Assignment for RMIT Mixed Reality in 2020
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseAfter : MonoBehaviour
{
public float time = 1;
public float currentTime;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
currentTime = Time.time;
if (currentTime >= time)
UnityEditor.EditorApplication.isPaused = true;
}
}