Assignment for RMIT Mixed Reality in 2020
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namespace VRTK.Examples.Archery
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{
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using UnityEngine;
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public class BowAnimation : MonoBehaviour
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{
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public Animation animationTimeline;
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public void SetFrame(float frame)
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{
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animationTimeline["BowPullAnimation"].speed = 0;
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animationTimeline["BowPullAnimation"].time = frame;
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animationTimeline.Play("BowPullAnimation");
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}
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}
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}
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