namespace VRTK.Examples
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{
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using UnityEngine;
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public class Openable_Door : VRTK_InteractableObject
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{
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public bool flipped = false;
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public bool rotated = false;
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private float sideFlip = -1;
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private float side = -1;
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private float smooth = 270.0f;
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private float doorOpenAngle = -90f;
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private bool open = false;
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private Vector3 defaultRotation;
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private Vector3 openRotation;
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public override void StartUsing(VRTK_InteractUse usingObject)
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{
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base.StartUsing(usingObject);
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SetDoorRotation(usingObject.transform.position);
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SetRotation();
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open = !open;
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}
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protected void Start()
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{
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defaultRotation = transform.eulerAngles;
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SetRotation();
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sideFlip = (flipped ? 1 : -1);
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}
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protected override void Update()
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{
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base.Update();
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if (open)
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{
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transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.Euler(openRotation), Time.deltaTime * smooth);
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}
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else
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{
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transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.Euler(defaultRotation), Time.deltaTime * smooth);
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}
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}
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private void SetRotation()
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{
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openRotation = new Vector3(defaultRotation.x, defaultRotation.y + (doorOpenAngle * (sideFlip * side)), defaultRotation.z);
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}
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private void SetDoorRotation(Vector3 interacterPosition)
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{
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side = ((rotated == false && interacterPosition.z > transform.position.z) || (rotated == true && interacterPosition.x > transform.position.x) ? -1 : 1);
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}
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}
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}
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