Assignment for RMIT Mixed Reality in 2020
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnvironmentRotator : MonoBehaviour
{
[SerializeField]
private RotationController m_ship;
// Update is called once per frame
void Update()
{
if (m_ship != null)
transform.RotateAround(m_ship.Position, m_ship.RotationAxis, 360/m_ship.EnvironmentRotationPeriod * Time.deltaTime);
}
private void Reset()
{
m_ship = FindObjectOfType<RotationController>();
}
}