Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Flips the camera output back to normal for D3D.
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//
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//=============================================================================
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using UnityEngine;
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[ExecuteInEditMode]
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public class SteamVR_CameraFlip : MonoBehaviour
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{
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void Awake()
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{
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Debug.Log("SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING");
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DestroyImmediate(this);
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}
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}
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