// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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public enum WireStatus
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{
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Default = 0,
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Highlighted,
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Selected
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}
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[Serializable]
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public sealed class WireReference
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{
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private WireStatus m_status = WireStatus.Default;
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[SerializeField]
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private int m_nodeId = -1;
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[SerializeField]
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private int m_portId = -1;
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[SerializeField]
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private WirePortDataType m_dataType = WirePortDataType.FLOAT;
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[SerializeField]
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private bool m_typeLocked = false;
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public WireReference()
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{
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m_nodeId = -1;
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m_portId = -1;
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m_dataType = WirePortDataType.FLOAT;
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m_typeLocked = false;
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m_status = WireStatus.Default;
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}
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public WireReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
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{
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m_portId = portId;
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m_nodeId = nodeId;
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m_dataType = dataType;
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m_typeLocked = typeLocked;
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m_status = WireStatus.Default;
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}
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public void Invalidate()
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{
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m_nodeId = -1;
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m_portId = -1;
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m_typeLocked = false;
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m_status = WireStatus.Default;
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}
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public void SetReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
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{
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m_nodeId = nodeId;
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m_portId = portId;
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m_dataType = dataType;
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m_typeLocked = typeLocked;
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}
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public void SetReference( WirePort port )
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{
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m_nodeId = port.NodeId;
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m_portId = port.PortId;
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m_dataType = port.DataType;
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}
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public bool IsValid
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{
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get { return ( m_nodeId != -1 && m_portId != -1 ); }
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}
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public int NodeId
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{
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get { return m_nodeId; }
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}
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public int PortId
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{
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get { return m_portId; }
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set { m_portId = value; }
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}
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public WirePortDataType DataType
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{
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get { return m_dataType; }
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set { m_dataType = value; }
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}
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public bool TypeLocked
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{
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get { return m_typeLocked; }
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}
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public WireStatus WireStatus
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{
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get { return m_status; }
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set { m_status = value; }
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}
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public override string ToString()
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{
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string dump = "";
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dump += "* Wire Reference *\n";
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dump += "NodeId : " + m_nodeId + "\n";
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dump += "PortId : " + m_portId + "\n";
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dump += "DataType " + m_dataType + "\n"; ;
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return dump;
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}
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public void WriteToString( ref string myString )
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{
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IOUtils.AddFieldToString( ref myString, "PortId", m_portId );
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IOUtils.AddFieldToString( ref myString, "NodeID", m_nodeId );
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IOUtils.AddFieldToString( ref myString, "DataType", m_dataType );
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IOUtils.AddFieldToString( ref myString, "TypeLocked", m_typeLocked );
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}
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}
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}
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