|
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
//
|
|
// Purpose: Prompt developers to use settings most compatible with SteamVR.
|
|
//
|
|
//=============================================================================
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.IO;
|
|
|
|
[InitializeOnLoad]
|
|
public class SteamVR_Settings : EditorWindow
|
|
{
|
|
const bool forceShow = false; // Set to true to get the dialog to show back up in the case you clicked Ignore All.
|
|
|
|
const string ignore = "ignore.";
|
|
const string useRecommended = "Use recommended ({0})";
|
|
const string currentValue = " (current = {0})";
|
|
|
|
const string buildTarget = "Build Target";
|
|
const string showUnitySplashScreen = "Show Unity Splashscreen";
|
|
const string defaultIsFullScreen = "Default is Fullscreen";
|
|
const string defaultScreenSize = "Default Screen Size";
|
|
const string runInBackground = "Run In Background";
|
|
const string displayResolutionDialog = "Display Resolution Dialog";
|
|
const string resizableWindow = "Resizable Window";
|
|
const string fullscreenMode = "D3D11 Fullscreen Mode";
|
|
const string visibleInBackground = "Visible In Background";
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
const string renderingPath = "Rendering Path";
|
|
#endif
|
|
const string colorSpace = "Color Space";
|
|
const string gpuSkinning = "GPU Skinning";
|
|
#if false // skyboxes are currently broken
|
|
const string singlePassStereoRendering = "Single-Pass Stereo Rendering";
|
|
#endif
|
|
|
|
const BuildTarget recommended_BuildTarget = BuildTarget.StandaloneWindows64;
|
|
const bool recommended_ShowUnitySplashScreen = false;
|
|
const bool recommended_DefaultIsFullScreen = false;
|
|
const int recommended_DefaultScreenWidth = 1024;
|
|
const int recommended_DefaultScreenHeight = 768;
|
|
const bool recommended_RunInBackground = true;
|
|
const ResolutionDialogSetting recommended_DisplayResolutionDialog = ResolutionDialogSetting.HiddenByDefault;
|
|
const bool recommended_ResizableWindow = true;
|
|
const D3D11FullscreenMode recommended_FullscreenMode = D3D11FullscreenMode.FullscreenWindow;
|
|
const bool recommended_VisibleInBackground = true;
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
const RenderingPath recommended_RenderPath = RenderingPath.Forward;
|
|
#endif
|
|
const ColorSpace recommended_ColorSpace = ColorSpace.Linear;
|
|
const bool recommended_GpuSkinning = true;
|
|
#if false
|
|
const bool recommended_SinglePassStereoRendering = true;
|
|
#endif
|
|
|
|
static SteamVR_Settings window;
|
|
|
|
static SteamVR_Settings()
|
|
{
|
|
EditorApplication.update += Update;
|
|
}
|
|
|
|
static void Update()
|
|
{
|
|
bool show =
|
|
(!EditorPrefs.HasKey(ignore + buildTarget) &&
|
|
EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) ||
|
|
(!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) ||
|
|
#else
|
|
PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen) ||
|
|
#endif
|
|
(!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
|
|
PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) ||
|
|
(!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
|
|
(PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
|
|
PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) ||
|
|
(!EditorPrefs.HasKey(ignore + runInBackground) &&
|
|
PlayerSettings.runInBackground != recommended_RunInBackground) ||
|
|
(!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
|
|
PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) ||
|
|
(!EditorPrefs.HasKey(ignore + resizableWindow) &&
|
|
PlayerSettings.resizableWindow != recommended_ResizableWindow) ||
|
|
(!EditorPrefs.HasKey(ignore + fullscreenMode) &&
|
|
PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) ||
|
|
(!EditorPrefs.HasKey(ignore + visibleInBackground) &&
|
|
PlayerSettings.visibleInBackground != recommended_VisibleInBackground) ||
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
(!EditorPrefs.HasKey(ignore + renderingPath) &&
|
|
PlayerSettings.renderingPath != recommended_RenderPath) ||
|
|
#endif
|
|
(!EditorPrefs.HasKey(ignore + colorSpace) &&
|
|
PlayerSettings.colorSpace != recommended_ColorSpace) ||
|
|
(!EditorPrefs.HasKey(ignore + gpuSkinning) &&
|
|
PlayerSettings.gpuSkinning != recommended_GpuSkinning) ||
|
|
#if false
|
|
(!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
|
|
PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) ||
|
|
#endif
|
|
forceShow;
|
|
|
|
if (show)
|
|
{
|
|
window = GetWindow<SteamVR_Settings>(true);
|
|
window.minSize = new Vector2(320, 440);
|
|
//window.title = "SteamVR";
|
|
}
|
|
|
|
if (SteamVR_Preferences.AutoEnableVR)
|
|
{
|
|
// Switch to native OpenVR support.
|
|
var updated = false;
|
|
|
|
if (!PlayerSettings.virtualRealitySupported)
|
|
{
|
|
PlayerSettings.virtualRealitySupported = true;
|
|
updated = true;
|
|
}
|
|
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
var devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevices(BuildTargetGroup.Standalone);
|
|
#else
|
|
var devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Standalone);
|
|
#endif
|
|
var hasOpenVR = false;
|
|
foreach (var device in devices)
|
|
if (device.ToLower() == "openvr")
|
|
hasOpenVR = true;
|
|
|
|
|
|
if (!hasOpenVR)
|
|
{
|
|
string[] newDevices;
|
|
if (updated)
|
|
{
|
|
newDevices = new string[] { "OpenVR" };
|
|
}
|
|
else
|
|
{
|
|
newDevices = new string[devices.Length + 1];
|
|
for (int i = 0; i < devices.Length; i++)
|
|
newDevices[i] = devices[i];
|
|
newDevices[devices.Length] = "OpenVR";
|
|
updated = true;
|
|
}
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
UnityEditorInternal.VR.VREditor.SetVREnabledDevices(BuildTargetGroup.Standalone, newDevices);
|
|
#else
|
|
UnityEditorInternal.VR.VREditor.SetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Standalone, newDevices);
|
|
#endif
|
|
}
|
|
|
|
if (updated)
|
|
Debug.Log("Switching to native OpenVR support.");
|
|
}
|
|
|
|
var dlls = new string[]
|
|
{
|
|
"Plugins/x86/openvr_api.dll",
|
|
"Plugins/x86_64/openvr_api.dll"
|
|
};
|
|
|
|
foreach (var path in dlls)
|
|
{
|
|
if (!File.Exists(Application.dataPath + "/" + path))
|
|
continue;
|
|
|
|
if (AssetDatabase.DeleteAsset("Assets/" + path))
|
|
Debug.Log("Deleting " + path);
|
|
else
|
|
{
|
|
Debug.Log(path + " in use; cannot delete. Please restart Unity to complete upgrade.");
|
|
}
|
|
}
|
|
|
|
EditorApplication.update -= Update;
|
|
}
|
|
|
|
Vector2 scrollPosition;
|
|
|
|
string GetResourcePath()
|
|
{
|
|
var ms = MonoScript.FromScriptableObject(this);
|
|
var path = AssetDatabase.GetAssetPath(ms);
|
|
path = Path.GetDirectoryName(path);
|
|
return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
|
|
}
|
|
|
|
public void OnGUI()
|
|
{
|
|
var resourcePath = GetResourcePath();
|
|
var logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
|
|
var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);
|
|
if (logo)
|
|
GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
|
|
|
|
EditorGUILayout.HelpBox("Recommended project settings for SteamVR:", MessageType.Warning);
|
|
|
|
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
|
|
|
|
int numItems = 0;
|
|
|
|
if (!EditorPrefs.HasKey(ignore + buildTarget) &&
|
|
EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_BuildTarget)))
|
|
{
|
|
#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
|
|
#else
|
|
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);
|
|
#endif
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + buildTarget, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
|
|
PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.showUnitySplashScreen));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
|
|
{
|
|
PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
#else
|
|
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
|
|
PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.SplashScreen.show));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
|
|
{
|
|
PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
|
|
PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(defaultIsFullScreen + string.Format(currentValue, PlayerSettings.defaultIsFullScreen));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_DefaultIsFullScreen)))
|
|
{
|
|
PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
|
|
(PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
|
|
PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight))
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(defaultScreenSize + string.Format(" ({0}x{1})", PlayerSettings.defaultScreenWidth, PlayerSettings.defaultScreenHeight));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format("Use recommended ({0}x{1})", recommended_DefaultScreenWidth, recommended_DefaultScreenHeight)))
|
|
{
|
|
PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
|
|
PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + defaultScreenSize, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (!EditorPrefs.HasKey(ignore + runInBackground) &&
|
|
PlayerSettings.runInBackground != recommended_RunInBackground)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_RunInBackground)))
|
|
{
|
|
PlayerSettings.runInBackground = recommended_RunInBackground;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + runInBackground, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
|
|
PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_DisplayResolutionDialog)))
|
|
{
|
|
PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (!EditorPrefs.HasKey(ignore + resizableWindow) &&
|
|
PlayerSettings.resizableWindow != recommended_ResizableWindow)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_ResizableWindow)))
|
|
{
|
|
PlayerSettings.resizableWindow = recommended_ResizableWindow;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + resizableWindow, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (!EditorPrefs.HasKey(ignore + fullscreenMode) &&
|
|
PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.d3d11FullscreenMode));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_FullscreenMode)))
|
|
{
|
|
PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + fullscreenMode, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
|
|
PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_VisibleInBackground)))
|
|
{
|
|
PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + visibleInBackground, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (!EditorPrefs.HasKey(ignore + renderingPath) &&
|
|
PlayerSettings.renderingPath != recommended_RenderPath)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(renderingPath + string.Format(currentValue, PlayerSettings.renderingPath));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_RenderPath) + " - required for MSAA"))
|
|
{
|
|
PlayerSettings.renderingPath = recommended_RenderPath;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + renderingPath, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + colorSpace) &&
|
|
PlayerSettings.colorSpace != recommended_ColorSpace)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_ColorSpace) + " - requires reloading scene"))
|
|
{
|
|
PlayerSettings.colorSpace = recommended_ColorSpace;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + colorSpace, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
|
|
PlayerSettings.gpuSkinning != recommended_GpuSkinning)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_GpuSkinning)))
|
|
{
|
|
PlayerSettings.gpuSkinning = recommended_GpuSkinning;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + gpuSkinning, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
#if false
|
|
if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
|
|
PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
|
|
{
|
|
++numItems;
|
|
|
|
GUILayout.Label(singlePassStereoRendering + string.Format(currentValue, PlayerSettings.singlePassStereoRendering));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button(string.Format(useRecommended, recommended_SinglePassStereoRendering)))
|
|
{
|
|
PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Ignore"))
|
|
{
|
|
EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
#endif
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Clear All Ignores"))
|
|
{
|
|
EditorPrefs.DeleteKey(ignore + buildTarget);
|
|
EditorPrefs.DeleteKey(ignore + showUnitySplashScreen);
|
|
EditorPrefs.DeleteKey(ignore + defaultIsFullScreen);
|
|
EditorPrefs.DeleteKey(ignore + defaultScreenSize);
|
|
EditorPrefs.DeleteKey(ignore + runInBackground);
|
|
EditorPrefs.DeleteKey(ignore + displayResolutionDialog);
|
|
EditorPrefs.DeleteKey(ignore + resizableWindow);
|
|
EditorPrefs.DeleteKey(ignore + fullscreenMode);
|
|
EditorPrefs.DeleteKey(ignore + visibleInBackground);
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
EditorPrefs.DeleteKey(ignore + renderingPath);
|
|
#endif
|
|
EditorPrefs.DeleteKey(ignore + colorSpace);
|
|
EditorPrefs.DeleteKey(ignore + gpuSkinning);
|
|
#if false
|
|
EditorPrefs.DeleteKey(ignore + singlePassStereoRendering);
|
|
#endif
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
GUILayout.EndScrollView();
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (numItems > 0)
|
|
{
|
|
if (GUILayout.Button("Accept All"))
|
|
{
|
|
// Only set those that have not been explicitly ignored.
|
|
if (!EditorPrefs.HasKey(ignore + buildTarget))
|
|
#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
|
|
#else
|
|
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
|
|
#else
|
|
PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen))
|
|
PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
|
|
if (!EditorPrefs.HasKey(ignore + defaultScreenSize))
|
|
{
|
|
PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
|
|
PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
|
|
}
|
|
if (!EditorPrefs.HasKey(ignore + runInBackground))
|
|
PlayerSettings.runInBackground = recommended_RunInBackground;
|
|
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog))
|
|
PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
|
|
if (!EditorPrefs.HasKey(ignore + resizableWindow))
|
|
PlayerSettings.resizableWindow = recommended_ResizableWindow;
|
|
if (!EditorPrefs.HasKey(ignore + fullscreenMode))
|
|
PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
|
|
if (!EditorPrefs.HasKey(ignore + visibleInBackground))
|
|
PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (!EditorPrefs.HasKey(ignore + renderingPath))
|
|
PlayerSettings.renderingPath = recommended_RenderPath;
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + colorSpace))
|
|
PlayerSettings.colorSpace = recommended_ColorSpace;
|
|
if (!EditorPrefs.HasKey(ignore + gpuSkinning))
|
|
PlayerSettings.gpuSkinning = recommended_GpuSkinning;
|
|
#if false
|
|
if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering))
|
|
PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
|
|
#endif
|
|
|
|
EditorUtility.DisplayDialog("Accept All", "You made the right choice!", "Ok");
|
|
|
|
Close();
|
|
}
|
|
|
|
if (GUILayout.Button("Ignore All"))
|
|
{
|
|
if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel"))
|
|
{
|
|
// Only ignore those that do not currently match our recommended settings.
|
|
if (EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
|
|
EditorPrefs.SetBool(ignore + buildTarget, true);
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
|
|
#else
|
|
if (PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
|
|
#endif
|
|
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
|
|
if (PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
|
|
EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
|
|
if (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
|
|
PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)
|
|
EditorPrefs.SetBool(ignore + defaultScreenSize, true);
|
|
if (PlayerSettings.runInBackground != recommended_RunInBackground)
|
|
EditorPrefs.SetBool(ignore + runInBackground, true);
|
|
if (PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
|
|
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
|
|
if (PlayerSettings.resizableWindow != recommended_ResizableWindow)
|
|
EditorPrefs.SetBool(ignore + resizableWindow, true);
|
|
if (PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
|
|
EditorPrefs.SetBool(ignore + fullscreenMode, true);
|
|
if (PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
|
|
EditorPrefs.SetBool(ignore + visibleInBackground, true);
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (PlayerSettings.renderingPath != recommended_RenderPath)
|
|
EditorPrefs.SetBool(ignore + renderingPath, true);
|
|
#endif
|
|
if (PlayerSettings.colorSpace != recommended_ColorSpace)
|
|
EditorPrefs.SetBool(ignore + colorSpace, true);
|
|
if (PlayerSettings.gpuSkinning != recommended_GpuSkinning)
|
|
EditorPrefs.SetBool(ignore + gpuSkinning, true);
|
|
#if false
|
|
if (PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
|
|
EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
|
|
#endif
|
|
|
|
Close();
|
|
}
|
|
}
|
|
}
|
|
else if (GUILayout.Button("Close"))
|
|
{
|
|
Close();
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
}
|
|
|