using UnityEngine;
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using System.Collections;
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using System;
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namespace Oculus.Platform
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{
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public class VoipPCMSourceNative : IVoipPCMSource
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{
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ulong senderID;
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public int GetPCM(float[] dest, int length)
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{
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return (int)CAPI.ovr_Voip_GetPCMFloat(senderID, dest, (UIntPtr)length);
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}
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public void SetSenderID(ulong senderID)
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{
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this.senderID = senderID;
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}
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public int PeekSizeElements() {
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return (int)CAPI.ovr_Voip_GetPCMSize(senderID);
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}
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public void Update() { }
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}
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}
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