// Amplify Shader Editor - Visual Shader Editing Tool
|
|
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
|
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace AmplifyShaderEditor
|
|
{
|
|
public class DragAndDropTool
|
|
{
|
|
public delegate void OnValidDropObject(params UnityEngine.Object[] draggedObjs );
|
|
public event OnValidDropObject OnValidDropObjectEvt;
|
|
|
|
public void Destroy()
|
|
{
|
|
OnValidDropObjectEvt = null;
|
|
}
|
|
|
|
public void TestDragAndDrop( Rect dropArea )
|
|
{
|
|
Event currentEvent = Event.current;
|
|
EventType currentEventType = currentEvent.type;
|
|
|
|
switch (currentEventType)
|
|
{
|
|
case EventType.DragUpdated:
|
|
case EventType.DragPerform:
|
|
{
|
|
|
|
if (!dropArea.Contains(currentEvent.mousePosition))
|
|
return;
|
|
|
|
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
|
if (currentEvent.type == EventType.DragPerform)
|
|
{
|
|
DragAndDrop.AcceptDrag();
|
|
if (OnValidDropObjectEvt != null)
|
|
{
|
|
OnValidDropObjectEvt(DragAndDrop.objectReferences);
|
|
}
|
|
}
|
|
}break;
|
|
case EventType.DragExited:DragAndDrop.PrepareStartDrag();break;
|
|
}
|
|
}
|
|
}
|
|
}
|