Assignment for RMIT Mixed Reality in 2020
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Joshua Reason ebaeacfc4b Added unity with VRTK + Oculus 4 years ago
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Resources Added unity with VRTK + Oculus 4 years ago
README.md Added unity with VRTK + Oculus 4 years ago
README.md.meta Added unity with VRTK + Oculus 4 years ago
Resources.meta Added unity with VRTK + Oculus 4 years ago
SDK_ControllerSim.cs Added unity with VRTK + Oculus 4 years ago
SDK_ControllerSim.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_InputSimulator.cs Added unity with VRTK + Oculus 4 years ago
SDK_InputSimulator.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_SimBoundaries.cs Added unity with VRTK + Oculus 4 years ago
SDK_SimBoundaries.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_SimController.cs Added unity with VRTK + Oculus 4 years ago
SDK_SimController.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_SimHeadset.cs Added unity with VRTK + Oculus 4 years ago
SDK_SimHeadset.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_SimSystem.cs Added unity with VRTK + Oculus 4 years ago
SDK_SimSystem.cs.meta Added unity with VRTK + Oculus 4 years ago
[VRSimulator_CameraRig].prefab Added unity with VRTK + Oculus 4 years ago
[VRSimulator_CameraRig].prefab.meta Added unity with VRTK + Oculus 4 years ago

README.md

VR Simulator

Instructions for using the VR Simulator

  • Follow the initial Getting Started steps and then add the VRTK/Source/SDK/Simulator/[VRSimulator_CameraRig] prefab as a child of the SDK Setup GameObject.
  • Use the Left Alt to switch between mouse look and move a hand.
  • Press Tab to switch between left/right hands.
  • Hold Left Shift to change from translation to rotation for the hands.
  • Hold Left Ctrl to switch between X/Y and X/Z axis.
  • Additional button mappings can be found on SDK_InputSimulator on the prefab.
  • All button mappings can be remapped using the inspector on the prefab.