Overview
This example demonstrates creating a Voice Chat application using
Oculus Platform Rooms (for invites), VOIP (sending and receiving
microphone input) and Peer-to-Peer networking (sharing headset
positions and rotations). The application works on both Rift
and Gear VR. Also, by using an Application Grouping, users will be
be able to chat cross-platform.
Application Setup
- Open the Project in Unity 5.4 or later
- Import the OculusPlatform Unity package
Rift
- Create your Rift application on the dashboard
- Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Oculus Rift App Id)
GearVR
- Create the GearVR application on the dashboard
- Move the GearVR application into the Rift application's App Grouping
- Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Gear VR App Id)
- Copy the OSIG files for the GearVR devices you are testing to Assets\Plugins\Android\Assets
Upload your builds
Build executables from Unity and upload them to your Application Dashboard
- Rift
- Add the executable and data folder to a zip file
- Upload the zip to the Alpha channel on your Dashboard
- Set the executable name you chose in the zip file
- Add Friends you are testing with as Subscribed Users for the Alpha channel
- GearVR
- Create an android keystore (if you don't have one) so Unity can sign the build. (Player Settings -> Publishing Settings)
- Upload the apk to the Alpha channel on your Dashboard
- Each apk you upload needs a new build number (Player Settings -> Other Settings)
- Add Friends you are testing with as Subscribed Users for the Alpha channel