|
/************************************************************************************
|
|
|
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
|
|
|
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
|
|
you may not use the Oculus SDK except in compliance with the License,
|
|
which is provided at the time of installation or download, or which
|
|
otherwise accompanies this software in either electronic or hard copy form.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
https://developer.oculus.com/licenses/sdk-3.4.1
|
|
|
|
Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
|
|
************************************************************************************/
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.IO;
|
|
using System;
|
|
|
|
[System.Serializable]
|
|
public class OVRProjectConfig : ScriptableObject
|
|
{
|
|
public enum DeviceType
|
|
{
|
|
GearVrOrGo = 0,
|
|
Quest = 1
|
|
}
|
|
|
|
public enum HandTrackingSupport
|
|
{
|
|
ControllersOnly = 0,
|
|
ControllersAndHands = 1,
|
|
HandsOnly = 2
|
|
}
|
|
|
|
public enum ColorGamut
|
|
{
|
|
Default = 0,
|
|
Rec709 = 1,
|
|
DciP3 = 2,
|
|
Adobe = 3,
|
|
Rec2020 = 4
|
|
}
|
|
|
|
public List<DeviceType> targetDeviceTypes;
|
|
public HandTrackingSupport handTrackingSupport;
|
|
public ColorGamut colorGamut;
|
|
|
|
public bool disableBackups;
|
|
public bool enableNSCConfig;
|
|
|
|
public bool focusAware;
|
|
|
|
//public const string OculusProjectConfigAssetPath = "Assets/Oculus/OculusProjectConfig.asset";
|
|
|
|
private static string GetOculusProjectConfigAssetPath()
|
|
{
|
|
var so = ScriptableObject.CreateInstance(typeof(OVRPluginUpdaterStub));
|
|
var script = MonoScript.FromScriptableObject(so);
|
|
string assetPath = AssetDatabase.GetAssetPath(script);
|
|
string editorDir = Directory.GetParent(assetPath).FullName;
|
|
string ovrDir = Directory.GetParent(editorDir).FullName;
|
|
string oculusDir = Directory.GetParent(ovrDir).FullName;
|
|
string configAssetPath = Path.GetFullPath(Path.Combine(oculusDir, "OculusProjectConfig.asset"));
|
|
Uri configUri = new Uri(configAssetPath);
|
|
Uri projectUri = new Uri(Application.dataPath);
|
|
Uri relativeUri = projectUri.MakeRelativeUri(configUri);
|
|
|
|
return relativeUri.ToString();
|
|
}
|
|
|
|
public static OVRProjectConfig GetProjectConfig()
|
|
{
|
|
OVRProjectConfig projectConfig = null;
|
|
string oculusProjectConfigAssetPath = GetOculusProjectConfigAssetPath();
|
|
try
|
|
{
|
|
projectConfig = AssetDatabase.LoadAssetAtPath(oculusProjectConfigAssetPath, typeof(OVRProjectConfig)) as OVRProjectConfig;
|
|
}
|
|
catch (System.Exception e)
|
|
{
|
|
Debug.LogWarningFormat("Unable to load ProjectConfig from {0}, error {1}", oculusProjectConfigAssetPath, e.Message);
|
|
}
|
|
if (projectConfig == null)
|
|
{
|
|
projectConfig = ScriptableObject.CreateInstance<OVRProjectConfig>();
|
|
projectConfig.targetDeviceTypes = new List<DeviceType>();
|
|
projectConfig.targetDeviceTypes.Add(DeviceType.Quest);
|
|
projectConfig.handTrackingSupport = HandTrackingSupport.ControllersOnly;
|
|
projectConfig.disableBackups = true;
|
|
projectConfig.enableNSCConfig = true;
|
|
projectConfig.focusAware = false;
|
|
AssetDatabase.CreateAsset(projectConfig, oculusProjectConfigAssetPath);
|
|
}
|
|
return projectConfig;
|
|
}
|
|
|
|
public static void CommitProjectConfig(OVRProjectConfig projectConfig)
|
|
{
|
|
string oculusProjectConfigAssetPath = GetOculusProjectConfigAssetPath();
|
|
if (AssetDatabase.GetAssetPath(projectConfig) != oculusProjectConfigAssetPath)
|
|
{
|
|
Debug.LogWarningFormat("The asset path of ProjectConfig is wrong. Expect {0}, get {1}", oculusProjectConfigAssetPath, AssetDatabase.GetAssetPath(projectConfig));
|
|
}
|
|
EditorUtility.SetDirty(projectConfig);
|
|
}
|
|
|
|
public static string ColorGamutToString(ColorGamut colorGamut)
|
|
{
|
|
switch(colorGamut)
|
|
{
|
|
case ColorGamut.Rec709: return "Rec. 709";
|
|
case ColorGamut.DciP3: return "DCI-P3";
|
|
case ColorGamut.Adobe: return "Adobe";
|
|
case ColorGamut.Rec2020: return "Rec. 2020";
|
|
default: return "<none>";
|
|
}
|
|
}
|
|
}
|