Assignment for RMIT Mixed Reality in 2020
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namespace VRTK
{
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
public static class VRTK_EditorUtilities
{
public static TooltipAttribute GetTooltipAttribute(FieldInfo fieldInfo)
{
return (TooltipAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(TooltipAttribute));
}
public static GUIContent BuildGUIContent<T>(string fieldName, string displayOverride = null)
{
string displayName = (displayOverride != null ? displayOverride : ObjectNames.NicifyVariableName(fieldName));
FieldInfo fieldInfo = typeof(T).GetField(fieldName);
TooltipAttribute tooltipAttribute = GetTooltipAttribute(fieldInfo);
return (tooltipAttribute == null ? new GUIContent(displayName) : new GUIContent(displayName, tooltipAttribute.tooltip));
}
public static void AddHeader<T>(string fieldName, string displayOverride = null)
{
string displayName = (displayOverride != null ? displayOverride : ObjectNames.NicifyVariableName(fieldName));
FieldInfo fieldInfo = typeof(T).GetField(fieldName);
HeaderAttribute headerAttribute = (HeaderAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(HeaderAttribute));
AddHeader(headerAttribute == null ? displayName : headerAttribute.header);
}
public static void AddHeader(string header, bool spaceBeforeHeader = true)
{
if (spaceBeforeHeader)
{
EditorGUILayout.Space();
}
EditorGUILayout.LabelField(header, EditorStyles.boldLabel);
}
public static void DrawUsingDestructiveStyle(GUIStyle styleToCopy, Action<GUIStyle> drawAction)
{
Color previousBackgroundColor = GUI.backgroundColor;
GUIStyle destructiveButtonStyle = new GUIStyle(styleToCopy)
{
normal =
{
textColor = Color.white
},
active =
{
textColor = Color.white
}
};
GUI.backgroundColor = Color.red;
drawAction(destructiveButtonStyle);
GUI.backgroundColor = previousBackgroundColor;
}
public static void DrawScrollableSelectableLabel(ref Vector2 scrollPosition, ref float width, string text, GUIStyle style)
{
using (EditorGUILayout.ScrollViewScope scrollViewScope = new EditorGUILayout.ScrollViewScope(scrollPosition))
{
scrollPosition = scrollViewScope.scrollPosition;
float textHeight = style.CalcHeight(new GUIContent(text), width);
EditorGUILayout.SelectableLabel(text, style, GUILayout.MinHeight(textHeight));
if (Event.current.type == EventType.Repaint)
{
width = GUILayoutUtility.GetLastRect().width;
}
}
}
}
}