namespace Oculus.Platform.Samples.VrHoops
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{
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using UnityEngine;
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using System.Collections;
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using Oculus.Platform;
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using Oculus.Platform.Models;
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public class AchievementsManager
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{
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// API NAME defined on the dashboard for the achievement
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private const string LIKES_TO_WIN = "LIKES_TO_WIN";
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// true if the local user hit the achievement Count setup on the dashboard
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private bool m_likesToWinUnlocked;
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public bool LikesToWin
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{
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get { return m_likesToWinUnlocked; }
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}
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public void CheckForAchievmentUpdates()
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{
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Achievements.GetProgressByName(new string[]{ LIKES_TO_WIN }).OnComplete(
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(Message<AchievementProgressList> msg) =>
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{
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foreach (var achievement in msg.Data)
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{
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if (achievement.Name == LIKES_TO_WIN)
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{
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m_likesToWinUnlocked = achievement.IsUnlocked;
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}
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}
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}
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);
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}
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public void RecordWinForLocalUser()
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{
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Achievements.AddCount(LIKES_TO_WIN, 1);
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CheckForAchievmentUpdates();
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}
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}
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}
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