Assignment for RMIT Mixed Reality in 2020
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class ContextMenuItem
{
private const string PALETTE_NAME_MOD_STR = " ";
private string m_paletteName;
private string m_name;
private string m_tags;
private string m_category;
private string m_description;
private System.Type m_type;
private GUIContent m_guiContent;
private string m_nameWithShortcut;
private AmplifyShaderFunction m_function;
private NodeAttributes m_nodeAttributes;
public ContextMenuItem( NodeAttributes nodeAttributes, System.Type type, string name, string tags, string category, string description, AmplifyShaderFunction function, KeyCode shortcut )
{
m_nodeAttributes = nodeAttributes;
m_name = name;
m_tags = name + ( string.IsNullOrEmpty( tags ) ? "" : " " + tags );
m_tags = m_tags.ToLower();
m_nameWithShortcut = shortcut != KeyCode.None ? ( name + " [ " + UIUtils.KeyCodeToString( shortcut ) + " ]" ) : name;
m_paletteName = PALETTE_NAME_MOD_STR + m_name;
m_type = type;
m_category = category;
m_description = description;
m_function = function;
m_guiContent = new GUIContent( m_nameWithShortcut, m_description );
}
public int CompareTo( ContextMenuItem item , bool useWeights )
{
if ( useWeights && NodeAttributes.SortOrderPriority > -1 && item.NodeAttributes.SortOrderPriority > -1 )
{
if ( NodeAttributes.SortOrderPriority > item.NodeAttributes.SortOrderPriority )
{
return 1;
}
else if ( NodeAttributes.SortOrderPriority == item.NodeAttributes.SortOrderPriority )
{
return m_name.CompareTo( item.Name );
}
else
{
return -1;
}
}
return m_name.CompareTo( item.Name );
}
public string PaletteName { get { return m_paletteName; } }
public string Name { get { return m_name; } }
public string Tags { get { return m_tags; } }
public string NameWithShortcut { get { return m_nameWithShortcut; } }
public string Category { get { return m_category; } }
public string Description { get { return m_description; } }
public AmplifyShaderFunction Function { get { return m_function; } }
public System.Type NodeType { get { return m_type; } }
public GUIContent ItemUIContent { get { return m_guiContent; } }
public NodeAttributes NodeAttributes { get { return m_nodeAttributes; } }
public override string ToString()
{
return m_name + ":" + m_category + ":" + m_description;
}
public void Destroy()
{
m_guiContent = null;
m_nodeAttributes = null;
}
}
}