|
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
//
|
|
// Purpose: Collider dangling from the player's head
|
|
//
|
|
//=============================================================================
|
|
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace Valve.VR.InteractionSystem
|
|
{
|
|
//-------------------------------------------------------------------------
|
|
[RequireComponent( typeof( CapsuleCollider ) )]
|
|
public class BodyCollider : MonoBehaviour
|
|
{
|
|
public Transform head;
|
|
|
|
private CapsuleCollider capsuleCollider;
|
|
|
|
//-------------------------------------------------
|
|
void Awake()
|
|
{
|
|
capsuleCollider = GetComponent<CapsuleCollider>();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
void FixedUpdate()
|
|
{
|
|
float distanceFromFloor = Vector3.Dot( head.localPosition, Vector3.up );
|
|
capsuleCollider.height = Mathf.Max( capsuleCollider.radius, distanceFromFloor );
|
|
transform.localPosition = head.localPosition - 0.5f * distanceFromFloor * Vector3.up;
|
|
}
|
|
}
|
|
}
|