Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

119 lines
4.6 KiB

// Console Viewer Canvas|Prefabs|0020
namespace VRTK
{
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Linq;
/// <summary>
/// Adds an in-scene representation of the Unity console on a world space canvas.
/// </summary>
/// <remarks>
/// **Prefab Usage:**
/// * Place the `VRTK/Prefabs/ConsoleViewerCanvas/ConsoleViewerCanvas` prefab into the scene hierarchy.
///
/// > It is also possible to interact with the `ConsoleViewerCanvas` with a `VRTK_UIPointer`.
/// </remarks>
public class VRTK_ConsoleViewer : MonoBehaviour
{
[Tooltip("The size of the font the log text is displayed in.")]
public int fontSize = 14;
[Tooltip("The colour of the text for an info log message.")]
public Color infoMessage = Color.black;
[Tooltip("The colour of the text for an assertion log message.")]
public Color assertMessage = Color.black;
[Tooltip("The colour of the text for a warning log message.")]
public Color warningMessage = Color.yellow;
[Tooltip("The colour of the text for an error log message.")]
public Color errorMessage = Color.red;
[Tooltip("The colour of the text for an exception log message.")]
public Color exceptionMessage = Color.red;
protected Dictionary<LogType, Color> logTypeColors;
protected ScrollRect scrollWindow;
protected RectTransform consoleRect;
protected Text consoleOutput;
protected const string NEWLINE = "\n";
protected int lineBuffer = 50;
protected int currentBuffer;
protected string lastMessage;
protected bool collapseLog = false;
/// <summary>
/// The SetCollapse method determines whether the console will collapse same message output into the same line. A state of `true` will collapse messages and `false` will print the same message for each line.
/// </summary>
/// <param name="state">The state of whether to collapse the output messages, true will collapse and false will not collapse.</param>
public virtual void SetCollapse(bool state)
{
collapseLog = state;
}
/// <summary>
/// The ClearLog method clears the current log view of all messages
/// </summary>
public virtual void ClearLog()
{
consoleOutput.text = "";
currentBuffer = 0;
lastMessage = "";
}
protected virtual void Awake()
{
logTypeColors = new Dictionary<LogType, Color>()
{
{ LogType.Assert, assertMessage },
{ LogType.Error, errorMessage },
{ LogType.Exception, exceptionMessage },
{ LogType.Log, infoMessage },
{ LogType.Warning, warningMessage }
};
scrollWindow = transform.Find("Panel/Scroll View").GetComponent<ScrollRect>();
consoleRect = transform.Find("Panel/Scroll View/Viewport/Content").GetComponent<RectTransform>();
consoleOutput = transform.Find("Panel/Scroll View/Viewport/Content/ConsoleOutput").GetComponent<Text>();
consoleOutput.fontSize = fontSize;
ClearLog();
}
protected virtual void OnEnable()
{
Application.logMessageReceived += HandleLog;
}
protected virtual void OnDisable()
{
Application.logMessageReceived -= HandleLog;
consoleRect.sizeDelta = Vector2.zero;
}
protected virtual string GetMessage(string message, LogType type)
{
string color = ColorUtility.ToHtmlStringRGBA(logTypeColors[type]);
return "<color=#" + color + ">" + message + "</color>" + NEWLINE;
}
protected virtual void HandleLog(string message, string stackTrace, LogType type)
{
string logOutput = GetMessage(message, type);
if (!collapseLog || lastMessage != logOutput)
{
consoleOutput.text += logOutput;
lastMessage = logOutput;
}
consoleRect.sizeDelta = new Vector2(consoleOutput.preferredWidth, consoleOutput.preferredHeight);
scrollWindow.verticalNormalizedPosition = 0;
currentBuffer++;
if (currentBuffer >= lineBuffer)
{
IEnumerable<string> lines = Regex.Split(consoleOutput.text, NEWLINE).Skip(lineBuffer / 2);
consoleOutput.text = string.Join(NEWLINE, lines.ToArray());
currentBuffer = lineBuffer / 2;
}
}
}
}