namespace VRTK.Examples
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{
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using UnityEngine;
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public class HandLift : VRTK_InteractableObject
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{
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[Header("Hand Lift Options", order = 4)]
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public float speed = 0.1f;
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public Transform handleTop;
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public Transform ropeTop;
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public Transform ropeBottom;
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public GameObject rope;
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public GameObject handle;
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private bool isMoving = false;
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private bool isMovingUp = true;
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public override void OnInteractableObjectGrabbed(InteractableObjectEventArgs e)
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{
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base.OnInteractableObjectGrabbed(e);
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isMoving = true;
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}
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protected override void Update()
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{
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base.Update();
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if (isMoving)
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{
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Vector3 movePosition = (isMovingUp ? Vector3.up : Vector3.down) * speed * Time.deltaTime;
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handle.transform.position += movePosition;
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Vector3 scale = rope.transform.localScale;
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scale.y = (ropeTop.position.y - handle.transform.position.y) / 2.0f;
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Vector3 midpoint = ropeTop.transform.position;
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midpoint.y -= scale.y;
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rope.transform.localScale = scale;
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rope.transform.position = midpoint;
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if((!isMovingUp && handle.transform.position.y <= ropeBottom.position.y) ||
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(isMovingUp && handle.transform.position.y >= handleTop.position.y))
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{
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isMoving = false;
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isMovingUp = !isMovingUp;
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}
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}
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}
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}
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}
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