//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: UIElement that responds to VR hands and generates UnityEvents
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//
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//=============================================================================
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using System;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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[RequireComponent( typeof( Interactable ) )]
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public class UIElement : MonoBehaviour
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{
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public CustomEvents.UnityEventHand onHandClick;
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private Hand currentHand;
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//-------------------------------------------------
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void Awake()
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{
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Button button = GetComponent<Button>();
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if ( button )
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{
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button.onClick.AddListener( OnButtonClick );
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}
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}
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//-------------------------------------------------
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private void OnHandHoverBegin( Hand hand )
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{
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currentHand = hand;
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InputModule.instance.HoverBegin( gameObject );
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ControllerButtonHints.ShowButtonHint( hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger );
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}
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//-------------------------------------------------
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private void OnHandHoverEnd( Hand hand )
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{
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InputModule.instance.HoverEnd( gameObject );
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ControllerButtonHints.HideButtonHint( hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger );
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currentHand = null;
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}
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//-------------------------------------------------
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private void HandHoverUpdate( Hand hand )
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{
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if ( hand.GetStandardInteractionButtonDown() )
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{
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InputModule.instance.Submit( gameObject );
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ControllerButtonHints.HideButtonHint( hand, Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger );
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}
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}
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//-------------------------------------------------
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private void OnButtonClick()
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{
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onHandClick.Invoke( currentHand );
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}
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}
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#if UNITY_EDITOR
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//-------------------------------------------------------------------------
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[UnityEditor.CustomEditor( typeof( UIElement ) )]
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public class UIElementEditor : UnityEditor.Editor
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{
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//-------------------------------------------------
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// Custom Inspector GUI allows us to click from within the UI
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//-------------------------------------------------
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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UIElement uiElement = (UIElement)target;
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if ( GUILayout.Button( "Click" ) )
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{
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InputModule.instance.Submit( uiElement.gameObject );
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}
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}
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}
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#endif
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}
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