|
/************************************************************************************
|
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
|
|
|
Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
|
|
the Utilities SDK except in compliance with the License, which is provided at the time of installation
|
|
or download, or which otherwise accompanies this software in either electronic or hard copy form.
|
|
|
|
You may obtain a copy of the License at
|
|
https://developer.oculus.com/licenses/utilities-1.31
|
|
|
|
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
|
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
|
ANY KIND, either express or implied. See the License for the specific language governing
|
|
permissions and limitations under the License.
|
|
************************************************************************************/
|
|
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using VR = UnityEngine.VR;
|
|
using System.Runtime.InteropServices;
|
|
#if UNITY_2017_2_OR_NEWER
|
|
using Boundary = UnityEngine.Experimental.XR.Boundary;
|
|
#elif UNITY_2017_1_OR_NEWER
|
|
using Boundary = UnityEngine.Experimental.VR.Boundary;
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Provides access to the Oculus boundary system.
|
|
/// </summary>
|
|
public class OVRBoundary
|
|
{
|
|
/// <summary>
|
|
/// Specifies a tracked node that can be queried through the boundary system.
|
|
/// </summary>
|
|
public enum Node
|
|
{
|
|
HandLeft = OVRPlugin.Node.HandLeft, ///< Tracks the left hand node.
|
|
HandRight = OVRPlugin.Node.HandRight, ///< Tracks the right hand node.
|
|
Head = OVRPlugin.Node.Head, ///< Tracks the head node.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Specifies a boundary type surface.
|
|
/// </summary>
|
|
public enum BoundaryType
|
|
{
|
|
OuterBoundary = OVRPlugin.BoundaryType.OuterBoundary, ///< Outer boundary that closely matches the user's configured walls.
|
|
PlayArea = OVRPlugin.BoundaryType.PlayArea, ///< Smaller convex area inset within the outer boundary.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provides test results of boundary system queries.
|
|
/// </summary>
|
|
public struct BoundaryTestResult
|
|
{
|
|
public bool IsTriggering; ///< Returns true if the queried test would violate and/or trigger the tested boundary types.
|
|
public float ClosestDistance; ///< Returns the distance between the queried test object and the closest tested boundary type.
|
|
public Vector3 ClosestPoint; ///< Returns the closest point to the queried test object.
|
|
public Vector3 ClosestPointNormal; ///< Returns the normal of the closest point to the queried test object.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the boundary system is currently configured with valid boundary data.
|
|
/// </summary>
|
|
public bool GetConfigured()
|
|
{
|
|
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
|
|
return OVRPlugin.GetBoundaryConfigured();
|
|
else
|
|
{
|
|
#if UNITY_2017_1_OR_NEWER
|
|
return Boundary.configured;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the results of testing a tracked node against the specified boundary type.
|
|
/// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
|
|
/// </summary>
|
|
public OVRBoundary.BoundaryTestResult TestNode(OVRBoundary.Node node, OVRBoundary.BoundaryType boundaryType)
|
|
{
|
|
OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryNode((OVRPlugin.Node)node, (OVRPlugin.BoundaryType)boundaryType);
|
|
|
|
OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult()
|
|
{
|
|
IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True),
|
|
ClosestDistance = ovrpRes.ClosestDistance,
|
|
ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(),
|
|
ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(),
|
|
};
|
|
|
|
return res;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the results of testing a 3d point against the specified boundary type.
|
|
/// The test point is expected in local tracking space.
|
|
/// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
|
|
/// </summary>
|
|
public OVRBoundary.BoundaryTestResult TestPoint(Vector3 point, OVRBoundary.BoundaryType boundaryType)
|
|
{
|
|
OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryPoint(point.ToFlippedZVector3f(), (OVRPlugin.BoundaryType)boundaryType);
|
|
|
|
OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult()
|
|
{
|
|
IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True),
|
|
ClosestDistance = ovrpRes.ClosestDistance,
|
|
ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(),
|
|
ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(),
|
|
};
|
|
|
|
return res;
|
|
}
|
|
|
|
private static int cachedVector3fSize = Marshal.SizeOf(typeof(OVRPlugin.Vector3f));
|
|
private static OVRNativeBuffer cachedGeometryNativeBuffer = new OVRNativeBuffer(0);
|
|
private static float[] cachedGeometryManagedBuffer = new float[0];
|
|
private List<Vector3> cachedGeometryList = new List<Vector3>();
|
|
/// <summary>
|
|
/// Returns an array of 3d points (in clockwise order) that define the specified boundary type.
|
|
/// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
|
|
/// </summary>
|
|
public Vector3[] GetGeometry(OVRBoundary.BoundaryType boundaryType)
|
|
{
|
|
if (OVRManager.loadedXRDevice != OVRManager.XRDevice.Oculus)
|
|
{
|
|
#if UNITY_2017_1_OR_NEWER
|
|
if (Boundary.TryGetGeometry(cachedGeometryList, (boundaryType == BoundaryType.PlayArea) ? Boundary.Type.PlayArea : Boundary.Type.TrackedArea))
|
|
{
|
|
Vector3[] arr = cachedGeometryList.ToArray();
|
|
return arr;
|
|
}
|
|
#endif
|
|
Debug.LogError("This functionality is not supported in your current version of Unity.");
|
|
return null;
|
|
}
|
|
|
|
int pointsCount = 0;
|
|
if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, IntPtr.Zero, ref pointsCount))
|
|
{
|
|
if (pointsCount > 0)
|
|
{
|
|
int requiredNativeBufferCapacity = pointsCount * cachedVector3fSize;
|
|
if (cachedGeometryNativeBuffer.GetCapacity() < requiredNativeBufferCapacity)
|
|
cachedGeometryNativeBuffer.Reset(requiredNativeBufferCapacity);
|
|
|
|
int requiredManagedBufferCapacity = pointsCount * 3;
|
|
if (cachedGeometryManagedBuffer.Length < requiredManagedBufferCapacity)
|
|
cachedGeometryManagedBuffer = new float[requiredManagedBufferCapacity];
|
|
|
|
if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, cachedGeometryNativeBuffer.GetPointer(), ref pointsCount))
|
|
{
|
|
Marshal.Copy(cachedGeometryNativeBuffer.GetPointer(), cachedGeometryManagedBuffer, 0, requiredManagedBufferCapacity);
|
|
|
|
Vector3[] points = new Vector3[pointsCount];
|
|
|
|
for (int i = 0; i < pointsCount; i++)
|
|
{
|
|
points[i] = new OVRPlugin.Vector3f()
|
|
{
|
|
x = cachedGeometryManagedBuffer[3 * i + 0],
|
|
y = cachedGeometryManagedBuffer[3 * i + 1],
|
|
z = cachedGeometryManagedBuffer[3 * i + 2],
|
|
}.FromFlippedZVector3f();
|
|
}
|
|
|
|
return points;
|
|
}
|
|
}
|
|
}
|
|
|
|
return new Vector3[0];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector that indicates the spatial dimensions of the specified boundary type. (x = width, y = height, z = depth)
|
|
/// </summary>
|
|
public Vector3 GetDimensions(OVRBoundary.BoundaryType boundaryType)
|
|
{
|
|
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
|
|
return OVRPlugin.GetBoundaryDimensions((OVRPlugin.BoundaryType)boundaryType).FromVector3f();
|
|
|
|
else
|
|
{
|
|
#if UNITY_2017_1_OR_NEWER
|
|
Vector3 dimensions;
|
|
if (Boundary.TryGetDimensions(out dimensions, (boundaryType == BoundaryType.PlayArea) ? Boundary.Type.PlayArea : Boundary.Type.TrackedArea))
|
|
return dimensions;
|
|
#endif
|
|
return Vector3.zero;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the boundary system is currently visible.
|
|
/// </summary>
|
|
public bool GetVisible()
|
|
{
|
|
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
|
|
return OVRPlugin.GetBoundaryVisible();
|
|
else
|
|
{
|
|
#if UNITY_2017_1_OR_NEWER
|
|
return Boundary.visible;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Requests that the boundary system visibility be set to the specified value.
|
|
/// The actual visibility can be overridden by the system (i.e., proximity trigger) or by the user (boundary system disabled)
|
|
/// </summary>
|
|
public void SetVisible(bool value)
|
|
{
|
|
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
|
|
OVRPlugin.SetBoundaryVisible(value);
|
|
else
|
|
{
|
|
#if UNITY_2017_1_OR_NEWER
|
|
Boundary.visible = value;
|
|
#endif
|
|
}
|
|
}
|
|
}
|