
}
protected virtual bool IsActiveClimbingController(GameObject controller)
{
return (controller == grabbingController);
}
protected virtual bool IsClimbableObject(GameObject obj)
{
VRTK_InteractableObject interactObject = obj.GetComponent<VRTK_InteractableObject>();
return (interactObject != null && interactObject.grabAttachMechanicScript && interactObject.grabAttachMechanicScript.IsClimbable());
}
protected virtual void InitControllerListeners(GameObject controller, bool state)
{
if (controller != null)
{
VRTK_InteractGrab grabScript = controller.GetComponentInChildren<VRTK_InteractGrab>();
if (grabScript != null)
{
if (state)
{
grabScript.ControllerGrabInteractableObject += new ObjectInteractEventHandler(OnGrabObject);
grabScript.ControllerUngrabInteractableObject += new ObjectInteractEventHandler(OnUngrabObject);
}
else
{
grabScript.ControllerGrabInteractableObject -= new ObjectInteractEventHandler(OnGrabObject);
grabScript.ControllerUngrabInteractableObject -= new ObjectInteractEventHandler(OnUngrabObject);
}
}
}
}
protected virtual bool IsBodyColliding()
{
return (bodyPhysics != null && bodyPhysics.GetCurrentCollidingObject() != null);
}
protected virtual bool IsHeadsetColliding()
{
return (headsetCollision != null && headsetCollision.IsColliding());
}
}
}