Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Allows Enums to be shown in the inspector as flags
//
//=============================================================================
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class EnumFlags : PropertyAttribute
{
public EnumFlags() { }
}
#if UNITY_EDITOR
//-------------------------------------------------------------------------
[CustomPropertyDrawer( typeof( EnumFlags ) )]
public class EnumFlagsPropertyDrawer : PropertyDrawer
{
public override void OnGUI( Rect position, SerializedProperty property, GUIContent label )
{
property.intValue = EditorGUI.MaskField( position, label, property.intValue, property.enumNames );
}
}
#endif
}