|
// Base System|SDK_Base|004
|
|
namespace VRTK
|
|
{
|
|
/// <summary>
|
|
/// The Base System SDK script provides a bridge to core system SDK methods.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is an abstract class to implement the interface required by all implemented SDKs.
|
|
/// </remarks>
|
|
public abstract class SDK_BaseSystem : SDK_Base
|
|
{
|
|
/// <summary>
|
|
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
|
|
/// </summary>
|
|
/// <returns>Returns true if the display is extending the desktop</returns>
|
|
public abstract bool IsDisplayOnDesktop();
|
|
|
|
/// <summary>
|
|
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
|
|
/// </summary>
|
|
/// <returns>Returns true if the Unity app should render with low resources.</returns>
|
|
public abstract bool ShouldAppRenderWithLowResources();
|
|
|
|
/// <summary>
|
|
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
|
|
/// </summary>
|
|
/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
|
|
public abstract void ForceInterleavedReprojectionOn(bool force);
|
|
}
|
|
}
|