Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

75 lines
2.8 KiB

// Fallback Boundaries|SDK_Fallback|004
namespace VRTK
{
using UnityEngine;
/// <summary>
/// The Fallback Boundaries SDK script provides a fallback collection of methods that return null or default headset values.
/// </summary>
/// <remarks>
/// This is the fallback class that will just return default values.
/// </remarks>
[SDK_Description(typeof(SDK_FallbackSystem))]
public class SDK_FallbackBoundaries : SDK_BaseBoundaries
{
/// <summary>
/// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start.
/// </summary>
public override void InitBoundaries()
{
}
/// <summary>
/// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene.
/// </summary>
/// <returns>A transform of the object representing the play area in the scene.</returns>
public override Transform GetPlayArea()
{
return null;
}
/// <summary>
/// The GetPlayAreaVertices method returns the points of the play area boundaries.
/// </summary>
/// <returns>A Vector3 array of the points in the scene that represent the play area boundaries.</returns>
public override Vector3[] GetPlayAreaVertices()
{
return null;
}
/// <summary>
/// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area.
/// </summary>
/// <returns>The thickness of the drawn border.</returns>
public override float GetPlayAreaBorderThickness()
{
return 0f;
}
/// <summary>
/// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors.
/// </summary>
/// <returns>Returns true if the play area size has been auto calibrated and set by external sensors.</returns>
public override bool IsPlayAreaSizeCalibrated()
{
return false;
}
/// <summary>
/// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed.
/// </summary>
/// <returns>Returns true if the drawn border is being displayed.</returns>
public override bool GetDrawAtRuntime()
{
return false;
}
/// <summary>
/// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime.
/// </summary>
/// <param name="value">The state of whether the drawn border should be displayed or not.</param>
public override void SetDrawAtRuntime(bool value)
{
}
}
}