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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Sets this GameObject as inactive when it loses focus from the hand
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class HideOnHandFocusLost : MonoBehaviour
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{
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//-------------------------------------------------
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private void OnHandFocusLost( Hand hand )
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{
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gameObject.SetActive( false );
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}
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}
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}
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