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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/utilities-1.31
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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public class OVRHandTest : MonoBehaviour
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{
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public class BoolMonitor
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{
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public delegate bool BoolGenerator();
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private string m_name = "";
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private BoolGenerator m_generator;
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private bool m_prevValue = false;
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private bool m_currentValue = false;
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private bool m_currentValueRecentlyChanged = false;
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private float m_displayTimeout = 0.0f;
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private float m_displayTimer = 0.0f;
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public BoolMonitor(string name, BoolGenerator generator, float displayTimeout = 0.5f)
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{
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m_name = name;
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m_generator = generator;
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m_displayTimeout = displayTimeout;
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}
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public void Update()
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{
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m_prevValue = m_currentValue;
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m_currentValue = m_generator();
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if (m_currentValue != m_prevValue)
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{
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m_currentValueRecentlyChanged = true;
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m_displayTimer = m_displayTimeout;
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}
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if (m_displayTimer > 0.0f)
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{
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m_displayTimer -= Time.deltaTime;
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if (m_displayTimer <= 0.0f)
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{
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m_currentValueRecentlyChanged = false;
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m_displayTimer = 0.0f;
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}
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}
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}
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public void AppendToStringBuilder(ref StringBuilder sb)
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{
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sb.Append(m_name);
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if (m_currentValue && m_currentValueRecentlyChanged)
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sb.Append(": *True*\n");
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else if (m_currentValue)
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sb.Append(": True \n");
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else if (!m_currentValue && m_currentValueRecentlyChanged)
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sb.Append(": *False*\n");
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else if (!m_currentValue)
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sb.Append(": False \n");
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}
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}
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public Text uiText;
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private List<BoolMonitor> monitors;
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private StringBuilder data;
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private OVRPlugin.HandState hs_LH = new OVRPlugin.HandState();
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private OVRPlugin.HandState hs_RH = new OVRPlugin.HandState();
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private OVRPlugin.Skeleton skel_LH = new OVRPlugin.Skeleton();
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private OVRPlugin.Skeleton skel_RH = new OVRPlugin.Skeleton();
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private OVRPlugin.Mesh mesh_LH = new OVRPlugin.Mesh();
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private OVRPlugin.Mesh mesh_RH = new OVRPlugin.Mesh();
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private bool result_skel_LH = false;
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private bool result_skel_RH = false;
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private bool result_mesh_LH = false;
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private bool result_mesh_RH = false;
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void Start()
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{
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if (uiText != null)
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{
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uiText.supportRichText = false;
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}
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data = new StringBuilder(2048);
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monitors = new List<BoolMonitor>()
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{
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new BoolMonitor("WasRecentered", () => OVRInput.GetControllerWasRecentered()),
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new BoolMonitor("One", () => OVRInput.Get(OVRInput.Button.One)),
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};
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result_skel_LH = OVRPlugin.GetSkeleton(OVRPlugin.SkeletonType.HandLeft, out skel_LH);
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result_skel_RH = OVRPlugin.GetSkeleton(OVRPlugin.SkeletonType.HandRight, out skel_RH);
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result_mesh_LH = OVRPlugin.GetMesh(OVRPlugin.MeshType.HandLeft, out mesh_LH);
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result_mesh_RH = OVRPlugin.GetMesh(OVRPlugin.MeshType.HandRight, out mesh_RH);
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}
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static string prevConnected = "";
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static BoolMonitor controllers = new BoolMonitor("Controllers Changed", () => { return OVRInput.GetConnectedControllers().ToString() != prevConnected; });
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void Update()
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{
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data.Length = 0;
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OVRInput.Controller activeController = OVRInput.GetActiveController();
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string activeControllerName = activeController.ToString();
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data.AppendFormat("Active: {0}\n", activeControllerName);
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string connectedControllerNames = OVRInput.GetConnectedControllers().ToString();
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data.AppendFormat("Connected: {0}\n", connectedControllerNames);
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data.AppendFormat("PrevConnected: {0}\n", prevConnected);
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controllers.Update();
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controllers.AppendToStringBuilder(ref data);
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prevConnected = connectedControllerNames;
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Vector3 pos = OVRInput.GetLocalControllerPosition(activeController);
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data.AppendFormat("Position: ({0:F2}, {1:F2}, {2:F2})\n", pos.x, pos.y, pos.z);
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Quaternion rot = OVRInput.GetLocalControllerRotation(activeController);
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data.AppendFormat("Orientation: ({0:F2}, {1:F2}, {2:F2}, {3:F2})\n", rot.x, rot.y, rot.z, rot.w);
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data.AppendFormat("HandTrackingEnabled: {0}\n", OVRPlugin.GetHandTrackingEnabled());
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bool result_hs_LH = OVRPlugin.GetHandState(OVRPlugin.Step.Render, OVRPlugin.Hand.HandLeft, ref hs_LH);
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data.AppendFormat("LH HS Query Res: {0}\n", result_hs_LH);
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data.AppendFormat("LH HS Status: {0}\n", hs_LH.Status);
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data.AppendFormat("LH HS Pose: {0}\n", hs_LH.RootPose);
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data.AppendFormat("LH HS HandConf: {0}\n", hs_LH.HandConfidence);
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bool result_hs_RH = OVRPlugin.GetHandState(OVRPlugin.Step.Render, OVRPlugin.Hand.HandRight, ref hs_RH);
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data.AppendFormat("RH HS Query Res: {0}\n", result_hs_RH);
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data.AppendFormat("RH HS Status: {0}\n", hs_RH.Status);
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data.AppendFormat("RH HS Pose: {0}\n", hs_RH.RootPose);
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data.AppendFormat("RH HS HandConf: {0}\n", hs_RH.HandConfidence);
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data.AppendFormat("LH Skel Query Res: {0}\n", result_skel_LH);
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data.AppendFormat("LH Skel Type: {0}\n", skel_LH.Type);
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data.AppendFormat("LH Skel NumBones: {0}\n", skel_LH.NumBones);
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data.AppendFormat("RH Skel Query Res: {0}\n", result_skel_RH);
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data.AppendFormat("RH Skel Type: {0}\n", skel_RH.Type);
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data.AppendFormat("RH Skel NumBones: {0}\n", skel_RH.NumBones);
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data.AppendFormat("LH Mesh Query Res: {0}\n", result_mesh_LH);
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data.AppendFormat("LH Mesh Type: {0}\n", mesh_LH.Type);
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data.AppendFormat("LH Mesh NumVers: {0}\n", mesh_LH.NumVertices);
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data.AppendFormat("RH Mesh Query Res: {0}\n", result_mesh_RH);
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data.AppendFormat("RH Mesh Type: {0}\n", mesh_RH.Type);
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data.AppendFormat("RH Mesh NumVers: {0}\n", mesh_RH.NumVertices);
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for (int i = 0; i < monitors.Count; i++)
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{
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monitors[i].Update();
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monitors[i].AppendToStringBuilder(ref data);
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}
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if (uiText != null)
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{
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uiText.text = data.ToString();
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}
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}
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}
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