Shader "Oculus/OVRVignette"
|
|
{
|
|
Properties
|
|
{
|
|
_Color("Color", Color) = (0,0,0,0)
|
|
[Enum(UnityEngine.Rendering.BlendMode)]_BlendSrc ("Blend Source", Float) = 1
|
|
[Enum(UnityEngine.Rendering.BlendMode)]_BlendDst ("Blend Destination", Float) = 0
|
|
_ZWrite ("Z Write", Float) = 0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "IgnoreProjector" = "True" }
|
|
|
|
Pass
|
|
{
|
|
Blend [_BlendSrc] [_BlendDst]
|
|
ZTest Always
|
|
ZWrite [_ZWrite]
|
|
Cull Off
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile _ QUADRATIC_FALLOFF
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
half4 color : COLOR;
|
|
};
|
|
|
|
float4 _ScaleAndOffset0[2];
|
|
float4 _ScaleAndOffset1[2];
|
|
float4 _Color;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
|
|
float4 scaleAndOffset = lerp(_ScaleAndOffset0[unity_StereoEyeIndex], _ScaleAndOffset1[unity_StereoEyeIndex], v.uv.x);
|
|
|
|
o.vertex = float4(scaleAndOffset.zw + v.vertex.xy * scaleAndOffset.xy, _ProjectionParams.y, 1);
|
|
|
|
o.color.rgb = _Color.rgb;
|
|
o.color.a = v.uv.y;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
#if QUADRATIC_FALLOFF
|
|
i.color.a *= i.color.a;
|
|
#endif
|
|
return i.color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|