Assignment for RMIT Mixed Reality in 2020
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namespace VRTK.Examples.PanelMenu
{
// Panel Menu UI Slider
using UnityEngine;
using UnityEngine.UI;
using VRTK;
/// <summary>
/// Demo component for example scene.
/// </summary>
/// <example>
/// See the demo scene for a complete example: [ 040_Controls_Panel_Menu ]
/// </example>
public class PanelMenuUISlider : MonoBehaviour
{
#region Variables
private Slider slider;
#endregion Variables
#region Unity Methods
private void Start()
{
slider = GetComponent<Slider>();
if (slider == null)
{
VRTK_Logger.Warn(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "PanelMenuUISlider", "Slider", "the same"));
return;
}
GetComponentInParent<VRTK_PanelMenuItemController>().PanelMenuItemSwipeLeft += new PanelMenuItemControllerEventHandler(OnPanelMenuItemSwipeLeft);
GetComponentInParent<VRTK_PanelMenuItemController>().PanelMenuItemSwipeRight += new PanelMenuItemControllerEventHandler(OnPanelMenuItemSwipeRight);
}
#endregion Unity Methods
#region UI Events
private void OnPanelMenuItemSwipeLeft(object sender, PanelMenuItemControllerEventArgs e)
{
slider.value -= 1;
SendMessageToInteractableObject(e.interactableObject);
}
private void OnPanelMenuItemSwipeRight(object sender, PanelMenuItemControllerEventArgs e)
{
slider.value += 1;
SendMessageToInteractableObject(e.interactableObject);
}
private void SendMessageToInteractableObject(GameObject interactableObject)
{
interactableObject.SendMessage("UpdateSliderValue", slider.value);
}
#endregion UI Events
}
}