namespace VRTK.Examples
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{
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using UnityEngine;
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public class Controller_Menu : MonoBehaviour
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{
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public GameObject menuObject;
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private GameObject clonedMenuObject;
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private bool menuInit = false;
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private bool menuActive = false;
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private void Start()
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{
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GetComponent<VRTK_ControllerEvents>().ButtonTwoPressed += new ControllerInteractionEventHandler(DoMenuOn);
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GetComponent<VRTK_ControllerEvents>().ButtonTwoReleased += new ControllerInteractionEventHandler(DoMenuOff);
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menuInit = false;
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menuActive = false;
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}
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private void InitMenu()
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{
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clonedMenuObject = Instantiate(menuObject, transform.position, Quaternion.identity) as GameObject;
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clonedMenuObject.SetActive(true);
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menuInit = true;
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}
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private void DoMenuOn(object sender, ControllerInteractionEventArgs e)
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{
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if (!menuInit)
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{
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InitMenu();
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}
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if (clonedMenuObject != null)
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{
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clonedMenuObject.SetActive(true);
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menuActive = true;
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}
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}
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private void DoMenuOff(object sender, ControllerInteractionEventArgs e)
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{
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if (clonedMenuObject != null)
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{
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clonedMenuObject.SetActive(false);
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menuActive = false;
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}
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}
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private void Update()
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{
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if (clonedMenuObject != null && menuActive)
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{
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clonedMenuObject.transform.rotation = transform.rotation;
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clonedMenuObject.transform.position = transform.position;
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}
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}
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}
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}
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