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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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public class ContextMenuItem
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{
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private const string PALETTE_NAME_MOD_STR = " ";
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private string m_paletteName;
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private string m_name;
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private string m_tags;
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private string m_category;
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private string m_description;
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private System.Type m_type;
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private GUIContent m_guiContent;
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private string m_nameWithShortcut;
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private AmplifyShaderFunction m_function;
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private NodeAttributes m_nodeAttributes;
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public ContextMenuItem( NodeAttributes nodeAttributes, System.Type type, string name, string tags, string category, string description, AmplifyShaderFunction function, KeyCode shortcut )
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{
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m_nodeAttributes = nodeAttributes;
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m_name = name;
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m_tags = name + ( string.IsNullOrEmpty( tags ) ? "" : " " + tags );
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m_tags = m_tags.ToLower();
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m_nameWithShortcut = shortcut != KeyCode.None ? ( name + " [ " + UIUtils.KeyCodeToString( shortcut ) + " ]" ) : name;
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m_paletteName = PALETTE_NAME_MOD_STR + m_name;
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m_type = type;
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m_category = category;
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m_description = description;
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m_function = function;
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m_guiContent = new GUIContent( m_nameWithShortcut, m_description );
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}
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public int CompareTo( ContextMenuItem item , bool useWeights )
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{
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if ( useWeights && NodeAttributes.SortOrderPriority > -1 && item.NodeAttributes.SortOrderPriority > -1 )
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{
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if ( NodeAttributes.SortOrderPriority > item.NodeAttributes.SortOrderPriority )
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{
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return 1;
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}
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else if ( NodeAttributes.SortOrderPriority == item.NodeAttributes.SortOrderPriority )
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{
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return m_name.CompareTo( item.Name );
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}
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else
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{
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return -1;
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}
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}
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return m_name.CompareTo( item.Name );
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}
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public string PaletteName { get { return m_paletteName; } }
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public string Name { get { return m_name; } }
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public string Tags { get { return m_tags; } }
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public string NameWithShortcut { get { return m_nameWithShortcut; } }
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public string Category { get { return m_category; } }
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public string Description { get { return m_description; } }
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public AmplifyShaderFunction Function { get { return m_function; } }
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public System.Type NodeType { get { return m_type; } }
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public GUIContent ItemUIContent { get { return m_guiContent; } }
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public NodeAttributes NodeAttributes { get { return m_nodeAttributes; } }
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public override string ToString()
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{
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return m_name + ":" + m_category + ":" + m_description;
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}
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public void Destroy()
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{
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m_guiContent = null;
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m_nodeAttributes = null;
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}
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}
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}
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