Assignment for RMIT Mixed Reality in 2020
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namespace VRTK.Examples.Archery
{
using UnityEngine;
public class ArrowNotch : MonoBehaviour
{
private GameObject arrow;
private VRTK_InteractableObject obj;
private void Start()
{
arrow = transform.Find("Arrow").gameObject;
obj = GetComponent<VRTK_InteractableObject>();
}
private void OnTriggerEnter(Collider collider)
{
var handle = collider.GetComponentInParent<BowHandle>();
if (handle != null && obj != null && handle.aim.IsHeld() && obj.IsGrabbed())
{
handle.nockSide = collider.transform;
arrow.transform.SetParent(handle.arrowNockingPoint);
CopyNotchToArrow();
collider.GetComponentInParent<BowAim>().SetArrow(arrow);
Destroy(gameObject);
}
}
private void CopyNotchToArrow()
{
GameObject notchCopy = Instantiate(gameObject, transform.position, transform.rotation) as GameObject;
notchCopy.name = name;
arrow.GetComponent<Arrow>().SetArrowHolder(notchCopy);
arrow.GetComponent<Arrow>().OnNock();
}
}
}