// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public sealed class TemplateShaderModelModule : TemplateModuleParent
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{
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private const string ShaderModelStr = "Shader Model";
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private const string ShaderModelFormatStr = "#pragma target ";
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private const string ShaderModelEncapsulateFormatStr = "CGINCLUDE\n#pragma target {0}\nENDCG";
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[SerializeField]
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private int m_shaderModelIdx = 2;
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[SerializeField]
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private bool m_encapsulateOnCGInlude = false;
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public TemplateShaderModelModule() : base("Shader Model"){ }
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public override void Draw( UndoParentNode owner, bool style = true )
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{
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EditorGUI.BeginChangeCheck();
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m_shaderModelIdx = owner.EditorGUILayoutPopup( ShaderModelStr, m_shaderModelIdx, TemplateHelperFunctions.AvailableShaderModels );
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if( EditorGUI.EndChangeCheck() )
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{
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m_isDirty = true;
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}
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}
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public void CopyFrom( TemplateShaderModelModule other , bool allData )
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{
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if( allData )
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{
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m_independentModule = other.IndependentModule;
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m_encapsulateOnCGInlude = other.EncapsulateOnCGInlude;
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}
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m_shaderModelIdx = other.CurrentShaderModelIdx;
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}
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public override void ReadFromString( ref uint index, ref string[] nodeParams )
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{
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bool validDataOnMeta = m_validData;
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if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion )
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{
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validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] );
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}
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if( validDataOnMeta )
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m_shaderModelIdx = Convert.ToInt32( nodeParams[ index++ ] );
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}
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public override void WriteToString( ref string nodeInfo )
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{
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IOUtils.AddFieldValueToString( ref nodeInfo, m_validData );
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if( m_validData )
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IOUtils.AddFieldValueToString( ref nodeInfo, m_shaderModelIdx );
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}
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public override string GenerateShaderData( bool isSubShader )
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{
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if( m_encapsulateOnCGInlude )
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{
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return string.Format( ShaderModelEncapsulateFormatStr, TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ] );
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}
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else
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{
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return ShaderModelFormatStr + TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ];
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}
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}
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public void ConfigureFromTemplateData( TemplateShaderModelData data )
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{
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bool newValidData = ( data.DataCheck == TemplateDataCheck.Valid );
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if( newValidData && m_validData != newValidData )
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{
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m_independentModule = data.IndependentModule;
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if( TemplateHelperFunctions.ShaderModelToArrayIdx.ContainsKey( data.Value ) )
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{
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m_shaderModelIdx = TemplateHelperFunctions.ShaderModelToArrayIdx[ data.Value ];
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}
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m_encapsulateOnCGInlude = data.Encapsulate;
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}
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m_validData = newValidData;
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}
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public int CurrentShaderModelIdx { get { return m_shaderModelIdx; } }
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public string CurrentShaderModel { get { return TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ]; } }
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public bool EncapsulateOnCGInlude { get { return m_encapsulateOnCGInlude; } }
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public int InterpolatorAmount
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{
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get
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{
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return TemplateHelperFunctions.AvailableInterpolators[ TemplateHelperFunctions.AvailableShaderModels[ m_shaderModelIdx ] ];
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}
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}
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}
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}
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